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EDIT: It seems i didn't list it on the Change notes, my bad.
A little more information please... What did you attempt to do? Are you in multiplayer or in single player? What do you mean by "Change" anything? Have you read the instructions or watched the tutorial video?
As I mentioned before when a turret's base it's attached to gets destroyed the turret should lose health over time, the engine is no exception
Yeah, once i implement that it shouldn't be a problem anymore.
P.S. im not shore if its just me or it happens to some other people.
I never heard of that happening, and thats a pretty old feature. That is strange. Does it select every unit, or only the ones in a certain radius?
Oh jeez, what an overlook... For some reason the Turrets health is actually set to be 1... Silly me... I'll fix that now. Thanks for pointing it out, how strange that nobody noticed in so long.
What caused this?
What can I do about this?
Can I fix this?
How can I thank you (if you help at all)?
This is not just you, it happened to me a few times. The spot the units shoot at is non other than the maps origin, the (0,0,0) position, and they are shooting at the world entity. It just so happens to be in an accessible place specifically in gm_construct. I might be able to fix this with a few extra checks. I'll look into it. Thanks for pointing it out and i'm glad you like playing this with your friends
Are your files called exactly melonwars_save_1.txt and melonwars_stage_1.txt? https://i.gyazo.com/d2b27f41804691384bbc0edd3af7fc2f.png