Garry's Mod

Garry's Mod

Actors
 This topic has been pinned, so it's probably important
N!kO  [developer] 18 Oct, 2015 @ 12:18am
Bug Reporting
When a bug happens, usually it is shown on the console like this:

http://i.imgur.com/8BrnHnM.png

Copy the error text and paste here with a brief explanation on how you'd obtained this error. (When spawning an actor, for example)

If you happen to have a bug without a console error, please, give the best explanations possible on how you'd obtained that bug, if not there's no way to solve it and the comment will be deleted.
Last edited by N!kO; 18 Oct, 2015 @ 12:18am
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Showing 1-15 of 28 comments
80Hg 20 Oct, 2015 @ 8:58am 
Saved actors don't work when loaded, gives 2 errors:
Entity:PhysicsInit() - Failed to create physics for entity
NextBot [176][ac_npc_base]error: gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua:9: attempt to call method 'RunBehaviour' (a nil value)
Last edited by 80Hg; 20 Oct, 2015 @ 8:59am
N!kO  [developer] 20 Oct, 2015 @ 10:07am 
Originally posted by Cordon:
Saved actors don't work when loaded, gives 2 errors:
Entity:PhysicsInit() - Failed to create physics for entity
NextBot [176][ac_npc_base]error: gamemodes/base/entities/entities/base_nextbot/sv_nextbot.lua:9: attempt to call method 'RunBehaviour' (a nil value)

Yes, sadly, saving doesn't not work yet with this version. (You can solve it by cleaning the server up with the Admin > CleanUp Everything
Grimm 20 Oct, 2015 @ 1:43pm 
There is an error when i delete the model and try to put in a custom model the model shows up as an error and this comes up in the console:
[Actors Addon] lua/autorun/painelnpc.lua:1305: attempt to index field 'Entity' (a nil value)
1. UpdateFromConvars - lua/autorun/painelnpc.lua:1305
2. unknown - lua/autorun/painelnpc.lua:1357

Timer Failed! [Simple][@lua/autorun/painelnpc.lua (line 1357)]
N!kO  [developer] 20 Oct, 2015 @ 2:12pm 
Originally posted by Sir Renton:
There is an error when i delete the model and try to put in a custom model the model shows up as an error and this comes up in the console:
[Actors Addon] lua/autorun/painelnpc.lua:1305: attempt to index field 'Entity' (a nil value)
1. UpdateFromConvars - lua/autorun/painelnpc.lua:1305
2. unknown - lua/autorun/painelnpc.lua:1357

Timer Failed! [Simple][@lua/autorun/painelnpc.lua (line 1357)]

Edit: I have already fixed this bug and will post a update soon !
Last edited by N!kO; 20 Oct, 2015 @ 3:48pm
DokenGuy 22 Oct, 2015 @ 1:13pm 
this isn't a console bug, but if I give an actor a weapon, any walking or running (transition or otherwise) makes the leg animation not work correctly.
Last edited by DokenGuy; 22 Oct, 2015 @ 2:37pm
N!kO  [developer] 22 Oct, 2015 @ 7:18pm 
Originally posted by HadokenMaster:
this isn't a console bug, but if I give an actor a weapon, any walking or running (transition or otherwise) makes the leg animation not work correctly.

Some models don't work 100% perfect with the advanced tab, this is described in the tool. (Playermodels do work with weapons)
Last edited by N!kO; 22 Oct, 2015 @ 7:19pm
advaneten 24 Oct, 2015 @ 7:40am 
I attempted to kill an NPC with bullet damage enabled, but it rendered an error, I'll try to re-make the bug and post the console error.
When I play the sequence, my actors just go into a T-Pose and don't move at all...
Help?
Quay Brothers 10 May, 2016 @ 4:44am 
NextBot [284][ac_npc_base] Warning: ENT:RunBehaviour() has finished executing.It stands still and twitches.
GOOSLIME 30 Jan, 2017 @ 4:04am 
NextBot [310][ac_npc_base] Warning: ENT:RunBehaviour() has finished executing
Emperor K 24 Jun, 2017 @ 4:18pm 
My Actor gets stuck in the yellow thing or something and stands still twitching
Jalistan 3 Jul, 2017 @ 12:51pm 
This doesn't show up as an error but models both custom and vanilla show up as errors when copied from the clipboard
Leon Burke 20 Aug, 2017 @ 2:54pm 
Here is a bug for me I can't get the actor to look at a prop or my self. It just looks at the direction the actor was heading im using the default models so i don't think that is the cause.

Edit: Forgot to add that i also used a prop that was not possible to be on the map just in case the actor was looking at a map prop.
Last edited by Leon Burke; 20 Aug, 2017 @ 3:01pm
SlendyMawn 24 Aug, 2017 @ 2:58am 
When noclipping out of the map, when you noclip back in debug props are always visible no matter the setting, and will proceed to ignore this setting from then on.
CocoCosmo 11 Feb, 2018 @ 7:09pm 
The weapons in the advanced tab don't work for me. I paste in an HL2 weapon, and use a normal playermodel so I don't see why it's doing this.
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