ARK: Survival Evolved

ARK: Survival Evolved

Dragon Gods
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Fatal error/ Ctd
So since installing this mod after playing for a short amount of time the game will freeze and after a few minutes a fatal error message pops up and the crashes to desktop. I'm not sure if it needs to be somewhere special in my load order. But I know it's this mod that's doing it because the day before I ran the game fine for like 2-3 hrs straight. And the next day installed this mod and now it crashes after like 20 mins. I really want to use it so I hope someone can help me out.
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Showing 1-15 of 18 comments
YMD  [developer] 11 Jul, 2016 @ 9:37am 
well what is the error say?
Minler 11 Jul, 2016 @ 6:32pm 
Sorry to bump in but I keep getting a fatal error as well, but on my server. The best I could do is a screencap of the error message. http://i.imgur.com/oNqaQLf.png After some testing, it has something to do with the Elder Cryo dragons for me. Sometimes it is just when they are around and another time it wasn't till one died but they have been related every time I get that error.
Last edited by Minler; 11 Jul, 2016 @ 6:34pm
Pandemic 12 Jul, 2016 @ 11:14am 
I had to stop using the mod today, it seems that everytime a new dragon would spawn in or come into render distance it would crash the server. Can anyone else confirm this?

Error log is:

Fatal error!



VERSION: 244.5
ShooterGameServer.exe!APrimalCharacter::Unstasis() (0x000000013f266527) + 87 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3536]
ShooterGameServer.exe!APrimalDinoCharacter::Unstasis() (0x000000013f2a6981) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:1705]
ShooterGameServer.exe!AWorldSettings::Tick() (0x0000000140118dc1) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\worldsettings.cpp:689]
ShooterGameServer.exe!AActor::TickActor() (0x000000013fe4164e) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x000000013fe4003a) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\actor.cpp:129]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001400ef45c) + 30 bytes [e:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x000000013f8be8bc) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x000000013f8be44d) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x000000013f8bf428) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001400c1566) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001400c55aa) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:863]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x000000013ff92a73) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x000000013ff955c8) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1434]
ShooterGameServer.exe!UGameEngine::Tick() (0x000000013fef871f) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:953]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f1f1bab) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2351]
ShooterGameServer.exe!GuardedMain() (0x000000013f1ed61c) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f1f2b7a) + 5 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f1f2ca8) + 8 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000140dc7b91) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000770259cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007715b891) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007715b891) + 0 bytes [UnknownFile:0]

Minler 12 Jul, 2016 @ 12:35pm 
I guess I had not considered that I never saw any dragons other than Cyro so I guess it could be any of them for my issue as well. Dragos are fine though, no crashes from them.
Ascended Shrub Lord 12 Jul, 2016 @ 12:52pm 
Thats the same error i got as well. It never happened before i placed the alter, once i placed it every time i got near a dragon godling it would crassh and give me that error.
Pandemic 12 Jul, 2016 @ 1:39pm 
Originally posted by Solar Legacy:
Thats the same error i got as well. It never happened before i placed the alter, once i placed it every time i got near a dragon godling it would crassh and give me that error.

Same here
Shivalry 13 Jul, 2016 @ 8:28pm 
My private server is experiencing identical crashes. My crash log looks almost exactly like the one posted above:

Fatal error!

