ARK: Survival Evolved

ARK: Survival Evolved

RAWR Beacons
 This topic has been pinned, so it's probably important
RoflRAWR  [developer] 31 Jan, 2016 @ 2:38am
[Feedback] Post Bugs/Suggestions Here
Hello everyone! If you notice something wrong with the newest RAWR Beacons build or if you have any suggestions. Post it here!
Last edited by RoflRAWR; 31 Jan, 2016 @ 2:38am
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Showing 1-15 of 53 comments
fLaMaster 31 Jan, 2016 @ 7:33am 
Great mod. But have one question. Can I change the drop rate of items of high quality? There is only min/maxitemquality, but don`t chance. Can you add this option, or explain how to do this.
Kami 31 Jan, 2016 @ 12:41pm 
Hey, I seem unable to spawn admin only crates, wanted to use those for events but it's not a huge issue ;)
RoflRAWR  [developer] 31 Jan, 2016 @ 2:51pm 
@Kami

I'll look at it Monday (Taking a little break after working almost 20hours straight on it). What does your INI file look like for the special crates?
RoflRAWR  [developer] 31 Jan, 2016 @ 2:54pm 
@fLaMaster

I'm debating if I want todo this. Doing so will cause quite a bit more memory usage for the drops and I'm not sure if that will cause any problems on servers. I'll look into it though. What you can do right now instead is double up lower quality items so they drop more. You can have an item more than once in the ini files.
Draco1122 31 Jan, 2016 @ 8:26pm 
I have a mod I made I wanted to add the items from to beacons on my server. Cant do in mod and keep it clean and stackable. Can I use this to add those items how would I?
bestscreenname 1 Feb, 2016 @ 8:24am 
Hi, I'm wondering if you could take out Araneo(spider egg) kibble since it has no use and would increase the chances of actually getting kibble to use. Maybe put Dimetrodon kibble in it's place? We've been getting a lot of Araneo kibble :(
fLaMaster 3 Feb, 2016 @ 12:24am 
Originally posted by RoflRAWR:
@fLaMaster

I'm debating if I want todo this. Doing so will cause quite a bit more memory usage for the drops and I'm not sure if that will cause any problems on servers. I'll look into it though. What you can do right now instead is double up lower quality items so they drop more. You can have an item more than once in the ini files.
I understand, you try to minimize memory usage, but this option very needed. I've tried to lower quality, but in the second beacon has spawned an ascendant loot. Your mod is great, but unfortunately spawning of so high quality of loot is making the beacons useless for a few hours of flying and it's bad. This why option to selecting the loot quality will be very useful. Or just rebalance random and make mastercraft and ascendant items to spawn rarely.
fLaMaster 3 Feb, 2016 @ 2:12am 
And add please s.w.a.t armour.
RoflRAWR  [developer] 3 Feb, 2016 @ 8:23am 
@fLaMaster what color was the beacon that dropped the high quality loot? Maybe I forgot to dot an I somewhere. I'll look into your suggestions, but I'm not sure if I can change the rate on which higher quality items drop.

As for the S.W.A.T. Armor, it hasn't been released to the Dev Kit yet. Sometimes it can take quite a while before items released in the game get released to the Dev Kit.

-RoflRAWR
fLaMaster 3 Feb, 2016 @ 8:32am 
Red i guess. Or yellow. One of this. Sorry, forget.
bestscreenname 3 Feb, 2016 @ 3:27pm 
Having a weird issue. Some of the Huge Loot Crates are showing up how the originally were and some of them are showing up with the revised normal size, besides the plume. Should note that I haven't set up any "HugeBeacon=" options.
Last edited by bestscreenname; 3 Feb, 2016 @ 5:26pm
Warfarin 4 Feb, 2016 @ 4:42am 
First off - fantastic mod, thank you for releasing it.

I am running into the same issue as another user in the main comment thread.

Normal red land drops act inaccessible, even when they should be lootable. I've been over my .ini a dozen times. It's clean. I'm not using the new HugeBeacon flag.

Single Player. No other mods are installed.

I'm positive this is occuring at valid spawn points (no terrain issues - I've recreated in 2 locations I loot frequently).

'Huge' red drops do not appear to be affected.


Fixed!

Thanks again. Great work on this mod.
Last edited by Warfarin; 4 Feb, 2016 @ 8:37pm
n00bfight3r 4 Feb, 2016 @ 8:59am 
I switched from "Better Beacons" to this mod. But here is something weird. I really want to have high quality red drops, same as in better beacons. But on better beacons it was far more balanced than here. Most of the time I had grey,green and blue items with a small chance on good red items. But if I edit the .ini with this mod I just get really good items even if I change the quality from min 0 to max 5. Grey or green items never drop. I'm sure on better beacons there was a smaller chance to get good items and here everything is the same and on my tests I thought the higher quality items have more dropchance. Isn't there a way to change the dropchance ?
Wolf 6 Feb, 2016 @ 5:21am 
Any update on getting this mod to work for the Valhalla map?
RoflRAWR  [developer] 6 Feb, 2016 @ 8:54am 
Originally posted by Wolf FullSail:
Any update on getting this mod to work for the Valhalla map?

@Wolf FullSail

I talked with the developer of Valhalla and was told that beacons don't work on single player correctly. Also, beacons don't spawn for 30 mins(in game time) after the server has been restarted.

I've googled RAWR Beacons and I've seen it in quite a few mod packs for Valhalla. This leads me to believe that it's working on servers.

I hope that helps!

-RoflRAWR
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