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This is going to be interesting.
Pro:
The map has a creepy atmosphere when you complete a night, i love how the puppet looks directly at you just like in the game.
The easter eggs are very well hidden, kinda too hidden but its good enough to make it a pro.
Originally when you were in or interacting with anything in the prize box location the game would lagg like mad, now it does or if it does it is no where near as bad.
The ending for night 4 was really cool with the jump scare sequence.
The combat with the zombies is nicely fleshed out since you have a long range view of zombies imbound.
No more need to search around for gas canasters to restore power to the generator.
Con:
When in these nightmare sequences your stuck looking forward waiting for it to be done. Maybe use this time to hint of any secret easter eggs to the player if they look around during this sequence. The idea came to me when i played the game "IMSCARED" one of the missions hinted a secret in order to not die if the player looked at the achievement board behind them in the main menu. It would say "please dont run" which is hinting that if you run in this mission you will die.
In the nightmare sequence after you complete night 4. There are opened doorways that lead to an empty void. Even the flash light does not provide any use peaking in this void.
Some of the bears, mainly the wither freddy that is up the ladder in the basement and the purple one under the desk in the basement. Those 2 are quite hard to pick up since from my experience I would need to be in a specific location to pick it up.
The music box is very apparent in night 3 - 5. After you fix up the music box; like 5 secs later i have to fix it up again. It goes from being a cool gemic to a chore if you are doing solo.
The map was very tame on the zombies spawning. I didnt get into too much trouble with the zombies and i think i went 3 nights straight without taking any damage. Mainly i fought like 2 to 3 zombies at a time which were mainly chargers and spitters.
Thats kinda all i got. It is a solid map with some minor things i need to point out that but all in all it is a great map.
Good job Deep Thunder!
Yes I saw your other comment, and it was rather amusing. It was also very validating because it was indeed my intention to induce that sort of effect ever since I put that there. I think I'll keep it there because it'll remind people that I might get to it one day once the "factors" are there.
And if I were to be honest, I could be wrong but this comment sounds like an indirect way to lure out information regarding the/a FNaF 4 map, such as plans or possible existence of one. Nonetheless I will respond to that potential inquiry by saying that I simply do not know if I'll ever get around to making the/a FNaF 4 map. I want to, but I don't know if I can or should. (Maps take time but I assume you already know that) And I feel like I answered that question 100s of time (ok that's over exaggerated, but it's definitely more than once), whether it was in a discussion post somewhere or a comments section somewhere. My answer is still the same as I type this. It will more than likely continue to stay the same because I still have no good way of making announcements to my fans. For that reason, it accounts for my adament attitude towards responding to those related comments.
I think that answers that. For what it's worth, I have been working on something recently for one of my existing maps. It's on the higher-level end of the spectrum, and would strongly prefer I apply this knowledge to a future FNaF 4 map, prominently considering it'll compensate for flaws in my own map design and optimization. So look forward to that.
I really didn't like the stuff that came after night 6 though because the witch got startled when I was way across the building facing the other direction &, after I finally killed her, it took me forever to figure out what to do due to glitchiness. That may be because I was on Last Man on Earth though.
I'll eventually be posting a link here to my run so you can see the glitchiness I mentioned. The main thing was that I was able to enter the security room through one door yet I had to open the other door for the button to appear.
https://www.youtube.com/watch?v=tGxXydXJQ2k
so how many attempts did it take you to beat it