VERSION: 244.5
ShooterGameServer.exe!APrimalCharacter::Unstasis() (0x000000013fa06527) + 87 bytes [e:svn_arkprojectsshootergamesourceshootergameprivateprimalcharacter.cpp:3536]
ShooterGameServer.exe!APrimalDinoCharacter::Unstasis() (0x000000013fa46981) + 0 bytes [e:svn_arkprojectsshootergamesourceshootergameprivateprimaldinocharacter.cpp:1705]
ShooterGameServer.exe!AWorldSettings::Tick() (0x00000001408b8dc1) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateworldsettings.cpp:689]
ShooterGameServer.exe!AActor::TickActor() (0x00000001405e164e) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateactor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00000001405e003a) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateactor.cpp:129]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x000000014088f45c) + 30 bytes [e:svn_arkenginesourceruntimecorepublicasynctaskgraphinterfaces.h:665]
ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x000000014005e8bc) + 0 bytes [e:svn_arkenginesourceruntimecoreprivateasynctaskgraph.cpp:338]
ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x000000014005e44d) + 0 bytes [e:svn_arkenginesourceruntimecoreprivateasynctaskgraph.cpp:177]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x000000014005f428) + 0 bytes [e:svn_arkenginesourceruntimecoreprivateasynctaskgraph.cpp:882]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0000000140861566) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateticktaskmanager.cpp:204]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001408655aa) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateticktaskmanager.cpp:863]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x0000000140732a73) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateleveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x00000001407355c8) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateleveltick.cpp:1434]
ShooterGameServer.exe!UGameEngine::Tick() (0x000000014069871f) + 0 bytes [e:svn_arkenginesourceruntimeengineprivategameengine.cpp:953]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f991bab) + 0 bytes [e:svn_arkenginesourceruntimelaunchprivatelaunchengineloop.cpp:2351]
ShooterGameServer.exe!GuardedMain() (0x000000013f98d61c) + 0 bytes [e:svn_arkenginesourceruntimelaunchprivatelaunch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f992b7a) + 5 bytes [e:svn_arkenginesourceruntimelaunchprivatewindowslaunchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f992ca8) + 8 bytes [e:svn_arkenginesourceruntimelaunchprivatewindowslaunchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000141567b91) + 21 bytes [f:ddvctoolscrtcrtw32dllstuffcrtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000779059bd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077b3a2e1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077b3a2e1) + 0 bytes [UnknownFile:0]

I have tried everything to fix the crashes, next I'm going to remove PG Gods and see if that fixes it. Will post results.
Pandemic 14 Jul, 2016 @ 8:09am 
I removed the mod from the config, started the server up and havent had a crash yet. Next purged the mod folder and mod file from the mod directory. Added the mod back to the config and re-downloaded the mod using AMU or ASM, and now is working fine, has been working fine for almost 24 hours, quite a record with no crashes since that seems to have been the issue.
So you uninstalled the mod then Reinstalled it?
Shivalry 14 Jul, 2016 @ 10:48am 
I removed the mod complete, recursively deleting the server side directory, pulling it from the GameSettings.ini file, the works.

Not a single hiccup since then.

No great loss, the Gods are boring, removing the mod had nearly zero affect on the players of my server (no sudden loss of buildings or crafted items like the removal of other mods would). The only thing about PG Dragon Gods that will be missed is the Midas Touch, which gave grinding out kills at least some semblence of progression.

I am not going to be reinstalling. During previous troubleshooting over the last four days, I had completely removed and reinstalled every mod on the server, and that didn't fix it. Server works, players are happy, I'm not taking any unneccessary risks.
Pandemic 14 Jul, 2016 @ 4:28pm 
I just had it crash again, will be disabled until updated.
Jarla 15 Jul, 2016 @ 7:44am 
I have a test server and a live server, we had to take down the live server and use the test to narrow down which mods caused our server to freeze then crash... unfortunately it appears to be this one :( We really love it but it is causing to many issues so having to take it off until the next patch which I will then test thouroughly before implementing it on our live again. THere's no error that pops up.. the server just freezes and within a minute or two it crashes and takes a while to have it functioning again.
CaptainGusgus 15 Jul, 2016 @ 11:23am 
We are having the same Problem in our server , is there a way to fix it yet? awesome mod realy hate to disable it.... we get the same crashes after 1 or 2 hours of playing http://h70i.imgup.net/crash56e4.jpg
Jarla 15 Jul, 2016 @ 1:10pm 
I love the mod, it spiced the server up but with it freezing and crashing it every hour or so... we had to disable until a fix is done :( Really hope something can be done, we want the mod back on.
12PoundBlobfish 16 Jul, 2016 @ 3:15am 
i have exactly the same crash, allways when it renders something in like the dragon godlings etc. I was starting to think it was because of the valhalla map. But generaly a map shouldnt be the cause of a character unstasis map with 0 bytes. I Really hope this gets fixed asap, since its starting to annoy me and limit my ability to progress. I really dont want to remove the Dragon god mod, since i have done alot of work breeding etc. Would someone mind telling me when this ♥♥♥♥ gets fixed since im generaly busy when im not just chilling, playing games
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