Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i dont think it's range would be large enough to do that. i would say you would have to be like right next to someone for it to work, like the gunslinger
I assumed that it'd work exactly like any other area-of-effect taunt kill. Only difference would be that it plays the backstab death animation.
Besides, as the video says. The in-game implementation is entirely up to Valve. The video is just a simulation I made in SFM as a suggestion.
Valve won't add a paid for taunt kill, as it would be technically p2w
Quite Interesting Actually,That Would Be A Good Idea,But Not As Many People Would Find It "Usefull",They Honestly Don't Buy NON-Taunt Kill Taunts As Much UNLESS It's For Like Wierd Crazy Things,Like Group Taunts Like The Conga,High Five,Rock Paper Scissors,Etc,With Some Exceptions Like Rancho Relaxo.
That would be P2W. Taunt kills for weapons only.