Team Fortress 2

Team Fortress 2

Corrode [PL]
Woedenaz  [developer] 2 Nov, 2015 @ 11:34am
[FEEDBACK THREAD]
Got stuff to say at more length about the map, put it here! I'd love to hear what you guys thing, positive, negative, neutral, or otherwise.
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Showing 1-9 of 9 comments
Stevos 2 Nov, 2015 @ 4:15pm 
well first I gotta say theres a few little bugs or whatever around such as a part of the track is floating and a respawn room having no solid floor I took some screenshots(including other little things) if you wanna see anyway though this map is wonderful! Love the half life kinda feel and its layed out in a pretty neat way! Oh and you should have a constant geiger counter when you walk on the red pipe over the reactor anyway really cool map!
Woedenaz  [developer] 2 Nov, 2015 @ 6:20pm 
I'd love to see some screenshots, if you have some.

Also, I may be able to do the geiger counter. I'll give it a shot.
laser 3 Nov, 2015 @ 12:53am 
It's freaking beautiful, much nicer than basically every map in TF2 right now, but I doubt it's well optimised since the map seems large and has large amount of those weird lights (I don't know how to describe them xD). This is the first map I honestly want to download and test, and I will do so. Anyway, I think this is the prettiest map I've seen so far, great job.
Woedenaz  [developer] 3 Nov, 2015 @ 10:56am 
Originally posted by Laserman//^^:
It's freaking beautiful, much nicer than basically every map in TF2 right now, but I doubt it's well optimised since the map seems large and has large amount of those weird lights (I don't know how to describe them xD). This is the first map I honestly want to download and test, and I will do so. Anyway, I think this is the prettiest map I've seen so far, great job.

Weird lights? Do you mean the dust motes? They shouldn't be too much of a problem, I don't think.

Thanks for the flattery, though, I do appreciate it :)
Koidres 4 Nov, 2015 @ 8:10am 
Flooded area shoud be bit more pyro friendly.
Gamer_X 5 Nov, 2015 @ 8:28pm 
Originally posted by andres55 -TPF-:
Flooded area shoud be bit more pyro friendly.
but it's already...for pyrosharks :D
Woedenaz  [developer] 5 Nov, 2015 @ 8:53pm 
Originally posted by andres55 -TPF-:
Flooded area shoud be bit more pyro friendly.

The flooded portion is a very small area of the map, and I actually don't believe the water puts out flames. Don't take my word for that, though. It's been a while since I last tested that.
mikey 11 Dec, 2015 @ 2:48pm 
This may be a little bit off-topic , but can you tell me how did you (or that person responsible for screenshots) managed to take that sexy isometric screenshot of the entire map without props beeing faded out ?
I am trying to take isometric screenshot of my favorite map using camortho but the map optimization is pain in the ass :S , once I get far enought to have entire map in my field of view , all props (some brushes using func_detail as well) are already faded out by then , and all I can see is just displacements and brush geometry.
Thank you for your consideration on this matter.
Last edited by mikey; 11 Dec, 2015 @ 2:53pm
Gandalf the fool 4 Feb, 2024 @ 7:33am 
:sticky:I found a bug in the skybox, perhaps it's only me a linux user :sticky: https://drive.google.com/file/d/18z9VBJ0lnxNCIoJ-3t2_PHLj9CK3zsgS/view?usp=sharing
:crate:
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