Black Mesa

Black Mesa

Communications Detour
Eddieboy 8 Nov, 2015 @ 12:27am
Looked promising, but simply lacked in polish.
-Several areas lacked in a decent art pass, making some rooms look out of place.
-Although the layout is linear, the map didn't exactly give a sense of direction in some areas.
-The elevator panic event didn't give me any warning besides just music, and I didn't know what exactly to expect until it happened.
-The "Boss" fight (not exactly your fault.) is kinda uncreatively overused in most custom Black Mesa / Half-Life 2 maps.
-Backtracking, not to funnest thing to do if it isn't creativly altered to be interesting and/or challenging. Plus I wasn't exactly sure this is what I had to do after the heli boss fight due to lack of sense of direction provide by the map.
-Lots of visual bugs presented, such as clipping, visable nodraw areas and exploiting outside the map.

Sorry if this is harsh, I hope you'll take this criticism not in a negative way, but a way to improve this map, and/or all future projects. With that being said, I wish you luck on whatever you're doing next.
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Skyms2663  [developer] 8 Nov, 2015 @ 2:03am 
Thanks for your feedback.

I will admit, that I did kind of force the back tracking aspect into it so as to get more life out of it.

It is an unfortunate downside of the workshop not supporting more than 100mb uploads.

This is simply a project I threw together in a month to give me a break from working on my other Black Mesa project, so this is where the lack of polish will come through.

I hope you at least got some enjoyment out of it and didn't just see it is a yucky mess.
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