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Also thanks to @Nichols for taking the time to test it on his end as well :D
https://www.youtube.com/watch?v=jksnRo5YOsw&feature=youtu.be
Just to update I finally got around to running my test mission on my own dedicated box. I am attaching a link to an image along with my local RPT. The top most drop down menu in the pylon selection screen keeps the items from being utilized when selected in the attributes screen in the editor once you load the mission and go live. Was unable to select the illumination rounds as I was flying the attack bird variant.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1393181579
a3\structures_f_heli\vr\helpers\sign_sphere25cm_f.p3d: No geometry and no visual shape
=> verifySignatures = 2;
Because I seem to have a problem with the update and the signature not being correct also having 2 keys in the keys folder.
Also I only tested it with ACE and CBA as additional mods. It worked perfectly fine with those 2 mods.
I was wondering since there's 2 keys were necessary. Seems if you added that other key on the server it would allow the older version.
I tried removing the deprecated key "sykoCrazyDiesel.bikey" from the server and client side yet complains about missing signature. Inversely setup server as a constant again with both keys on server and client, and in addition, additional "syko/Diesel" key not present on server but on client, still problems verifying signature in the logs on my Warfare test server.
My thought is this from days of making a mod in A2 that if the bisign is missing and the key is resident, this maybe the issue
On the Exile server its just boot and getting Session Lots errors.
I'm thinking Signature might be the ticket and an easy fix by syko'.