Space Engineers

Space Engineers

Taleden's Inventory Manager
peterbehere 31 May, 2016 @ 4:59am
Timer not starting the programmable block
TIM is no longer starting when I create new timer and programmable block.
1. I set programmable block with TIM script.
2. I compile script, save, exit and run it once.
2. I set timer to run actions: run with no arguments and start timer
3. TIM does not keep running =(

TIM will work every time I hit run, but the timer will not run the programmable block. Oh, and yes, I do build the programmable block to the timer, too.
Last edited by peterbehere; 31 May, 2016 @ 5:00am
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taleden  [developer] 31 May, 2016 @ 5:57am 
I can't think of any reason this kind of problem would be related to the TIM script itself, so I'd guess it must be some other issue with your grid or maybe some other mod interfering. What leads you to conclude that it's not running via the timer but is running when you click it manually? Did you triple check the block ownership? Are you getting the "script too complex" error? Can you post a copy of your world to the workshop so we can troubleshoot it directly?
peterbehere 1 Jun, 2016 @ 2:11am 
Goog Grief, That's It!!! Block ownership of the Timer! THANK YOU!:steamhappy:
Rockatansky 7 Jun, 2016 @ 12:26am 
I have same issues. Once TIM runs, it stops. Got a message saying script too coplex, rewrite.
On the side note, using Masters Auto LCDs to show my Hydro levels. Possible interferrence?
Would be helpfull to be able to see hydro tanks levels.
taleden  [developer] 11 Jun, 2016 @ 10:47am 
The "script too complex" error is a result of Keen's arbitrary limitations on how long an in-game script can run at one time. For larger systems you can try adding "cycle=2" to the script arguments of your programmable block; that will make TIM split up its work across two executions to try to avoid that limit. You can go up to "cycle=11" if needed.
Rockatansky 11 Jun, 2016 @ 11:33am 
Thanks, already sorted. Found some replies to earlier issues. Someone mentionned FAQ section, cannot find TBH. Should be added as a sticky topic :)
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