Medieval Engineers

Medieval Engineers

Mo' Voxels [16+ Voxels!]
Bonesaw  [developer] 21 Oct, 2015 @ 5:59pm
Request More Voxels!
Just toss some ideas 'round :)
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Showing 1-15 of 32 comments
Lava For Evil Strongholds eg netherworld form overlord 2
Mechcatical ♪ 23 Oct, 2015 @ 11:37pm 
I agree with lava. It would make a blachsmith's oven possible.
Sputnik 24 Oct, 2015 @ 6:32am 
ehem lets see....
lava
tomatoe etc
acid????
firesomewhow
Bonesaw  [developer] 24 Oct, 2015 @ 7:21am 
Originally posted by Dylan:
ehem lets see....
lava
tomatoe etc
acid????
firesomewhow
ACID???
And no, fire would look too weird XD
Last edited by Bonesaw; 24 Oct, 2015 @ 9:53am
Protocore 27 Oct, 2015 @ 7:20am 
lava is not realist...
Bonesaw  [developer] 27 Oct, 2015 @ 1:19pm 
Originally posted by protokore:
lava is not realist...
Eh, it's "fantasy" which this game can arguably be classified as.
Protocore 27 Oct, 2015 @ 4:49pm 
hum,first step on world machine and i have a question...your tutorial video is so good,but is it updated?
on the video,bitmaps are setting in 16 bit png.is it a mistake or i can set all bitmap like that?
sorry for my language,i'm french
Bonesaw  [developer] 28 Oct, 2015 @ 9:12am 
Originally posted by protokore:
hum,first step on world machine and i have a question...your tutorial video is so good,but is it updated?
on the video,bitmaps are setting in 16 bit png.is it a mistake or i can set all bitmap like that?
sorry for my language,i'm french

Yeah, my video is a little outdated. The guide I made is more up to date. The most important thing to do is use the ME texture converter to convert a 16 bit tiff height map to 16 bit dds (I could not find any other texture converters that do that. The other maps are regular 8 bit color and you can use any converter for that. If you can't get it to work, tell me.
Protocore 28 Oct, 2015 @ 9:32am 
but in my sdk mod "texture tools" don't appear, and "convert_all" is not appear too...
please...help...
i'm starving of informations!

for my first map,i think i use gimp first(sadness 8 bit.png for heightmap),for join your steam group.

After,we take the time to speak together.

Don't forget,i'm french,and my english is poor!

this is a challenge for me because all tutorials are in english!
Sputnik 28 Oct, 2015 @ 7:48pm 
hehee i posting this for no raeson
Regnilse 1 Nov, 2015 @ 3:01pm 
sand for beaches

rock grass that matches with the red rock and dark rock themes

and maybe tweek dirty snow to be much more dirty

thats what i would like to see.
Bonesaw  [developer] 1 Nov, 2015 @ 4:48pm 
Originally posted by Regnilse:
sand for beaches

rock grass that matches with the red rock and dark rock themes

and maybe tweek dirty snow to be much more dirty

thats what i would like to see.

tbh dirty snow turned out to look a lot more like ice anyways. I probably can substitute in a texture without breaking things.
Protocore 1 Nov, 2015 @ 5:27pm 
cool,lot of voxels ,but bad quality
Protocore 1 Nov, 2015 @ 5:28pm 
i test it,but too flashy!
Protocore 1 Nov, 2015 @ 5:28pm 
not a real ground,for fantasy maps,it's cool...
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