Left 4 Dead 2

Left 4 Dead 2

1987 Freddy Fazbear's Pizza
 This topic has been pinned, so it's probably important
1987 Freddy Fazbear's Pizza Criticisims
Here is a little discussion where the modder can get criticisms to allow him to better his modding skills in future mods. Here anyone can mention the goods or bad of the mod : 1987 Freddy Fazbear's Pizza. Please be respectful of the modder and do not start an argument between either the modder or anyone associated with the mod, players included.

Let this be a reminder that this isnt a bug forum because one of those already exists and that is its own purpose.
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Showing 1-12 of 12 comments
Deep Thunder  [developer] 13 Jul, 2016 @ 5:37pm 
Thread bumped and pinned.

This is going to be interesting.
[YGS]Dies On Duty 13 Jul, 2016 @ 5:41pm 
Thats if people take the time to leave a post. Ill finish my post when i get back
[YGS]Dies On Duty 13 Jul, 2016 @ 6:14pm 
Since i made this discussion i might as well post first. Lest start off with what is good about the map.

Pro:
The map has a creepy atmosphere when you complete a night, i love how the puppet looks directly at you just like in the game.

The easter eggs are very well hidden, kinda too hidden but its good enough to make it a pro.

Originally when you were in or interacting with anything in the prize box location the game would lagg like mad, now it does or if it does it is no where near as bad.

The ending for night 4 was really cool with the jump scare sequence.

The combat with the zombies is nicely fleshed out since you have a long range view of zombies imbound.

No more need to search around for gas canasters to restore power to the generator.



Con:

When in these nightmare sequences your stuck looking forward waiting for it to be done. Maybe use this time to hint of any secret easter eggs to the player if they look around during this sequence. The idea came to me when i played the game "IMSCARED" one of the missions hinted a secret in order to not die if the player looked at the achievement board behind them in the main menu. It would say "please dont run" which is hinting that if you run in this mission you will die.

In the nightmare sequence after you complete night 4. There are opened doorways that lead to an empty void. Even the flash light does not provide any use peaking in this void.

Some of the bears, mainly the wither freddy that is up the ladder in the basement and the purple one under the desk in the basement. Those 2 are quite hard to pick up since from my experience I would need to be in a specific location to pick it up.

The music box is very apparent in night 3 - 5. After you fix up the music box; like 5 secs later i have to fix it up again. It goes from being a cool gemic to a chore if you are doing solo.

The map was very tame on the zombies spawning. I didnt get into too much trouble with the zombies and i think i went 3 nights straight without taking any damage. Mainly i fought like 2 to 3 zombies at a time which were mainly chargers and spitters.


Thats kinda all i got. It is a solid map with some minor things i need to point out that but all in all it is a great map.

Good job Deep Thunder!
Serious Wolf 26 Nov, 2016 @ 2:06am 
this map crashing when i load it
Deep Thunder  [developer] 26 Nov, 2016 @ 2:46pm 
Read the description for fixes
I just found this and you've probably read my other comment too. But I'll just put it here just in case. Can you make an update removing the 4 from the map posters? I know there's probably never gonna be a FNAF 4 map.
Deep Thunder  [developer] 21 Feb, 2017 @ 8:05pm 
Originally posted by Random AppleJack in a tank:
I just found this and you've probably read my other comment too. But I'll just put it here just in case. Can you make an update removing the 4 from the map posters? I know there's probably never gonna be a FNAF 4 map.

Yes I saw your other comment, and it was rather amusing. It was also very validating because it was indeed my intention to induce that sort of effect ever since I put that there. I think I'll keep it there because it'll remind people that I might get to it one day once the "factors" are there.

