ARK: Survival Evolved

ARK: Survival Evolved

Economics Mod V 1.8 Alpha
eagle_1980 1 Nov, 2015 @ 1:10pm
Feedbacks.
I have a few questions about this mod. This mod looks promising as I've been wanting to have some sort of currency on my server to promote fair trading community.

My first concern is, as Primus pointed out, if anybody can just simply make coins, this would pretty much lead to inflations and coin hoardings, and given my experience playing MMORGPs that's been around for years to which even the basic stuff has become insanely expensive to the new players due to the older experienced players pushing up the inflations whenever new contents comes out. So what may start out as say 10 coins for a stack of thatch would eventually become 100 coin for a stack of thatch just so the older players can afford the more difficult materials such as metal which takes more time to gather than it does for thatch.

May I suggest leave the coin making devices in the hands of the server admins, to where they would make more coins based on the demands? Create a master npc shop that the admin can control the market prices on raw materials to which would be linked to other npc shops that regular players can use to sell their materials for currency or buy materials with their coins. The server admin would see how much materials are stored into the shops and would adjust prices accordedly to maintain supply and demands. The admin would have the power to add more coins to the npc shop when coin supplies runs low. The reason why I made these last 2 points is that by allowing players at a certain level being able to make coins will create unfairness and puts new players at a disadvantage where they would basically be excluded from using the currency system.

Also make a trading shop would be a nice idea where fair trades takes place, someone wanting to sell something puts up an item for whatever coins they want to sell it for or have agreed with the buyer, then the buyer will complete the transaction thus allowing the seller to collect the coins afterwards.

My last suggestion is that this mod should focus on being an economy mod instead of adding other mods that really don't fit into this mod, for examply, basically almost everything but the store ideas in the "To be added" section. For example, there's already a couple other mods regarding to the torpor tranqs, and then there's some mods that already has potions stuff. I'm not sure I like the idea of the dinospawn-o-matic as it would basically take away the main function of this game where people explore and hunt for a dino they desire. Jetpack idea could be built into a seperate mod if you wanted to add non-economical stuff to it. This way, it allows people to chose exactly what they want without all the "unwanted" stuff.

Pardon for this long post, but just wanted to provide some feedback to help improve this mod and to ensure there's balance in the economy.
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sunwalker0347 3 Nov, 2015 @ 3:11am 
Hello! Planning to get this mod and already had the same concerns, but more or less answered it myself. The mod publisher's link to his google docs has instructions for spawning the items in directly, and also for disabling the engrams (so you can have complete control of coinage)

I have other questions myself though. This looks like an amazing mod and would be super handy and totally fit my needs for the rp server I'm creating. However, is there a way to pick what goes in the shop, and for what price? And does the shop have limited supply or replenish itself, or is each shop built by a player and customized in game and then stocked by that player? I'm going to test it now, so ignore this if it's obvious.
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