Source Filmmaker

Source Filmmaker

Freedom Planet trio
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Nobody󠁳⁧⁧ ©  [developer] 9 Dec, 2015 @ 9:38pm
Model upgrade entry-1
Let's just say that this is the beta branch.

Thread closed! This update is now out in the workshop!

I went back and made some changes to the models, hopefully they turn out better than what we currently have. So far I've only done Lilac, I'm looking to make vast improvements to weaker models like Milla, but holy crab it takes some time just to tweak things around.

Anyways I'm looking to push out the update by this month. At the mean time I'm not gonna update the workshop files yet because it is going to screw up your models (and it is a lot of work updating multiple fronts), so if you are interested in this version then have an external download.

Link removed

A pictured changelog is inside. Tell me any bugs or suggestions before it is too late!
(Also I believe the gmod port will use this version)
Last edited by Nobody󠁳⁧⁧ ©; 26 Dec, 2015 @ 8:53pm
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Showing 1-10 of 10 comments
ItalianGamer97 12 Dec, 2015 @ 7:42pm 
I have yet to test the beta Lilac model in depth, but I want to give you some suggestions:

Suggestions I have at the moment:
-A bodygroup for Lilac's "o_o" face
-A flex for the ":3" face, particularly for Carol and Milla.
-More syllable flexes for all the models (It'll be worth it in the long run.)
-Alternate skins based off of canned costumes from the development of FP. (I technically got to them already, but by the time the models are updated, I might not be able to update the skins accordingly. That or it'll take me a while. Feel free to do them yourself, if you wish.)

What I'd like to see in the future:
-FX/props for Milla's shield and shield bursts
-Carol's bike
-An alternate skin/model of a damaged Lilac (Some people might want to recreate that one scene, ya know...)
-Models of Torque and his gun, Spade, and Brevon (Torque because his DLC is coming soon-ish, and Spade and Brevon because why not?)

ItalianGamer97 12 Dec, 2015 @ 10:04pm 
Oh, and don't forget more expression flexes. I encountered a need for an absent one during my testing.
Nobody󠁳⁧⁧ ©  [developer] 14 Dec, 2015 @ 4:45am 
My CPU fan was out for a week so I had to stop for a while but now I'm back! However I won't be able to fulfill to most of your requests due to time restrains (I was only going to spend 2 weeks on this). But those I can do relatively quickly (like basic props) should be ok.
ItalianGamer97 14 Dec, 2015 @ 2:10pm 
Well, I guess I could wait until you have some time to fufill the majority of my requests. I'm not rushing you.
ItalianGamer97 14 Dec, 2015 @ 5:58pm 
Quick Question: How do I keep the beta version of Lilac from overriding her workshop version? I don't want to be fiddling with folder names to switch between them. FYI, I have the beta version in my "usermod" folder, and the workshop version is in its proper folder.
Last edited by ItalianGamer97; 14 Dec, 2015 @ 5:59pm
Nobody󠁳⁧⁧ ©  [developer] 14 Dec, 2015 @ 8:35pm 
SDK Launcher > Edit Search Paths or Selected Mod > uncheck workshop.
That should temporarily disable all workshop files.
Knux 26 Dec, 2015 @ 6:23am 
Wonder if using this version of the model will help me figure out how to get Eyes & Mouth working in Sonic Generations/Lost World.
Nobody󠁳⁧⁧ ©  [developer] 26 Dec, 2015 @ 6:58am 
@Knuxfan24
Oh, you are using it for modding? Good luck then!
Nobody󠁳⁧⁧ ©  [developer] 26 Dec, 2015 @ 7:23am 
Lookin' gooooood. If only I know how to work with bone physics haha. (On Source side, I can never get jigglebones to work).
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