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But it seems when I use the mod on a dedicated server the audio for harvesting seems to play twice.
LUA ERROR stack traceback:
../mods/workshop-537902048/modmain.lua:393 in (field) deststate (Lua) <386-407>
scripts/stategraph.lua:378 in (method) StartAction (Lua) <372-392>
scripts/entityscript.lua:1217 in (method) PushBufferedAction (Lua) <1180-1223>
scripts/components/locomotor.lua:666 in (method) OnUpdate (Lua) <607-791>
scripts/update.lua:187 in () ? (Lua) <150-223>
LUA ERROR stack traceback:
../mods/workshop-537902048/modmain.lua:393 in (field) deststate (Lua) <386-407>
inst = 114838 - webber (valid:true)
action = Pick nil With Inv: 115844 - scythe_golden(LIMBO) (valid:true)
tool = 115844 - scythe_golden(LIMBO) (valid:true)
scripts/stategraph.lua:375 in (method) StartAction (Lua) <369-389>
self =
timeout = 0.43333335593343
tags = table: 0x142c6200
mem = table: 0x1485fdd0
statemem = table: 0x142c6388
currentstate = table: 0x21b1c918
timelineindex = 1
timeinstate = 0.10000000521541
sg = Stategraph : wilson
inst = 114838 - webber (valid:true)
lastupdatetime = 962.46671686321
statestarttime = 962.366716858
bufferedevents = table: 0x18d48da8
laststate = table: 0x21b1c918
prevstate = table: 0x21b1c918
bufferedaction = Pick nil With Inv: 115844 - scythe_golden(LIMBO) (valid:true)
handler = table: 0xc9b52c0
scripts/entityscript.lua:1217 in (method) PushBufferedAction (Lua) <1180-1223>
self (valid:true) =
DynamicShadow = DynamicShadow (0x1fdcec40)
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:86
SetCameraDistance = function - scripts/prefabs/player_common.lua:1208
ScreenFlash = function - scripts/prefabs/player_common.lua:1270
player_classified = 114839 - player_classified (valid:true)
playercolour = table: 0x1b92aad0
health_info_max = 0
AnimState = AnimState (0x1567d6d0)
bufferedaction = Pick nil With Inv: 115844 - scythe_golden(LIMBO) (valid:true)
Light = Light (0x1ce57ef8)
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:568
health_info_max_exact = 0
pendingtasks = table: 0x196a22e8
ShowHUD = function - scripts/prefabs/player_common.lua:1190
ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1202
sg = sg="wilson", state="run", time=0.13, tags = "moving,running,canrotate,autopredict,"
IsHUDVisible = function - scripts/prefabs/player_common.lua:1180
ApplyScale = function - scripts/prefabs/player_common.lua:1285
SetGhostMode = function - scripts/prefabs/player_common.lua:476
ShowActions = function - scripts/prefabs/player_common.lua:1184
old_rotation = 112.21914149858
OnWakeUp = function - scripts/prefabs/player_common.lua:1122
Transform = Transform (0x1d876b58)
actionreplica = table: 0x145f3540
event_listening = table: 0x20b27d58
actioncomponents = table: 0x18f36250
beingfollowed = false
lower_components_shadow = table: 0x14ee7910
GetMaxMoisture = function - scripts/prefabs/player_common.lua:76
net_health_info = net_ushortint (0x1d943e00)
prefab = webber
updatecomponents = table: 0x1c083500
ShakeCamera = function - scripts/prefabs/player_common.lua:1228
OnDespawn = function - scripts/prefabs/player_common.lua:1140
Physics = Physics (0x17cac8b0)
MiniMapEntity = MiniMapEntity (0x1bc31bb8)
event_listeners = table: 0x1e521358
replica = table: 0x1de62788
GetTemperature = function - scripts/prefabs/player_common.lua:36
GUID = 114838
ghostenabled = true
EnableMovementPrediction = function - scripts/prefabs/player_common.lua:437
worldstatewatching = table: 0x1e5a3328
SetCameraZoomed = function - scripts/prefabs/player_common.lua:1214
Network = Network (0xcbb7878)
GetMoisture = function - scripts/prefabs/player_common.lua:66
