Team Fortress 2

Team Fortress 2

Hoodoo Hex
Moat 18 Oct, 2015 @ 2:54am
I like it, but I don't think it should Tauntkill.
You'd be able to hide behind a wall and then inflict damage on players on the other side.
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Showing 1-15 of 66 comments
MF Spiffylad 18 Oct, 2015 @ 2:56am 
oooor it cant attack through walls.
Moat 18 Oct, 2015 @ 2:57am 
Originally posted by The shogun pyromantic skout:
oooor it cant attack through walls.
Some other taunts can though, but they're different because you can actually see them so you know what killed you.
Originally posted by Spooked Engie:
Originally posted by The shogun pyromantic skout:
oooor it cant attack through walls.
Some other taunts can though, but they're different because you can actually see them so you know what killed you.

i dont think it's range would be large enough to do that. i would say you would have to be like right next to someone for it to work, like the gunslinger
Hypo  [developer] 18 Oct, 2015 @ 8:39am 
I don't know what implied that it would work behind walls.
I assumed that it'd work exactly like any other area-of-effect taunt kill. Only difference would be that it plays the backstab death animation.

Besides, as the video says. The in-game implementation is entirely up to Valve. The video is just a simulation I made in SFM as a suggestion.
Canislupus0 18 Oct, 2015 @ 10:10am 
I believe it should be a taunt kill but should act like Heavy's Pow tauntkill. But I wouldn't mind there being no tauntkill.
tessa 18 Oct, 2015 @ 4:30pm 
Originally posted by Hypo-dermic needles:
I don't know what implied that it would work behind walls.
I assumed that it'd work exactly like any other area-of-effect taunt kill. Only difference would be that it plays the backstab death animation.

Besides, as the video says. The in-game implementation is entirely up to Valve. The video is just a simulation I made in SFM as a suggestion.

Valve won't add a paid for taunt kill, as it would be technically p2w
cattmilkk 18 Oct, 2015 @ 5:33pm 
Yeah... As much as it sounds nice, it won't happen unless it becomes a default, not paid for taunt.
WaffleCopter 18 Oct, 2015 @ 6:22pm 
yeah i can see it being abused around walls and at the gates before a match startes
I think it could be used as a taunt kill item. Just give it the affect of the default knife taunt and pair the timing of the taunts.
El Hijo Del Joe 18 Oct, 2015 @ 10:05pm 
It would make more sense if it was a tauntkill, otherwise what's the point? Otherwise, would it be possible for Valve to apply a Halloween/Full Moon restriction on it, so it'll only be lethal on those nights?
Sclammp 19 Oct, 2015 @ 10:05am 
Originally posted by The Resident Varmint:
It would make more sense if it was a tauntkill, otherwise what's the point? Otherwise, would it be possible for Valve to apply a Halloween/Full Moon restriction on it, so it'll only be lethal on those nights?

Quite Interesting Actually,That Would Be A Good Idea,But Not As Many People Would Find It "Usefull",They Honestly Don't Buy NON-Taunt Kill Taunts As Much UNLESS It's For Like Wierd Crazy Things,Like Group Taunts Like The Conga,High Five,Rock Paper Scissors,Etc,With Some Exceptions Like Rancho Relaxo.
Bimmerman 19 Oct, 2015 @ 3:15pm 
I Get the taunt kill but really who pays for a taunt kill m8
Khioneus 19 Oct, 2015 @ 7:23pm 
I think it would be nice if we finaly get a taunt that impcats game (heal/dameg/ SOMETHING)
tessa 20 Oct, 2015 @ 1:18pm 
Originally posted by Michael Weston:
I think it would be nice if we finaly get a taunt that impcats game (heal/dameg/ SOMETHING)

That would be P2W. Taunt kills for weapons only.
Artis@n 20 Oct, 2015 @ 3:13pm 
I think you should be like heavy's shoot taunt kill. Where it kills an enemy in a line.
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