ARK: Survival Evolved

ARK: Survival Evolved

Dragon Gods
Bazz 23 Jun, 2016 @ 8:19am
Elder Drago Godling super high flame dmg
Just testing Elder Drago Godling and found its flame dmg seems super high, its doing more than the slam and one player has his godling up to 2.4mil flame dmg per breath(using upgraded artifact), Just wondering if this is a problem on our end or some known issue or normal? Im testing it out more now, it makes anunaki balance issue when he can solo kill a warden in 5 seconds :)
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Showing 1-15 of 17 comments
YMD  [developer] 23 Jun, 2016 @ 10:14am 
can u ask him what level it is and how much melee % dmg it got and what melee % is on the artifact?
Bazz 23 Jun, 2016 @ 10:18am 
its around level 1100, 16000mele Dmg, and artifact at +800 dmg. I was just doing some testing on local server and i have decided to Set midas nerf to 10x and remove the duping. this should help alot but it still seems strange that the flame dmg is so much higher than the mele and the stomp, I would think Stomp Dmg should be the highest dmg.
YMD  [developer] 23 Jun, 2016 @ 10:43am 
@Bazz it's because stomp is regarded as melee. And dinos have resistance to melee attacks.
YMD  [developer] 23 Jun, 2016 @ 10:45am 
I will try to lower the damage increases and artifact multiplier.
Bazz 23 Jun, 2016 @ 10:51am 
ok i see thanks, im testing on the target dummy, just with other annunaki dragons and uber, the flame dmg is allways close to the mele attack, and the big C attack is highest single dmg. Seems it makes the stomp sortof pointless if it uses more stam but does less dmg, could be it has higher AOE i guess? Thanks for helping, great mod. I think just midas nerf should bring the Dmg down enough to resolve the issue for us.
Bazz 23 Jun, 2016 @ 10:53am 
Ok sweet thanks, ill do some more testing with other dragons and compare flame dmg with mele dmg
YMD  [developer] 23 Jun, 2016 @ 11:26am 
@Bazz the stomp inflicts an armor reduction for a few seconds on the victim dino. So if u do it first, your other attacks will deal more dmg.
Bazz 23 Jun, 2016 @ 11:27am 
Just thowing a bit more info out, i just tested Elder BlackHeart Godling, it has the same issue with flame dmg being much higher than mele and stomp.
On Midas Nerf- I notice the nerf only seems to efect new spawned artifacts, I used a bunch of midas touch on an existing +800 artifact, it did not seem to go down. But on a new artifact it wont go over around 115% as i intended. Not sure if this can be fixed but it would explain another post i saw with somone thinking the midas Nerf wasnt working. Thanks again for listening and responding. gg
YMD  [developer] 23 Jun, 2016 @ 11:31am 
Yes the midasnerf will not change old upgraded artifacts, its only controls the quality chance when successful upgrade. MidasDestroy set to true will make sure players cant clone equipment from upgrades, that should make upgrading more difficult and risky, since quality and stats might likely decrease, big gamble.

Anyway i will lower the flame damage and melee stats on all creatures and artifacts/platform/toys. It will be in the next update.
Bazz 23 Jun, 2016 @ 11:34am 
Sweet thanks again
YMD  [developer] 23 Jun, 2016 @ 11:47am 
@Bazz Maybe you also forgot to lower back the damage and resistance multipliers on your server settings? In case you did increase it to counter the previous annunaki nerf, since it appears they just released another update recently that might have undid the nerf.
Bazz 23 Jun, 2016 @ 11:54am 
No im on base dmg with no multipliers, for me the balance issue seems to be just with the flame dmg of Blackheart and Drago, its just slightly over the top, mele dmg is fine.This high flame dmg combined with +800 artifact puts it way over the top into the Crazy OP status :)
Bazz 23 Jun, 2016 @ 12:10pm 
Just for example numbers, my Drago has 8650dmg, and a 650dmg artifact. Testing on target dummy i get mele dps 750k, flame dps OVER 5milion dps :) . Im still not sure this isnt caused by some setting on my end but i guess you can see why im thinking this is abit OP :)
Bazz 24 Jun, 2016 @ 2:16pm 
Just thought id let you know how things went. The midas nerf didnt realy work well for us since it dosnt efect existing ones and also messes up the item upgrading so we put that back and just switched the Duping off. The Drago dmg, on further testing, its odd how on the target dummy the flame dmg is so high, but when i test it by fighting wardens i find the flame vs mele kills the wardens in the same time. So i just set the Damage down in the game.ini, for Drago and Blackheart i have it at 0.25. Drago still kill wardens faster than Primordius the celestial so may need to go lower but at least it takes a min or 2 to kill a warden. Turned out to be an ezy fix after all, it threw me off seeing the target dummy numbers so different so i thought only the flame dmg was the issue.
YMD  [developer] 24 Jun, 2016 @ 2:58pm 
i already lowered the damage for the next update scheduled
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