Garry's Mod

Garry's Mod

MelonWars: RTS
 This topic has been pinned, so it's probably important
Marum  [developer] 23 Feb, 2016 @ 2:28pm
Bug Report
It would really help me if you could describe what you where doing at the time of the Error, and if you could paste the console output. Thank you for your input! ^^
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Showing 1-15 of 180 comments
Арти 2 Mar, 2016 @ 2:39pm 
Uh, im not sure if this was intentional or not, but rocketeers used to land when not being told to move around. Is this a feature or a bug?
Marum  [developer] 2 Mar, 2016 @ 2:40pm 
Originally posted by Sauderce:
Uh, im not sure if this was intentional or not, but rocketeers used to land when not being told to move around. Is this a feature or a bug?
Yeah, they used to. It was a feature, but i changed it. Why do you ask? Its not that way anymore.

EDIT: It seems i didn't list it on the Change notes, my bad.
Last edited by Marum; 2 Mar, 2016 @ 2:42pm
Pinkie Pie! 24 Mar, 2016 @ 2:40pm 
the tool is glitched... i cant change anything or do anything... HELP MEH!
Marum  [developer] 25 Mar, 2016 @ 8:03am 
Originally posted by MasterCheifTheSlayer_:
the tool is glitched... i cant change anything or do anything... HELP MEH!

A little more information please... What did you attempt to do? Are you in multiplayer or in single player? What do you mean by "Change" anything? Have you read the instructions or watched the tutorial video?
Rawr'kraine 🐉 25 Mar, 2016 @ 2:38pm 
I discovered a major problem with the Engine, after the base the engine is attached to gets destroyed, the engine simply no clips through the ground as it falls and takes up power points it shouldn't anymore. (and I cannot sell it as I can't reach it anymore)

As I mentioned before when a turret's base it's attached to gets destroyed the turret should lose health over time, the engine is no exception
Last edited by Rawr'kraine 🐉; 25 Mar, 2016 @ 2:38pm
Marum  [developer] 25 Mar, 2016 @ 3:08pm 
Originally posted by IDGCaptainRussia94:
I discovered a major problem with the Engine, after the base the engine is attached to gets destroyed, the engine simply no clips through the ground as it falls and takes up power points it shouldn't anymore. (and I cannot sell it as I can't reach it anymore)

As I mentioned before when a turret's base it's attached to gets destroyed the turret should lose health over time, the engine is no exception

Yeah, once i implement that it shouldn't be a problem anymore.
ItsBujaBoy 27 Mar, 2016 @ 2:18am 
you know when you double click on a unit to select all of the units of the same type? it doesnt just do that. Sometimes it will select every single thing i have (including buildings) it can get really annoying

P.S. im not shore if its just me or it happens to some other people.
Marum  [developer] 27 Mar, 2016 @ 8:17am 
Originally posted by ♥UNFORTUNATE♥:
you know when you double click on a unit to select all of the units of the same type? it doesnt just do that. Sometimes it will select every single thing i have (including buildings) it can get really annoying

P.S. im not shore if its just me or it happens to some other people.

I never heard of that happening, and thats a pretty old feature. That is strange. Does it select every unit, or only the ones in a certain radius?
ItsBujaBoy 4 Jun, 2016 @ 12:40pm 
HEY! you know the turret thats in the building sction? its broken ;-;. The turet can only take one shot from anything and it has "good health" can you look into it?
Marum  [developer] 4 Jun, 2016 @ 4:04pm 
Originally posted by ♥UNFORTUNATE♥:
HEY! you know the turret thats in the building sction? its broken ;-;. The turet can only take one shot from anything and it has "good health" can you look into it?

Oh jeez, what an overlook... For some reason the Turrets health is actually set to be 1... Silly me... I'll fix that now. Thanks for pointing it out, how strange that nobody noticed in so long.
Last edited by Marum; 4 Jun, 2016 @ 4:05pm
Hey, I don't know if anyone else has this problem, and it isn't a huge deal, but uh.. when ever me and my friends play with Melonwars on gm_construct for a bit, the melons will start shooting into the air - one/two spots no mater what. I cleanup the map, and they still shoot at that one spot - as if there's something there. The first time this happened, there was floating fire there - and that was before I found out about the bases/outposts. I don't know what caused this to happen, but it doesn't seem to happen on other maps. I'm worried I ruined construct and I might do the same with other maps.

What caused this?
What can I do about this?
Can I fix this?
How can I thank you (if you help at all)?
Marum  [developer] 12 Jun, 2016 @ 6:05pm 
Originally posted by Charles B. Punchington™:
Hey, I don't know if anyone else has this problem, and it isn't a huge deal, but uh.. when ever me and my friends play with Melonwars on gm_construct for a bit, the melons will start shooting into the air - one/two spots no mater what. I cleanup the map, and they still shoot at that one spot - as if there's something there. The first time this happened, there was floating fire there - and that was before I found out about the bases/outposts. I don't know what caused this to happen, but it doesn't seem to happen on other maps. I'm worried I ruined construct and I might do the same with other maps.

What caused this?
What can I do about this?
Can I fix this?
How can I thank you (if you help at all)?

This is not just you, it happened to me a few times. The spot the units shoot at is non other than the maps origin, the (0,0,0) position, and they are shooting at the world entity. It just so happens to be in an accessible place specifically in gm_construct. I might be able to fix this with a few extra checks. I'll look into it. Thanks for pointing it out and i'm glad you like playing this with your friends :steamhappy:
Smudgeroni 1 Aug, 2016 @ 6:33am 
I had check I did everything correctly for the custom campaign, I clicked the tab in the melon wars menu, it was there but when I clicked it, it loaded the map but not the commands, please help or make a instruction video or something that a bit more clear.
Marum  [developer] 1 Aug, 2016 @ 7:58am 
Originally posted by Squid-Inked:
I had check I did everything correctly for the custom campaign, I clicked the tab in the melon wars menu, it was there but when I clicked it, it loaded the map but not the commands, please help or make a instruction video or something that a bit more clear.

Are your files called exactly melonwars_save_1.txt and melonwars_stage_1.txt? https://i.gyazo.com/d2b27f41804691384bbc0edd3af7fc2f.png
Smudgeroni 1 Aug, 2016 @ 8:01am 
I believe so, I wrote the stage_1 formating correctly but it won't load when I activate it ingame
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