ARK: Survival Evolved

ARK: Survival Evolved

[OLD] Castle in the Sky || CitS || v1.12
 This topic has been pinned, so it's probably important
ChiBlaaa  [developer] 15 Oct, 2015 @ 1:09am
Recommendations
Add recommendations here :)
Last edited by ChiBlaaa; 15 Oct, 2015 @ 1:56pm
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Showing 1-15 of 34 comments
Otudas 15 Oct, 2015 @ 9:07am 
I definitely like the concepts here and look forward to playing wiht them as the mod evolves. Getting all the engrams, across mods, to work with one crafting table would also be amazing!
Guinaro 15 Oct, 2015 @ 11:31am 
So, better request this here aswell. Probably depending on you finding your mesh designer or maybe joining forces with the Roofing Plus and or Rounded Stairs mod maker.
Implementing there designs together with the no collision features, able to pick them up again. Redesign of flush, no overlapping structures, ....
So half walls, roofs, different inclines of roofs: shallow and steep, plus accompanying sloped walls, inverted sloped walls, ... Those 3 mods into one would be great. If not as long as they properly stack is fine with me.
Also if possible can you find a solution for the inadvertedly pressing E near Corrected Structures and destroying your work in the process. Love that you made the Doors and frames no longer responding to the 'E'-key.
Mez 15 Oct, 2015 @ 12:20pm 
The stairs mod author MacLob is someone I actually briefly worked with. I recommended the initially circular wall with windows/doors etc, he then turned it into the badass mod it is today. It plays exceptionally well with this mod. So there's really no reason to integrate what he's already done at the very least. That being said...half walls could definitely be a thing. Maybe corner ramps and stuff like that. Just got to be careful. As much as I love the roofing plus mod, it really does have far too many engrams. Even the stairs mod has a few that are duplicative (I've made recommendations to him to fix it...but like stone ceilings, he has both a left and a right. You only need one, then rotate it with E before placement and it can fit into any corner. These are things that will likely come in time though.

Half walls and such are definitely a thing that has to come eventually. It likely will be dependent on Chi finding a mesh designer though, I believe...he has the most knowledge of ADK, so probably need to wait for him to make a post about it.

Thanks for your recommendations btw!
Guinaro 15 Oct, 2015 @ 11:34pm 
I think engrams are not a necessity as the Research and Development mod (currently no longer supported) implements the research via blueprints. You only need to learn the Design Desks and even not necessary the Research Paper engram (only if you want to craft it in the wild), everything else is implemented as a blueprint. You provide the ingredients for the blueprint you want researched. Once researched you use the created item and you are provided with the better item blueprint.
I think something like this can prevent an overabundance of engrams to learn. Especially since a crafting bench has already been introduced into this mod. I think an implementation like that could work. Only thing I am wondering is if the 'Use item' step can be avoided, so that you craft the item immediately, but I think so as it was providing a new blueprint to reuse, so when losing the better item you didn't have to restart researching the upgraded items.
ChiBlaaa  [developer] 16 Oct, 2015 @ 12:10am 
@Guinaro, you make a very good point, I've been overlooking the "blueprint" thing all the time would make so much more sense.

Although auto-crafted blueprints could be dangerous as most of the these items requires the same things (stone,wood,hide etc)
Guinaro 16 Oct, 2015 @ 3:25am 
Well the research desk doesn't do any auto crafting. Players need to provide the necessary ingredients, turning possible craftable blueprints from red to blue. And the user needs to research (aka craft button renamed) the one it wants.
However i just thought of a problem. Can those blueprints be restricted by level and/or having learned certain engrams. So you need to have the standard Wooden Wall learned before you can use the "Corrected Wooden Wall" blueprint.
Also something else to keep in mind if having a lots of different blueprints. Can they be sorted into folders, without them cluttering up the basic toolstation inventory. In believe it can, but this wasn't the case in the Research Mod.
In this way you can easily sort your blueprints into folders like Walls, Foundations, Roofs, Ceilings and Hatches, Pillars, Doors and Frames.
Or you make it like the Research mod, where content isn't gated by level but by research. E.g. So you first need to craft 100 tatch foundations, 100 charcoal, 50 research paper, 10 hide and then you can research the Corrected Wooden Foundations.
This foundation blueprint could be allowed to be crafted on a person. The cycle continues with crafting 50 corrected wooden foundations, 150 charcoal, 75 reseach paper and 20 hide...
Resulting in a blueprint only usable at the smithy for instance, or leave that up to only for corrected metal foundations. Many options, many choice to make. Provides an RPG element to the game, no instant gratification where you can do everything at once. You have to work for it, ...
Last edited by Guinaro; 16 Oct, 2015 @ 3:25am
ChiBlaaa  [developer] 16 Oct, 2015 @ 5:37am 
@Guinaro Blueprints can't be restricted by level from what I've seen and they also are not able to be sorted into folders which I find really annoying.

Probably keep the Engrams there for the time being until such time that BP can be sorted and restricted... if it ever will be enabled.
Mez 17 Oct, 2015 @ 10:45am 
I think its a good concept, and something worth keeping in mind as mod development goes on. Perhaps a method of doing something like this will become possible :D
Bob the Hermit 17 Oct, 2015 @ 6:30pm 
No idea if it would be possible, but diagonal pillars for building on the side of a cliff (without building all the way down to the water) would be awesome. I'm hoping they put them into the game at some point, but if it wouldn't take too much work for you I would love to have it in this mod till the devs add it themselves.

It should be possible (it's essentially the way inclined pipes work), I just don't know if the devkit would let that sort of thing provide support (as a foundation). If angled foundation-providing pillars don't work, it could still be used with this version for aesthetic purposes. I just think it would look really nice.
Bob the Hermit 21 Oct, 2015 @ 11:25pm 
Another recommendation, and this one shouwld be considerably easier than my last, is glass ramps. I would love glass ramps from this mod.

Originally posted by Guinaro:
So, better request this here aswell. Probably depending on you finding your mesh designer or maybe joining forces with the Roofing Plus and or Rounded Stairs mod maker.
Implementing there designs together with the no collision features, able to pick them up again. Redesign of flush, no overlapping structures, ....
A work around I have noticed, is that placing something from this mod and replacing it with a similar structure from a different mod (I was making an Aku Shiba glass house that sticks into some rocks) allows you to circumvent collision checks for the ones that aren't marked to ignore collision. It has let me make it look so much better once I realized that.
ChiBlaaa  [developer] 22 Oct, 2015 @ 12:26am 
@bobman10000 Thanks for the recommendations :)

I'm working with someone to try and get a glass tier set into this mod so watch this space :)
Ryamuni 26 Oct, 2015 @ 10:55am 
I would like to recommend the addition of railings, if only for the ability to pick up and replace them. I use the railings to pen in dinos and still be able to see them. The dino gates are either to big for the space or too small for the dinos to pass through. Thanks.
ChiBlaaa  [developer] 26 Oct, 2015 @ 10:57am 
@Ryamuni I'll look at adding those to an upcoming update :)
Bob the Hermit 12 Nov, 2015 @ 8:06pm 
I know larger structures tend to have snapping issues in ARK, but would it be possible to make wall/ceiling structures that are 2x2 or 3x3? I like using this mod to make even-height walls around my base (make a line of ceilings, connect the walls to them, then remove the ceilings), but the scale I tend to build on means I have to worry about hitting the structure limit with just the walls.
ChiBlaaa  [developer] 13 Nov, 2015 @ 12:07am 
@bobman I can change the scale of items i'd just have to add new snap points, i'll be adding smaller versions in the next update so I can look at adding bigger versions in the update after :)
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