Space Engineers

Space Engineers

Taleden's Inventory Manager
madpie 8 Jul, 2017 @ 12:45am
TIM can't keep up
I have TIM running on 9% load on any "cycle=#" argument but it keeps crashing 'cause it's too complex. Sometimes also my game crashes. Any help or solving?
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Showing 1-4 of 4 comments
madpie 8 Jul, 2017 @ 9:25am 
Here's log: https://pastebin.com/zwjE4nxT
I please for quick responde
Last edited by madpie; 8 Jul, 2017 @ 9:25am
dudeydudett 8 Jul, 2017 @ 3:22pm 
I had a similar issue recently. I split up the blocks TIM was managing between multiple instances of TIM (multiple programmable blocks with different prefixs).

TIM was crashing on step 6 of 11 cycles for me. Maybe you have the same issue.
madpie 9 Jul, 2017 @ 1:10am 
not bad idea i'll try it (u mean prefixes like for refineries eg. REF; assemblers eg. ASM etc?)
EDIT 1: Still crashes
EDIT 2: BTW TIM have been occupying 6GB of my RAM (I decided to get rid of TIM in base and instead i'm building 10 refineries each onw dedicated ore)
Last edited by madpie; 9 Jul, 2017 @ 3:42am
dudeydudett 9 Jul, 2017 @ 7:30am 
I have TIM managing 48 refineries, 128+ guns, etc. I use the first name for all turrets and the second for all refineries. Cycle=1 and the timer block has them running with default arguments. The first one has a load of 22% and the second is about 15%. However, when combined they generate the script is too complex issue.

1) [TDS AmmoMagazine:100]
2) [PRS Auto]

Also Space Engineers runs at 6GB on my computer as well (5.2 GB when on the main menu).
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