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I have a question for you, is the text cut off at the end for you in the edit public text dialog? If not, what rez are you?
First based on your desc. I don't think that it's quota's that is messed up, I think you have an assembler set to one item and have queued up other items. Here's an easy example, if you have 1 assembler and tag it with [TIM SteelPlate] you would need to set the assembler to "repeat mode" and que up some steel plates (I just CTRL+click to queu 10 items). TIM will turn on the assembler until your inventory has the Quota number of steel plates then turn it off.
The error condidtion is if you have this same setup, but queu up say Glass instead of plates or were to que glass in addition to plates. In this case, TIM only know's to turn on or off the SteelPlate assembler based on the number of plates in inventory. If you steel plate assembler is making glass, TIM will turn it on and keep it on because the number of steel plates isn't changing, meanwhile the assembler keeps making the glass or other item queued up.
You see the assembler function isn't intelligent yet, until Keen changes the API for scripting to allow the author to control what's queued, this won't change. So for right now, if you want a "fully automated base", you have to make 1 or more assemblers for each item you wish to produce. With the mods I run I usually end up with around 40 assemblers on a base.
As to the Nanite mod. I make a special assembler just for the nanites to use and I don't Tag it with any TIM tags at all. I don't tag the nanite station iteself either. I let these function as seperate systems, but the whole base is convyered together for easy use.
The only thing I conveyer seperately is my Hydrogen storage tanks for refuling ships. I don't want them "sucking down" all my ice, so I use a little trick, I place two connectors facing each other on the grid, when I want to make hydrogen I lock them, when I don't want to make hydrogen I unlock them. You could also make seperate oxygen generators and such, but then it's a bit of a pain if you want to automatically move ice around. By using the connector trick I can either use my main oxy gen's to make hydrogen, or I can make a seperate one just for hydrogen and tag it with something like [TIM Ice:4000]. Then when I lock the connectors, TIM will move the specified amount of ice and I can unlock them and keep them seperate again.
Another alternative there is to use a seperate script, like CAT's life support manager, which does the same thing that TIM does with Assemblers, it turns on and off the Oxygen generators when your oxygen tanks are at certain %'s full.
Hey Tal if you see this, what do you think about adding in support for Life support and Hydrogen management. You could setup panels ala quota's for the %'s the player wants (default suggetions to start - Emergency Level 20% O2 in tank(s), On level 40%, Off Level 80% {you have to leave some space in the O2 tanks in order to depreasurize airlocks}. Lights or Panel could give special warnings for low life support conditions. The real problem in my mind is the hydrogen management cause if you just turn off the tank then you can use it to refill anything. I have to do more deep thinking about that, unless you want to instruct people on exactly how they need to construct thier bases.
To edit the quota's tag your LCD [TIM Component:P1] (Key operator here is adding the P1) This will give you what I call a quota panel. If you tag an LCD with just [TIM Component] then you get what I call the "display panel" or "read out panel" that is just showing you the data.
My setup goes like this: Either I use a wide LCD for the data or I use the SPAN tag, but wide LCD is easier. Right next to it I make my quota panel a 1x1 lcd.
Wide LCD [TIM Inogt] 1x1 LCD [TIM Ingot:P1]
As to spaning the debug panel, my suggestion is to either change the font smaller, or use a wide LCD panel.