ARK: Survival Evolved

ARK: Survival Evolved

Annunaki Genesis (v3.21.0)
Adair 29 May, 2017 @ 12:16am
No Wardens
is there a way i can get the wardens to spawn because when i started playing, warden of the snow and beach spawned, i killed them both but now the only one that spawns out of all of them is bokito, warden of the snow. please help, i want to be able to find the other wardens
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Showing 1-8 of 8 comments
Two that I know of:

1: See the pinned discussion "The Center: Annunaki Spawns Redone" and add the appropriate codes to your game.ini file, which should increase natural spawn rates

2: Spawn them manually using the summon command in-game. The creature ID's are as follows:
WardenArgent_Character_BP_GNS_C
WardenDoed_Character_BP_GNS_C
WardenGigant_Character_BP_GNS_C
WardenGorilla_Character_BP_GNS_C
WardenMosa_Character_BP_GNS_C
WardenRhino_Character_BP_GNS_C
WardenSarco_Character_BP_GNS_C
WardenTurtle_Character_BP_GNS_C
BossWarchief_Character_BP_GNS_C
Adair 29 May, 2017 @ 2:27am 
but i am playing on The Island, not The Center, will this still work? the spawns redone thing
B!llyBob 29 May, 2017 @ 10:30pm 
The settings below are applicable to The Island as well. You can increase their spawnweight by adding the following to your game.ini file:

DinoSpawnWeightMultipliers=(DinoNameTag="BossArgent",OverrideSpawnLimitPercentage=False,SpawnLimitPercentage=1.0,SpawnWeightMultiplier=0.01)

Use one entry for each Warden and only change the DinoNameTag if you want to give them an "equal" chance of spawning. These are their nametags:

Nilloc - Argentavis Warden - BossArgent
Rawaiim - Giganotosaurus Warden - BossGigant
Bokito - Megapithecus Warden - BossGorilla
Mormaw - Mosasaurus Warden - BossMosa
Karkinos - Sarco Warden - BossSarco
Gnashor - Turtle Warden - BossTurtle
Smough - Doedicerous Warden - BossDoed
Perdition - Rhino Warden - BossRhino

Make sure to read the found here[annunakigenesis.wikia.com] before attempting an assault on any of them.

I hope this helps.
Last edited by B!llyBob; 30 May, 2017 @ 3:43am
Adair 30 May, 2017 @ 1:25am 
Originally posted by B!llyBob:
The settings below are applicable to The Island as well. You can increase their spawnweight by adding the following to your game.ini file:

DinoSpawnWeightMultipliers=(DinoNameTag="BossArgent",OverrideSpawnLimitPercentage=False,SpawnLimitPercentage=1.0,SpawnWeightMultiplier=0.01)

Use one entry for each Warden and only change the DinoNameTag if you want to give them an "equal" chance of spawning. These are their nametags:

Nilloc - Argentavis Warden - BossArgent
Rawaiim - Giganotosaurus Warden - BossGigant
Bokito - Megapithecus Warden - BossGorilla
Mormaw - Mosasaurus Warden - BossMosa
Karkinos - Sarco Warden - BossSarco
Gnashor - Turtle Warden - BossTurtle
Smough - Doedicerous Warden - BossDoed
Perdition - Rhino Warden - BossRhino

Make sure to read the found here[url] before attempting an assault on any of them.I hope this helps. [/quote]even after adding this to my game.ini and saving it (i know how to code, dont worry) the only boss spawning is bokito, even after killing bokito the only one that spawned was bokito again. he is the only one spawning[annunakigenesis.wikia.com]
B!llyBob 30 May, 2017 @ 3:56am 
Have you upped the Spawnweightmultiplier? you can also change the OverrideSpawnLimit bool to true and adjust the SpawnLimitPercentage. Remember to do a wild dino wipe after server restart. This is per the Server customization wiki found here [ark.gamepedia.com] that can give a better explanation of each modifier. You can also go look on Survive the Ark Forums for better explanations.

