ARK: Survival Evolved

ARK: Survival Evolved

Pet Companions
HGDB 8 Jan, 2016 @ 12:08pm
Dodorexy needs tweaked
Either needs an internal cooldown for how often the absorb procs, not every hit-even down to 25%, its still VERY significant. Also, the durability regeneration. I stood still in a cave with 2k hp and green flak and lived for waaaayy too long, mainly due to the armor never breaking. The shield and boots eventually poofed, but all other armor remained at FULL durability. If this item remains as it is, I can't allow them on my server, as its SUPER unfair if 1 person is using it over another, and if they both use it, it's a stalemate. I love having it for the dino regen, so I really don't want to get rid of it, but I may have to :(.
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Showing 1-6 of 6 comments
YMD  [developer] 18 Jan, 2016 @ 9:07pm 
dodorexy absorb will give your defense a buff but it still won't save you from fighting a tamed dino in pvp. You can also adjust the absorb percentage yourself in server settings ini. if you don't like it change it to 1% or something.
HGDB 19 Jan, 2016 @ 5:34am 
Before my last recent wipe I spectated a 1.5h siege of 3v1 and the v1 guy had a very hard time dying due to rexy's armor regen, I had the absorb down to 15% but the survivor's armor never seemed to break even being shot at constantly. When I went into the lava cave for testing, having 15+ bats and such wailing on me, 2 pieces of armor broke (shield and boots) however the other pieces kept regenerating to full durability, and between that and the absorb it took over 2 minutes of being hit constantly to kill me from 2k hp, and i have cave enemies set to do 2x normal damage as well. From my understanding rexy is supposed to help REDUCE durability loss, not keep regenerating the armor to full durability consistently. if a player gets a high durability suit of flak they pretty much become iron man.
YMD  [developer] 19 Jan, 2016 @ 6:19am 
noted, i will look into it more
YMD  [developer] 19 Jan, 2016 @ 7:31am 
Just released an update to address this issue. DodoRexy absorb now only has 30% chance to trigger a 80% durab reduction instead of 100%. Also added option to allow server admins to disable the absorb/durab effect completely if they feel its too strong for their server.
HGDB 19 Jan, 2016 @ 8:42am 
any new gus.ini settings to adjust?
Kankoku Pohpu 25 Jan, 2017 @ 5:38pm 
Oh great it still gets updates! You just don't update your change notes section.
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Showing 1-6 of 6 comments
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