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Een vertaalprobleem melden
While knowing that the value of 1 is the basic resistance . The more you increase, the more it will be resistant .
If you want for others, you just have to change DragoGodling by whatever you want .
For example, "DragoGodling_Character_BP_C" by "BlackHeartGodling_Character_BP_C" .
This command consist to increasing the resistance and not the value of the torpor. A value of 300k, for example, remains at 300k, but the torpor up slowly .
These lines are to be added in the game.ini .
You're welcome, it turns out that me for my server I had to lower their resistance because they are impossible. I tried this and I noticed that it works well ^^
or did u make a typo mistake?
It is correct, if we change the resistance it is the damage that it will take and not the torpor that will be modified. Here the torpor is concerned, this command allows to modify the resistance of the torpor and not of the damage.
However, this only concerns the one mentioned in the command line, so we have to redo this line for each monster we want to change
On the other hand would you have an idea to deactivate the music of a boss when it is tamed? I have on another mod a boss, when it is wild there is no music as soon as it is tame, the music starts and continues indefinitely. The music is good but a bit annoying over time
there's a brute force way u can do it by going into your mod folder and deleting the music file if u can find it.
also according to naming conventions (if the modder adheres to it), then sound files should have the word "_cue" included in its filename. For example "HamsterSneeze_cue.uasset" is a sound file.