ARK: Survival Evolved

ARK: Survival Evolved

Advanced Architecture Mod
Fleabitten 16 Mar, 2016 @ 6:28pm
Server crashing over and over - is this related to this mod or no?
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Showing 1-15 of 19 comments
hogscraper  [developer] 16 Mar, 2016 @ 7:09pm 
that says its a crop plot trying to get water and the crop plot is breaking. do you have any mods that have plots?
hogscraper  [developer] 16 Mar, 2016 @ 7:15pm 
what's missing to the right of that pic? does it have an item name after the c:\svn?
Fleabitten 16 Mar, 2016 @ 7:47pm 
We figured it out. It was the well from the castlemod - we nuked the entire area and everything is fine now.
Fleabitten 16 Mar, 2016 @ 7:53pm 
Sorry - not sure about to the right of the picture as this screenshot was from the server host. Once we removed the entire castle and only the well and crank was left it still crashed us. Once we removed the well and crank everything is fine.
hogscraper  [developer] 16 Mar, 2016 @ 8:43pm 
What was hooked up to the well? I haven't heard of anyone else having an issue like that but I would like to add some info to this post in case it happens again. Like what was it placed on, type of pipe connected to it and what type of plots. If you can remember that would be awesome but if not, no worries.
Fleabitten 16 Mar, 2016 @ 11:49pm 
it was just a well sitting on the ground. Stone pipes leading to large crop plots.
hogscraper  [developer] 17 Mar, 2016 @ 11:05am 
ok, thank you. I'm putting out a bunch of combinations of things to see if I can replicate that on my test server. Thanks again for the report!
Fleabitten 17 Mar, 2016 @ 11:07am 
Thanks so much for the prompt replies and your effort to fix it. It's weird - only this one particular base had the issue. All the other wells were fine. We still had everyone delete them as a precaution though.
Fleabitten 19 Mar, 2016 @ 12:48pm 
Hey Hogs. It seemed to happen again - we took our server down real fast to fix an issue, didn't make any changes, and now when we fly to an area that has a well + a castle it crashes the entire server over and over again. Not sure what to do now.
Fleabitten 19 Mar, 2016 @ 12:51pm 
And to add - the area that is crashing us when we go near it does have a well with pipes irrigating crop plots and cookers.
Fleabitten 19 Mar, 2016 @ 1:05pm 
Another update - we launched the server again and the well was somehow missing. We deleted all the crop plots + pipes and the server no longer crashes.
hogscraper  [developer] 19 Mar, 2016 @ 6:14pm 
Someone reported that the wells all disappeared after one of the newer game patches but I haven't had many verify whether it was widespread or just a few people. Thanks again for the update.
Nebula 19 Mar, 2016 @ 8:36pm 
Originally posted by Fleabitten:
https://gyazo.com/85dfcbcd1cb6b2625d1393c76c4c8fbc

I am running this mod on my server for 6 weeks now and have had no trouble, no crashes and I see no added lag. Hope you figure out the source of your crashing.
Fleabitten 22 Apr, 2016 @ 5:06am 
Fatal error!



VERSION: 239.2
ShooterGameServer.exe!APrimalStructureWaterPipe::SubtractWaterFromConnections() (0x00007ff731f5d643) + 67 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:184]
ShooterGameServer.exe!APrimalStructureWaterPipe::SubtractWaterFromConnections() (0x00007ff731f5d705) + 38 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:209]
ShooterGameServer.exe!APrimalStructureWaterPipe::SubtractWaterFromConnections() (0x00007ff731f5d705) + 38 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:209]
ShooterGameServer.exe!APrimalStructureWaterPipe::SubtractWaterFromConnections() (0x00007ff731f5d705) + 38 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:209]
ShooterGameServer.exe!APrimalStructureWaterPipe::SubtractWaterFromConnections() (0x00007ff731f5d705) + 38 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:209]
ShooterGameServer.exe!APrimalStructureItemContainer::SubtractWaterFromConnections() (0x00007ff731f28352) + 29 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:176]
ShooterGameServer.exe!APrimalStructureItemContainer_CropPlot::RefreshCrop() (0x00007ff731f3269e) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer_cropplot.cpp:225]
ShooterGameServer.exe!APrimalStructureItemContainer_CropPlot::Tick() (0x00007ff731f31a84) + 20 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer_cropplot.cpp:110]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff732970efe) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff73296f8ea) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:129]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff732c1b9bc) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x00007ff7323efa7c) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff7323ef60d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7323f05e8) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff732bedca6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff732bf1c0a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:851]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff732ac1d93) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff732ac4821) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1431]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff732a27e1f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:951]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff731db038b) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGameServer.exe!GuardedMain() (0x00007ff731dabe5c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff731db135a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff731db♥♥♥♥) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7338e61d1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa6df88102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa707fc5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa707fc5b4) + 0 bytes [UnknownFile:0]
Fleabitten 22 Apr, 2016 @ 5:10am 
Crashing again due to the well issue. I have no idea why this happens to only our server.
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