Garry's Mod

Garry's Mod

Fallout 4 Power Armor V2.0 [FPA 2]
Raf 30 Nov, 2015 @ 4:08pm
TTT Version for Detectives
Hi! I love this power amor, however I run a TTT server and the armor is made for sandbox or DarkRP modes where you can spawn via Q Menu. I was able to mod a weapon purchasable by detectives that spawns the cart to create the suit. It works fine with two execptions:
1) When the round ends, the suit doesn't remove from clientside, and becomes invisble to other players aside from the 1 wearing it. After round restarts the armor becomes glitched and cannot be removed anymore even by the command and players would have to leave and reenter to no longer be wearing it (which many dont't because they'd rather keep it since it's OP!).
2) Since TTT is fast-paced, as you can be killed while looking at the menu, it would be cool if you could allow for a default model to be chosen and just bypass the menu/customization all together.

PROS: The speed is good because it balances out how strong the damage reduction is, so that players aren't given too much of an advantage. The fall damage is high, which means that the mega jumping will be used sparingly, so that players must make their jumps strategic, and are unable to abuse the ability. The drain energy features means that it won't last the whole round, so players must be strategic on how they use it.
Cons: Lack of customization of the suit abilities(walkspeed, jump height, damagereduction, etc.). Though I'm sure you have your reasons or may not want others editing the code as suggested by minimal comments in the lua. Still, would be a treat if you'd allow us to make these changes more easily!