Counter-Strike 2

Counter-Strike 2

Bhop Dragon
Simon  [developer] 27 Oct, 2015 @ 3:34am
Feedback
Any Feedback please goes here.
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Showing 1-3 of 3 comments
vxL 28 Oct, 2015 @ 6:30pm 
Hi, map was pretty well made and I can tell you put a lot of effort into making it. So I'll put together some feedback for you.

Pros:
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• Bhop blocks are varied and interesting.
• Each level has different gameplay.
• Design (somewhat) and sound are nice.
• Clear and bright lighting, no dark areas.
• Walls and corners are not empty making the room seem more interesting.
• Height variation.
• Good length and difficulty scaling

Cons:
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• Although design is good, there is far too many grayscale minimalistic maps, it just gets boring after a while...
• Because of the lack of color, it can sometimes be hard to see where you have to go and which parts are standable, safe and bhop parts at some sections of the map.
• I read that this map is for auto? Good maps should be playable on all styles not just one inparticular, it's also worth noting that some parts of this map are clearly for autobhop and the AVERAGE legit player would not be able to complete it. (I know some can) but then in certain levels the room is slow and really compact which is common in scroll maps which is pretty contradictory? I felt like I was going too fast for the level..
• Make the detail blocks that are part of the wall triggered to teleport you, they can be used to skip sections and also to save yourself from failing.
• Shouldn't really put a upwards down surf in a bhop map, try keep it simple if your adding another type of gamemode. Not saying you shouldn't add any.
• In the low gravity sections, you should add more platforms. Because you have to hit basically every platform to complete the stage it makes finding routes to speed run boring.
• When failing some levels, I tried to just prestrafe and get back to the level however I clearly had to prespeed because you assumed most people would be travelling faster at that part I guess, you should make sure when a checkpoint is available that the section coming up would be possible without prespeeding because no one likes doing that.

I am actually very sorry that I put so many cons, but I think you wanted the constructive criticism, overall I think the map is actually pretty cool. Anyway it's refreshing to actually see someone putting time to make maps for a pretty boring community atm. Hopefully we can see more from you and see this community grow.

Thanks.

- vxl :csgoct:
Simon  [developer] 28 Oct, 2015 @ 8:37pm 
Thanks for the detailed feedback it's very helpful. I agree with pretty much all your feedback. Platforms need to be defined more easily, easy shortcuts should be eliminated, no pre-strafing, low grav part could have been made a lot better.

Due to the major difference between legit and auto it's ver difficult to make a legit map that is also challenging on auto. So for the future I don't think I will be able to make a hard auto map, that is also doable on legit. As for the style, just personal preference. I like control bhop!

- Shouldn't really put a upwards down surf in a bhop map, try keep it simple if your adding another type of gamemode. Not saying you shouldn't add any.

My favourite part about this map is speccing people when they get up to this part and watching them freak out! I appreciate that a lot of people don't like surf in their bhop maps but I had to make an exception in this case :P

Thanks again mate.
Pros
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not bad music, useful for calming down salty bhoppers

Cons
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the teleporters are wrong/tp to early
some of the parts of the map are not possible to do legitly
certain sections of the map seem to require sv_enablebunnyhopping 1 and other parts need sv_enablebunnyhopping 0, perhaps try to balance the jump distances better so that only one command need be entered instead of having to switch back and forth

Overall, "no dragons so -1000000/10 stars" by fluffy panda and probably a 3/10 in my books
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