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Implementing there designs together with the no collision features, able to pick them up again. Redesign of flush, no overlapping structures, ....
So half walls, roofs, different inclines of roofs: shallow and steep, plus accompanying sloped walls, inverted sloped walls, ... Those 3 mods into one would be great. If not as long as they properly stack is fine with me.
Also if possible can you find a solution for the inadvertedly pressing E near Corrected Structures and destroying your work in the process. Love that you made the Doors and frames no longer responding to the 'E'-key.
Half walls and such are definitely a thing that has to come eventually. It likely will be dependent on Chi finding a mesh designer though, I believe...he has the most knowledge of ADK, so probably need to wait for him to make a post about it.
Thanks for your recommendations btw!
I think something like this can prevent an overabundance of engrams to learn. Especially since a crafting bench has already been introduced into this mod. I think an implementation like that could work. Only thing I am wondering is if the 'Use item' step can be avoided, so that you craft the item immediately, but I think so as it was providing a new blueprint to reuse, so when losing the better item you didn't have to restart researching the upgraded items.
Although auto-crafted blueprints could be dangerous as most of the these items requires the same things (stone,wood,hide etc)
However i just thought of a problem. Can those blueprints be restricted by level and/or having learned certain engrams. So you need to have the standard Wooden Wall learned before you can use the "Corrected Wooden Wall" blueprint.
Also something else to keep in mind if having a lots of different blueprints. Can they be sorted into folders, without them cluttering up the basic toolstation inventory. In believe it can, but this wasn't the case in the Research Mod.
In this way you can easily sort your blueprints into folders like Walls, Foundations, Roofs, Ceilings and Hatches, Pillars, Doors and Frames.
Or you make it like the Research mod, where content isn't gated by level but by research. E.g. So you first need to craft 100 tatch foundations, 100 charcoal, 50 research paper, 10 hide and then you can research the Corrected Wooden Foundations.
This foundation blueprint could be allowed to be crafted on a person. The cycle continues with crafting 50 corrected wooden foundations, 150 charcoal, 75 reseach paper and 20 hide...
Resulting in a blueprint only usable at the smithy for instance, or leave that up to only for corrected metal foundations. Many options, many choice to make. Provides an RPG element to the game, no instant gratification where you can do everything at once. You have to work for it, ...
Probably keep the Engrams there for the time being until such time that BP can be sorted and restricted... if it ever will be enabled.
It should be possible (it's essentially the way inclined pipes work), I just don't know if the devkit would let that sort of thing provide support (as a foundation). If angled foundation-providing pillars don't work, it could still be used with this version for aesthetic purposes. I just think it would look really nice.
A work around I have noticed, is that placing something from this mod and replacing it with a similar structure from a different mod (I was making an Aku Shiba glass house that sticks into some rocks) allows you to circumvent collision checks for the ones that aren't marked to ignore collision. It has let me make it look so much better once I realized that.
I'm working with someone to try and get a glass tier set into this mod so watch this space :)