ARK: Survival Evolved

ARK: Survival Evolved

Advanced Architecture Mod
Azrael 15 May, 2016 @ 1:42am
Fatal Error - Non Dedicated Server (LAN) Issue
Hi All - hoping someone may have come across something similar and can assist. My son and I play on a Non Dedicated Server setup. Until recently we've played ARK in vanilla mode however yesterday we thought we give AA Mod a crack.

After installing on both PC's we find that whenever the second PC is attempting to connect to the Non-Dedicated session (We've tried both ways) we get the below Fatal Error.

Any ideas?

_________________

Originally posted by author:
Fatal error!



VERSION: 240.6
ShooterGame.exe!FDuplicateDataWriter::GetDuplicatedObject() (0x00007ff609fa4c42) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\duplicatedatawriter.cpp:125]
ShooterGame.exe!FDuplicateDataWriter::GetDuplicatedObject() (0x00007ff609fa4c4e) + 12 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\duplicatedatawriter.cpp:125]
ShooterGame.exe!FDuplicateDataWriter::GetDuplicatedObject() (0x00007ff609fa4c4e) + 12 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\duplicatedatawriter.cpp:125]
ShooterGame.exe!FDuplicateDataWriter::operator<<() (0x00007ff609fa4958) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\duplicatedatawriter.cpp:55]
ShooterGame.exe!UObjectProperty::SerializeItem() (0x00007ff609ff8c2b) + 13 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:80]
ShooterGame.exe!UArrayProperty::SerializeItem() (0x00007ff609fec407) + 38 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
ShooterGame.exe!FPropertyTag::SerializeTaggedProperty() (0x00007ff609f9a0b3) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\public\uobject\propertytag.h:143]
ShooterGame.exe!UStruct::SerializeTaggedProperties() (0x00007ff609fa8b11) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:1224]
ShooterGame.exe!UObject::SerializeScriptProperties() (0x00007ff609fdcde8) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1045]
ShooterGame.exe!UObject::Serialize() (0x00007ff609fdccfc) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1009]
ShooterGame.exe!StaticDuplicateObjectEx() (0x00007ff60a0139e1) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1486]
ShooterGame.exe!StaticDuplicateObject() (0x00007ff60a013016) + 9 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1400]
ShooterGame.exe!UWidgetBlueprintGeneratedClass::InitializeWidget() (0x00007ff60a4ce162) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\widgetblueprintgeneratedclass.cpp:57]
ShooterGame.exe!UUserWidget::PostEditImport() (0x00007ff60a4cb878) + 11 bytes [c:\svn_ark\engine\source\runtime\umg\private\userwidget.cpp:49]
ShooterGame.exe!CreateWidget<UPlayerHUDUI>() (0x00007ff609a6c5da) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\public\blueprint\userwidget.h:424]
ShooterGame.exe!AShooterHUD::InitUIScenes() (0x00007ff609a62bce) + 73 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterhud.cpp:1076]
ShooterGame.exe!UShooterGameInstance::OnPostLoadMap() (0x00007ff609a0633f) + 17 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:203]
ShooterGame.exe!TBaseUObjectMethodDelegateInstance_NoParams<ABasePlayerController,void>::ExecuteIfSafe() (0x00007ff6097a6ea9) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
ShooterGame.exe!TBaseMulticastDelegate_NoParams<void>::Broadcast() (0x00007ff60979e900) + 11 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
ShooterGame.exe!UGameViewportClient::Draw() (0x00007ff60a722174) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameviewportclient.cpp:885]
ShooterGame.exe!FViewport::Draw() (0x00007ff60a980506) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealclient.cpp:1082]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff60a6f9ca1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:411]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff60a6fbf33) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1021]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff60979a509) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00007ff609794b3c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff60979b9ea) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff60979bb18) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff60b86e101) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffbafb32d92) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbb12a9f64) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffbb12a9f64) + 0 bytes [UnknownFile:0]
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Showing 1-2 of 2 comments
hogscraper  [developer] 15 May, 2016 @ 10:16am 
I've never seen that before but there could be an issue with replication where mods that have any sort of non-basic functionality need to be able to differentiate between players and the server. That code you pasted looks like it has something to do with a widget, and I am currently testing something new using one. Since that isn't ready I will remove the widget for the next patch and see if that helps. Not a permanent soluation as those widgets will be put back in a few weeks when I get that feature sorted out but it might tell you any limitations you might face with mods in the future.
Azrael 15 May, 2016 @ 3:37pm 
Cheers hogs. I'll keep you posted how it turns out post next patch.
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Showing 1-2 of 2 comments
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