OnPreLoad = function - scripts/prefabs/player_common.lua:1028
LightWatcher = LightWatcher (0x2025e9e0)
inherentactions = table: 0x19f28fa8
spawntime = 354.23335180804
SnapCamera = function - scripts/prefabs/player_common.lua:1220
prev_OnNewSpawn = function - scripts/prefabs/player_common.lua:1748
ScreenFade = function - scripts/prefabs/player_common.lua:1261
e
[string "../mods/workshop-537902048/modmain.lua"]:393: attempt to index field 'target' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-537902048/modmain.lua:393 in (field) deststate (Lua) <386-407>
scripts/stategraph.lua:375 in (method) StartAction (Lua) <369-389>
scripts/entityscript.lua:1217 in (method) PushBufferedAction (Lua) <1180-1223>
scripts/components/locomotor.lua:666 in (method) OnUpdate (Lua) <607-791>
scripts/update.lua:187 in () ? (Lua) <150-223>
ForceEnableMod("workshop-363459814")
ForceEnableMod("workshop-371091845")
ForceEnableMod("workshop-372539653")
ForceEnableMod("workshop-375488964")
ForceEnableMod("workshop-496249680")
ForceEnableMod("workshop-512502326")
ForceEnableMod("workshop-600342972")
I'm Wickerbottom on the server and was performing some action when it crashed (I think it was dropping an item on the ground, or collecting an item dropped on the ground - it wasn't harvesting twigs or grass from a renewable source). I didn't have any scythe with me at the time (there was a scythe on the ground on my base - I think it was the only one)
This is the log:
[string "../mods/workshop-537902048/modmain.lua"]:393: attempt to index field 'target' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-537902048/modmain.lua:393 in (field) deststate (Lua) <386-407>
inst = 137067 - wickerbottom (valid:true)
action = Pick nil (valid:true)
tool = nil
scripts/stategraph.lua:375 in (method) StartAction (Lua) <369-389>
self =
timelineindex = 2
tags = table: 0x18653810
mem = table: 0x17aeaa48
statemem = table: 0xaa3f280
currentstate = table: 0x1795f9c8
timeinstate = 0.033333335071802
sg = Stategraph : wilson
inst = 137067 - wickerbottom (valid:true)
lastupdatetime = 12735.533997543
statestarttime = 12735.500664208
bufferedevents = table: 0x18953e28
laststate = table: 0x17975330
prevstate = table: 0x17975330
bufferedaction = Pick nil (valid:true)
handler = table: 0xb6ffb20
scripts/entityscript.lua:1217 in (method) PushBufferedAction (Lua) <1180-1223>
self (valid:true) =
DynamicShadow = DynamicShadow (0x1106e9c8)
inlimbo = false
GetMoistureRateScale = function - scripts/prefabs/player_common.lua:96
SetCameraDistance = function - scripts/prefabs/player_common.lua:1218
ScreenFlash = function - scripts/prefabs/player_common.lua:1280
player_classified = 137068 - player_classified (valid:true)
playercolour = table: 0x12e09b38
IsOverheating = function - scripts/prefabs/player_common.lua:66
Light = Light (0xaaae230)
_isrezattuned = false
OnRemoveEntity = function - scripts/prefabs/player_common.lua:578
pendingtasks = table: 0x1843dae8
Yeah this is the only real problem I've found as well, if you could fix this the mod would be a great seamless addition to the game!
[00:00:29]: Mod: workshop-537902048 (Scythestest) Mod had no modworldgenmain.lua. Skipping.
[00:00:29]: Mod: workshop-537902048 (Scythestest) Loading modmain.lua
[00:00:29]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.
[00:00:29]: Warning: Calling Recipe from a mod is now deprecated. Please call AddRecipe from your modmain.lua file.
[00:00:29]: WARNING: Positional Action parameters are deprecated. Please pass action a table instead.
[00:00:29]: Action defined at ../mods/workshop-537902048/modmain.lua:130 in () ? (main) <0-0>