ARK: Survival Evolved

ARK: Survival Evolved

Omnicular v1.51
New sppyglass just started crashing my ARK SP
crashed 3 times.
here's the error code;
and the Item in my inv is blank.
Fatal error!

VERSION: 246.41
ShooterGame.exe!UObject::execDynamicCast() (0x00007ff6d87824c0) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1873]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6d877e52f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6d877e302) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6d877e52f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6d877e302) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6d877e52f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6d877e302) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6d877e52f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6d8731850) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6d877f678) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6d8d95e6f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff6d940419f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047]
ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff6d8fbf53b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:2443]
ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff6d8fc4b1d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:3823]
ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff6d8fbe684) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:2115]
ShooterGame.exe!APlayerController::TickActor() (0x00007ff6d8fc4c72) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:3890]
ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff6d8108334) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:1857]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6d90fe3fc) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff6d861b8b6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff6d861b39d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6d861c7cd) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6d86cb0e1) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:187]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6d90f5d62) + 269 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:187]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6d90fa7da) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:863]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6d8f4f44b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x00007ff6d8f508cc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1204]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6d8e7ea0c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1027]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6d7dae489) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
ShooterGame.exe!GuardedMain() (0x00007ff6d7da8aac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6d7daf96a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6d7dafa98) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6da016de1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc56008102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc58bfc5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc58bfc5b4) + 0 bytes [UnknownFile:0]
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Beiträge 18 von 8
I have the same results on one server. On that server I tried to use an old glass and thats when it crashed me out, on another server I just ditched the old glass without trying to use it and no error. Except the new omnicular can only be learned at level 9999.

Please fix this and thank you for doing this mod. I look forward to using it when its fixed =)
And now on the server that was working, I rezzed a new glass since I am not level 9999 and using it crashed me and now I can't get into either of my servers.
verified its the mod causing the crashing. Once I removed it from my servers everything is working perfectly again. Please let us know when this is fixed so I can re-sub and add it back to our servers! Thanks!
I can use an existing spyglass ,I just can NOT SPAWN a new one.. AND THE spyglass icon has vanished / is missing now..??????? help
Gran (Ausgeschlossen) 17. Sep. 2016 um 3:00 
Yes, still an error with 1.31 when using the mechanic to open doors.
picture: www.ichdir.net/ark/omni_error.png

edit, dunno if its related but it's a SE Server crashing.
Zuletzt bearbeitet von Gran; 17. Sep. 2016 um 3:02
Rawtee69 17. Sep. 2016 um 12:37 
Ursprünglich geschrieben von Rawtee:
crashed 3 times.
here's the error code;
and the Item in my inv is blank.
Fatal error!

VERSION: 246.41
ShooterGame.exe!UObject::execDynamicCast() (0x00007ff6d87824c0) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1873]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6d877e52f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6d877e302) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6d877e52f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6d877e302) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6d877e52f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6d877e302) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6d877e52f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6d8731850) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6d877f678) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff6d8d95e6f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
ShooterGame.exe!UPlayerInput::ProcessInputStack() (0x00007ff6d940419f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1047]
ShooterGame.exe!APlayerController::ProcessPlayerInput() (0x00007ff6d8fbf53b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:2443]
ShooterGame.exe!APlayerController::TickPlayerInput() (0x00007ff6d8fc4b1d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:3823]
ShooterGame.exe!APlayerController::PlayerTick() (0x00007ff6d8fbe684) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:2115]
ShooterGame.exe!APlayerController::TickActor() (0x00007ff6d8fc4c72) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:3890]
ShooterGame.exe!AShooterPlayerController::TickActor() (0x00007ff6d8108334) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:1857]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6d90fe3fc) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff6d861b8b6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff6d861b39d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6d861c7cd) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6d86cb0e1) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:187]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6d90f5d62) + 269 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:187]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6d90fa7da) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:863]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6d8f4f44b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x00007ff6d8f508cc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1204]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6d8e7ea0c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1027]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6d7dae489) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2376]
ShooterGame.exe!GuardedMain() (0x00007ff6d7da8aac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6d7daf96a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6d7dafa98) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6da016de1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc56008102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc58bfc5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc58bfc5b4) + 0 bytes [UnknownFile:0]

it's probably not this mod....
e
feral-1 17. Sep. 2016 um 13:51 
getting a crash with this mod also
Omnicular 1: reads out NOTHING, IT will open gates though.. that's about it. the Omnicular 2 works Fine. what's up w this mod? it USED TO; Work GR8
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Beiträge 18 von 8
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