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I think smgs could do with -5 range.
Nading is incredibly tedious and exaggerates importance of hosting.
I am not sure about shorger range. I like when weapons are effective but I dislike when they are abused. So make them more effective but rare. Historically, mostly the assualt team would carry nades because those were the dudes who were to get close to the enemy. The rest of the squad would carry mg ammo.
By Doing the above measures, it'll ensure weapons like .50 cal can stay into the game, since as of Vanilla AS2, they are extrodinairily mediocre in comparison to Autocannons, so much so that I have not seen a player actually use Maxson 4x .50 cal in any competitive match.
Nerf Autocannons, Autocannons are gae, makes the game poopy, the only reason why Autocannons are around is because small arms in AS2 doesn't do enough damage. Also Autocannons practically put snipers out of business in AS2. Why save 160MP for a Sniper while you can just buy an Autocannon for 170, its a lot safer and it 1 hits people faster and it also protects you from Light Vehicles.
Look at Call to arms for example where they balanced autocannons where BTR's don't 1 hit soldiers, but are still very powerful and effective infantry killers but aren't disgusting like AS2 autocannons. This goes the same with the .50 cal MG's in Call to Arms is very well balanced, they hit like a bus, but they aren't over the top in terms of power. So you don't have squads 100m away and then the Autocannon just magically 1 hits all of them, gets 5 star veterancy and becomes super accurate automatic machinegun sniper rifle that blows up light vehicles. Plus autocannons promotes defensive/static play until a player can buy a tank or something to handle it, and also because Autocannons are so powerful its generally not even accepted to send infantry for flanking attacks or have anything to do against an Autocannon, yet in Call to Arms, good players are capable of pushing an infantry aggression towards a BTR with rocket launcher support, while in AS2, as soon as the Luchs/T60 etc comes in all infantry are pretty much pacified.
Also if small arms are getting the buff, then bazookas range should be increased by 5-10 also increase projectile speed of rocket launchers, because of the increase in power of small arms, machineguns on tanks would be a lot more useful, so you can't recklessly run out in the middle of the open to shoot a tank still, but bazookas won't have near useless measly reach, and since most maps played on WAW is generally much bigger than standard AS2 maps, its perfectly fine to increase the range of bazooka infantry. Also Call to Arms got around the unlimited bazooka range (Glitch) by removing the penetration/explosive potential of rocket launchers that try to shoot outside its maximum range, so practically bazookas should fizzle out 5-10m outside their maximum range.
Radios Ops.. remove these guys, they are just plain bad for gameplay, and a literal easy out to everything. (Radio ops is cancer.)
Reduce CP to 50-70, no player should have enough troops to cover the entire map simutaneously. reducing CP will force players into making more happen with less, plus it allows losing players to attack other locations as the winning player cannot cover every flag equally.
Oh yeah clarifying, Elites even though tanky in Call to Arms, die pretty fast to BTR's/.50 cals, but aren't instagibbed which is fine, and regular soldiers can already tank a little, or not disintegrate instantly. Also I don't mind returning Jeeps/Gaz/Kubel's etc ability to 360 fire, they're rather pacified since its not like they have a protective shield or anything for the crew plus with improved bazookas, they would more likely be bought to protect from these kind of rushes.
More final notes lol, by nerfing down autocannons and increasing power to small arms may create a comeback for the sdkfz223, M20 (still kinda rare), M16, BA-64, and so forth and many units which are practically "binned" (unbought) because of how the damage system works.
Regarding the reg. squad: now reg. squad never was used in AS1 ( single lmg spam every 2mins) and it remained crap in AS2 so it's been useless for 4 years and we still don't really need a reg. squad but we need the LMG to support assualt infantry. (lWhat I am afraid of is that if you make the reg. squad as viable as the reg.squad it will simply take over and it will get spammed. So we might see more and more LMGs on both sides and useless rifles.
I like the assualt squads because they have good diversity, they just need a strategic support from LMG and we know it works beautifully in AS1. I am afraid that they won't be able to compete with LMGs spam especially if you nerf SMGs.
Agree to Radio Op removal. It's better to replace it will some arty.
RE : DMG over distance, I really wanted to do this though would take alot of tweaking as we definately don't want it to be GSM like. It would also change things in a very big way and might not be the MOW that the usualc ompetitive ppl like. If many people support this it will be investigated, I don't think I had support when i threw the idea around in the past.
RE : Grenades , hmmm i do dislike the importance of it. Changing the elitemarksman is a good example on how it changed it's use to have less grenades. Im afraid removing more grenades will make assualt squads lose it's purpose. hmmmm still not sure what to do with this.
RE : Autocannons they have gotten many price nerfs, in the last patch. Nerf by damage is a intereesting idea..
RE :50 cal dmg hmm possibly needed.
RE: Rifles, increasing the ranges will increase the dmg and accuracy at ranges previous as dmg and acc scales with those tables. Not sure if you seen the regular squad buffs, they are now focused into a rifle squad with a auto and more numbers with 5+ range... i would be interested to see if more is needed or how they turned out.
RE Useless units so far majority of stuff has been rebalanced by price and CP.
RE radio op, in the mean time maybe making it 5SP .. before we find a replacement if there is a good one. Anyone else hate it? I hjate it too.
20mm's allow for dynamism.
Bazooka's definitely dont need a buff, they're already being heavily overused.
Just leave major gameplay changes aside because by in large gameplay is decent. Only changes i would make is give rifles a slight buff at higher ranges and a nerf in nade range.
Having 70cp is utterly absurd. This is not CTA mini-paintball maps, u need men for eyes across these large maps.
P.S Radio Ops can go to 5sp in my book. Ugly unit.
In regards to the chucrchill croc the CP reduction buff might make it viable? not sure.
Also just bringing to your attention It seems to be a huge consensus finland is the best nation in the game for 1v1, mainly because of the soumi. Not sure if a 1 mp price increase will actually change anything.
RE nerfs you did mention you guys were working on a set of nerfs, is anything else coming?