ARK: Survival Evolved

ARK: Survival Evolved

Advanced Architecture Mod
Sneakydude 19 Jan, 2016 @ 1:58pm
Couple requests.
Armor, and or marble statues. Armor being a full suit -standing-.
Tapestries on the wall.
https://www.google.ca/search?q=medieval+oil+pots&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjcu_qD8rbKAhVoroMKHcPoDgEQsAQIKQ&biw=1472&bih=710#tbm=isch&q=medieval+tapestries+on+castle+walls

Gargoyles statues
https://www.google.ca/search?q=medieval+oil+pots&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjcu_qD8rbKAhVoroMKHcPoDgEQsAQIKQ&biw=1472&bih=710#tbm=isch&q=medieval+gargoyles+on+castle+walls

Furniture, marble thrown.
https://www.google.ca/search?q=medieval+oil+pots&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjcu_qD8rbKAhVoroMKHcPoDgEQsAQIKQ&biw=1472&bih=710#tbm=isch&q=medieval+furniture+in+castles

Round tables, or banquette tables.
https://www.google.ca/search?q=medieval+oil+pots&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjcu_qD8rbKAhVoroMKHcPoDgEQsAQIKQ&biw=1472&bih=710#tbm=isch&q=medieval+tables+in+castles

Bedroom medieval suites.
https://www.google.ca/search?q=medieval+oil+pots&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjcu_qD8rbKAhVoroMKHcPoDgEQsAQIKQ&biw=1472&bih=710#tbm=isch&q=medieval+bedrooms+in+castles
AI, guards skinned to look like guards. Animations? _Big job_

Rounded flooring tiles. see screenshot. Flooring sticks out of the rounded corners.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=604416954


First of all don't take what i ask as an insult, your mod rocks. Remember i am the guy who made the first castle when the game first came out. So this is important i get to use your mod to its fullest. https://steamhost.cn/steamcommunity_com/app/346110/discussions/0/535152511348220940/

Note
Paint the foundations, if that is easier instead of over complicate things with building rounded flooring.

I also want to do a ship like i had in this one. I have just got back into designing this castle I love it.
https://www.google.ca/search?q=medieval+oil+pots&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjcu_qD8rbKAhVoroMKHcPoDgEQsAQIKQ&biw=1472&bih=710#tbm=isch&q=medieval+ships

Here is my first attempt at making ship parts, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=499648040
now i might be able to build one on top of the big raft mod. Not sure yet.
I could use your help on many pieces, its endless ideas here.

I really am a castle building freak, medieval stuff.

Last edited by Sneakydude; 19 Jan, 2016 @ 2:19pm
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Showing 1-9 of 9 comments
Sneakydude 19 Jan, 2016 @ 2:05pm 
I hope you win this moding contest....

How about burning oil pots, that allow you to dump them.
Much like a catapult bottom so you can turn the pot.
https://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwj8nPOL8rbKAhUKlYMKHf4sApAQjRwIBw&url=https%3A%2F%2Fwiki.guildwars2.com%2Fwiki%2FBurning_Oil&bvm=bv.112064104,d.amc&psig=AFQjCNGDAAd3NAY9-5cU0TMFK8Dkw77Lvg&ust=1453327798819118

*another thing how about taking a flooring tile that places like a foundation outside the castle on the ground like a moat. It maybe an issue having it damage someone. Something you can maybe figure out.

* we cant see over the cap piece to be able to defend the castle. See screenshots.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=604422793

* Remove one block foundation instead of having two? so we can see over or half size it.

If your ok with it, ill post anything else i can recommend or test for you.
Last edited by Sneakydude; 19 Jan, 2016 @ 2:10pm
hogscraper  [developer] 19 Jan, 2016 @ 6:41pm 
Sorry for the delay in responding! Been awol for a few and just now getting caught up. Firstly, thanks for the great feedback! You have been here since I first released this mod from beta testing!
So, Flooring is coming in the next patch. Its been a lot harder than I thought it would be figuring out maya and making things the shape I want without screwing up the UV's really bad. I finally got my head around a few things and have the single component tile mostly finished. There are some placeholders in the mod files that I will be finishing tomorrow. There should be regular tile and wood, then another for the cutout steps. I've been having issues getting them to snap to the quarter ceilings so the cutout and hatchway ones might have to wait.
Also in the next patch, the castle foundations, massive gateways, drawbridges and regular bridges will all be dyeable. All foundation material items like the stone steps will also be dyeable.
hogscraper  [developer] 19 Jan, 2016 @ 6:57pm 
I spent quite a few hours trying to get a suit of armor to work and decided that's too far into rigging for me.
As for flavor items in general, they are something that come slowly. I want things I add to be special in some way and its hard trying to focus on what would be best. I'm working on a coat of arms system that will work with the kingdom map. I plan on making a shield to be placed on a wall, (about 4 feet tall), and a large banner that will be about as big as a fortress gate that can have the same coat of arms applied.
It might be a couple weeks out, but I'll leave it up to you. What flavor item would you like to see next? If I can do it I will. Just a heads up, though, I have no skill in manipulating human forms. I tried my hand at some Ark sculpture and it was creepy at best. These discussions like to tell me I'm over 1000 characters a little too often so breaking this response up a little.
Sneakydude 19 Jan, 2016 @ 7:08pm 
Your doing an amazing job. Ill keep providing feedback from the guys.
hogscraper  [developer] 19 Jan, 2016 @ 7:16pm 
I have plans to make an a boiling oil pot, its just down the road a bit. I have to get with a couple other modders to figure out the how's, then I can get started on it.
Not sure what you mean by the damaging flooring tile. For defense on a base I recently built, I had a drawbridge as the front door, then branching out from that on both side were wall foundations with half walls on top. In between I filled it with metal spikes. I'm still trying to figure out how to get water to work how you expect it to. I can make it look and sound like water, but players won't swim in it. A moat was actually the second structure I tried to make after the Castle Foundation.
When I get to doing hoardings I will be adding a step to all the battlements to help players see over them. I made them step up already from ceiling to separate them so I might just do the same thing again, half way across.
Thank you for the awesome feedback!
Sneakydude 19 Jan, 2016 @ 8:50pm 
You know like adding an outside foundation, or floortile to look like a moat placement. Overtop of the existing map textures. It would be rather difficult to make a moat by itself or would it be without touching the game?
Sneakydude 19 Jan, 2016 @ 8:53pm 
Man your really heavy into this, good work hogs. Lordbud will stop by and add his input hes building a very nice castle setting. I will shadowplay cast it for you to review. A couple more ideas where brought up and we will start trying to build them too. Once done it will be a good feeling.

Glad you made our gameplay more :)
Sneakydude 21 Jan, 2016 @ 9:01am 
I am going to find some time and break up a castle myself. Lordbud has been doing an amazing castle. Hes been putting in tons of hours. I have inspected his work and i tell you since he saw the first design, he has come to love your mod so much so.

I would like to mess with the mods, and get some ideas off of my chest sometime. Since we host our own server, on my house interent it works well for us. Semi PVE server. We where hoping to someday make it pvp too but i am not sure on the hosting and size. It is not laggy at all with 10-12 players so far.
Sneakydude 21 Jan, 2016 @ 9:09am 
Link for your eyes of armor
http://tf3dm.com/3d-model/knight-84265.html
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