I also found this on Reddit : SpawnWeightMultiplier is a reference of how often that type of dino will be chosen by the game to spawn at its relevant location(s). SpawnLimitPercentage is a reference of how often it can be chosen.
Right now, the code you linked reads as such:
Mantas are 10% as likely to spawn in an area (this is usually the default), and can account for no more than 100% of all wild dinos on the map, and can exceed this value due to the override (aka, eventually, all things that die can be reborn as mantas).
With the code OverrideSpawnLimitPercentage=True as it is the code can exceed the "SpawnLimitPercentage" specified. The percentage as 1 should be changed to .01 for less mantas, and "True" should be changed to "False" if you want to keep only an allowed amount of Mantas (basically, prevents stuff like Bronto City from happening where there's more Brontos on the map than anything else, like my current playthrough).
At least, this is how I understand the spawn coding to work.

look here for the full discussion.
Grandpa Krumby 30 Nov, 2017 @ 2:14pm 
Also, a big tip I've done, is if you're on a server (Doesn't work on Singleplayer unelss in Rendering distance) Is to put a high level, dino, such as a Giga or a max level Rex on wander and aggressive to clear out the spawns and allow the warden for a chance to spawn, if a warden spawns, your giga/rex will die and you'll know. So far I have about 25 Giga's on my Ragnarok server at their designated spots clearing it out.
PlayusTheGreat 22 May, 2022 @ 7:36am 
Originally posted by B!llyBob:
Have you upped the Spawnweightmultiplier? you can also change the OverrideSpawnLimit bool to true and adjust the SpawnLimitPercentage. Remember to do a wild dino wipe after server restart. This is per the Server customization wiki found here [ark.gamepedia.com] that can give a better explanation of each modifier. You can also go look on Survive the Ark Forums for better explanations.

I also found this on Reddit : SpawnWeightMultiplier is a reference of how often that type of dino will be chosen by the game to spawn at its relevant location(s). SpawnLimitPercentage is a reference of how often it can be chosen.
Right now, the code you linked reads as such:
Mantas are 10% as likely to spawn in an area (this is usually the default), and can account for no more than 100% of all wild dinos on the map, and can exceed this value due to the override (aka, eventually, all things that die can be reborn as mantas).
With the code OverrideSpawnLimitPercentage=True as it is the code can exceed the "SpawnLimitPercentage" specified. The percentage as 1 should be changed to .01 for less mantas, and "True" should be changed to "False" if you want to keep only an allowed amount of Mantas (basically, prevents stuff like Bronto City from happening where there's more Brontos on the map than anything else, like my current playthrough).
At least, this is how I understand the spawn coding to work.

look here for the full discussion.
hey I know this is probably dumb but do you still have your old file/version of annunaki? because it may be the last fully working version and i need you to send it so I can test it with ark timecapsule. DO NOT GO INTO THE GAME it will update it
Adair 23 May, 2022 @ 1:07am 
Originally posted by PlayusTheGreat:
Originally posted by B!llyBob:
Have you upped the Spawnweightmultiplier? you can also change the OverrideSpawnLimit bool to true and adjust the SpawnLimitPercentage. Remember to do a wild dino wipe after server restart. This is per the Server customization wiki found here [ark.gamepedia.com] that can give a better explanation of each modifier. You can also go look on Survive the Ark Forums for better explanations.

I also found this on Reddit : SpawnWeightMultiplier is a reference of how often that type of dino will be chosen by the game to spawn at its relevant location(s). SpawnLimitPercentage is a reference of how often it can be chosen.
Right now, the code you linked reads as such:
Mantas are 10% as likely to spawn in an area (this is usually the default), and can account for no more than 100% of all wild dinos on the map, and can exceed this value due to the override (aka, eventually, all things that die can be reborn as mantas).
With the code OverrideSpawnLimitPercentage=True as it is the code can exceed the "SpawnLimitPercentage" specified. The percentage as 1 should be changed to .01 for less mantas, and "True" should be changed to "False" if you want to keep only an allowed amount of Mantas (basically, prevents stuff like Bronto City from happening where there's more Brontos on the map than anything else, like my current playthrough).
At least, this is how I understand the spawn coding to work.

look here for the full discussion.
hey I know this is probably dumb but do you still have your old file/version of annunaki? because it may be the last fully working version and i need you to send it so I can test it with ark timecapsule. DO NOT GO INTO THE GAME it will update it

Hey Man sorry i havent played Ark for a very long time and havent got the saves for anything anymore, i hope you find a way to fix your issues and enjoy Annunaki :)
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