And if I were to be honest, I could be wrong but this comment sounds like an indirect way to lure out information regarding the/a FNaF 4 map, such as plans or possible existence of one. Nonetheless I will respond to that potential inquiry by saying that I simply do not know if I'll ever get around to making the/a FNaF 4 map. I want to, but I don't know if I can or should. (Maps take time but I assume you already know that) And I feel like I answered that question 100s of time (ok that's over exaggerated, but it's definitely more than once), whether it was in a discussion post somewhere or a comments section somewhere. My answer is still the same as I type this. It will more than likely continue to stay the same because I still have no good way of making announcements to my fans. For that reason, it accounts for my adament attitude towards responding to those related comments.

I think that answers that. For what it's worth, I have been working on something recently for one of my existing maps. It's on the higher-level end of the spectrum, and would strongly prefer I apply this knowledge to a future FNaF 4 map, prominently considering it'll compensate for flaws in my own map design and optimization. So look forward to that.
Serious Wolf 22 Feb, 2017 @ 4:43am 
Now work in realism
Originally posted by Deep Thunder:
Originally posted by Random AppleJack in a tank:
I just found this and you've probably read my other comment too. But I'll just put it here just in case. Can you make an update removing the 4 from the map posters? I know there's probably never gonna be a FNAF 4 map.

Yes I saw your other comment, and it was rather amusing. It was also very validating because it was indeed my intention to induce that sort of effect ever since I put that there. I think I'll keep it there because it'll remind people that I might get to it one day once the "factors" are there.

And if I were to be honest, I could be wrong but this comment sounds like an indirect way to lure out information regarding the/a FNaF 4 map, such as plans or possible existence of one. Nonetheless I will respond to that potential inquiry by saying that I simply do not know if I'll ever get around to making the/a FNaF 4 map. I want to, but I don't know if I can or should. (Maps take time but I assume you already know that) And I feel like I answered that question 100s of time (ok that's over exaggerated, but it's definitely more than once), whether it was in a discussion post somewhere or a comments section somewhere. My answer is still the same as I type this. It will more than likely continue to stay the same because I still have no good way of making announcements to my fans. For that reason, it accounts for my adament attitude towards responding to those related comments.

I think that answers that. For what it's worth, I have been working on something recently for one of my existing maps. It's on the higher-level end of the spectrum, and would strongly prefer I apply this knowledge to a future FNaF 4 map, prominently considering it'll compensate for flaws in my own map design and optimization. So look forward to that.
Dat sounds fun
Deep Thunder  [developer] 22 Feb, 2017 @ 10:18am 
It's exhilarating
D YellowMadness 17 Jul, 2018 @ 11:11am 
This was awesome. I played it on Last Man on Earth without entering the vents since the vents would make it too easy on that mode. Twice this campaign scared me more than any horror game ever has. One of those 2 times was the Balloon Boy jump scare. The other was night 6 in general.

I really didn't like the stuff that came after night 6 though because the witch got startled when I was way across the building facing the other direction &, after I finally killed her, it took me forever to figure out what to do due to glitchiness. That may be because I was on Last Man on Earth though.

I'll eventually be posting a link here to my run so you can see the glitchiness I mentioned. The main thing was that I was able to enter the security room through one door yet I had to open the other door for the button to appear.

https://www.youtube.com/watch?v=tGxXydXJQ2k
Last edited by D YellowMadness; 24 Sep, 2020 @ 11:08pm
Happy Patrick 26 Feb, 2023 @ 10:50am 
Originally posted by D YellowMadness:
This was awesome. I played it on Last Man on Earth without entering the vents since the vents would make it too easy on that mode. Twice this campaign scared me more than any horror game ever has. One of those 2 times was the Balloon Boy jump scare. The other was night 6 in general.

I really didn't like the stuff that came after night 6 though because the witch got startled when I was way across the building facing the other direction &, after I finally killed her, it took me forever to figure out what to do due to glitchiness. That may be because I was on Last Man on Earth though.

I'll eventually be posting a link here to my run so you can see the glitchiness I mentioned. The main thing was that I was able to enter the security room through one door yet I had to open the other door for the button to appear.

https://www.youtube.com/watch?v=tGxXydXJQ2k

so how many attempts did it take you to beat it
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