ARK: Survival Evolved

ARK: Survival Evolved

Advanced Architecture Mod
fracted 26 Nov, 2015 @ 5:30pm
Curious about making some adjustments to level and point cost for engrams
Hi, really enjoy your mod! Thank you for the work you have put in!

I would love to run this mod on our server, I'll admit I am new to running a server, so I may not even be in the right ballpark, but I would like to give level requirements to your engrams.

This can be done with "OverrideNamedEngramEntries=" correct? If so, is there an index that contans the engram names that would be needed for each entry?
< >
Showing 1-2 of 2 comments
hogscraper  [developer] 26 Nov, 2015 @ 5:45pm 
A generic for the bridge piece would be:

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Bridge",EngramHidden=false,EngramPointsCost=16,EngramLevelRequirement=25,RemoveEngramPreReq=false)

And add that to game.ini I believe to reassign any of those values.
fracted 27 Nov, 2015 @ 4:46pm 
Originally posted by hogs:
A generic for the bridge piece would be:

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Bridge",EngramHidden=false,EngramPointsCost=16,EngramLevelRequirement=25,RemoveEngramPreReq=false)

And add that to game.ini I believe to reassign any of those values.

Thanks! So if I wanted to change other engrams I can just use the names from the spawn commands thread? IE:

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Stone_Castle_Foundation_Wall",EngramHidden=false,EngramPointsCost=16,EngramLevelRequirement=25,RemoveEngramPreReq=false)

Would change the stone castle foundation correct?
< >
Showing 1-2 of 2 comments
Per page: 1530 50