Counter-Strike 2

Counter-Strike 2

de_encrypted
MrMuffinMan 12 Nov, 2015 @ 11:21am
Just some thoughts and suggestions.
Hi, i participated in the playtesting yesterday, (nov.11) and here are some thoughts:

You should be able to throw smokes and flashes through the skylights and the x-cross windows above the main gate on A site. Setting up smokes is hard when your only options are through the main gate and the door.
Taking A site was difficult as a terrorist, i think it was becuase of the only two entry points are so close to each other. The CTs can kinda watch them both simutainiously. The same goes for the boost spot, when watching main you can keep an eye on the boost witout having to move your crosshair much. But im not saying the boost spot should be removed or drastically changed, it could catch some people off guard. I liked the scale on A site very much. There is enough room to move about, while there is at the same time small nooks and corners to hide in.

The B site on the other hand is a bit too small to my likings. Just a single smoke can almost block off the entire site. So simply widening it out could be a smart move. Even thought i dont know how "simple" this actually is when creating maps.

Oh, and i liked the early sniping spots at the spawnpoints. My first thought was that the windows were a bit too small, but I think I need to play the map more to really have an opinion on this, since I didn't get use the spot too much.

But all in all a great map so far with LOADS of potential to really make it in to an upcoming operation.