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Error log is:
Fatal error!
VERSION: 244.5
ShooterGameServer.exe!APrimalCharacter::Unstasis() (0x000000013f266527) + 87 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:3536]
ShooterGameServer.exe!APrimalDinoCharacter::Unstasis() (0x000000013f2a6981) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:1705]
ShooterGameServer.exe!AWorldSettings::Tick() (0x0000000140118dc1) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\worldsettings.cpp:689]
ShooterGameServer.exe!AActor::TickActor() (0x000000013fe4164e) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x000000013fe4003a) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\actor.cpp:129]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00000001400ef45c) + 30 bytes [e:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x000000013f8be8bc) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x000000013f8be44d) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x000000013f8bf428) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001400c1566) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001400c55aa) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:863]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x000000013ff92a73) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x000000013ff955c8) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1434]
ShooterGameServer.exe!UGameEngine::Tick() (0x000000013fef871f) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:953]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f1f1bab) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2351]
ShooterGameServer.exe!GuardedMain() (0x000000013f1ed61c) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f1f2b7a) + 5 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f1f2ca8) + 8 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000140dc7b91) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000770259cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007715b891) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007715b891) + 0 bytes [UnknownFile:0]
Same here
Fatal error!
VERSION: 244.5
ShooterGameServer.exe!APrimalCharacter::Unstasis() (0x000000013fa06527) + 87 bytes [e:svn_arkprojectsshootergamesourceshootergameprivateprimalcharacter.cpp:3536]
ShooterGameServer.exe!APrimalDinoCharacter::Unstasis() (0x000000013fa46981) + 0 bytes [e:svn_arkprojectsshootergamesourceshootergameprivateprimaldinocharacter.cpp:1705]
ShooterGameServer.exe!AWorldSettings::Tick() (0x00000001408b8dc1) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateworldsettings.cpp:689]
ShooterGameServer.exe!AActor::TickActor() (0x00000001405e164e) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateactor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00000001405e003a) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateactor.cpp:129]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x000000014088f45c) + 30 bytes [e:svn_arkenginesourceruntimecorepublicasynctaskgraphinterfaces.h:665]
ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x000000014005e8bc) + 0 bytes [e:svn_arkenginesourceruntimecoreprivateasynctaskgraph.cpp:338]
ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x000000014005e44d) + 0 bytes [e:svn_arkenginesourceruntimecoreprivateasynctaskgraph.cpp:177]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x000000014005f428) + 0 bytes [e:svn_arkenginesourceruntimecoreprivateasynctaskgraph.cpp:882]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x0000000140861566) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateticktaskmanager.cpp:204]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00000001408655aa) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateticktaskmanager.cpp:863]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x0000000140732a73) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateleveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x00000001407355c8) + 0 bytes [e:svn_arkenginesourceruntimeengineprivateleveltick.cpp:1434]
ShooterGameServer.exe!UGameEngine::Tick() (0x000000014069871f) + 0 bytes [e:svn_arkenginesourceruntimeengineprivategameengine.cpp:953]
ShooterGameServer.exe!FEngineLoop::Tick() (0x000000013f991bab) + 0 bytes [e:svn_arkenginesourceruntimelaunchprivatelaunchengineloop.cpp:2351]
ShooterGameServer.exe!GuardedMain() (0x000000013f98d61c) + 0 bytes [e:svn_arkenginesourceruntimelaunchprivatelaunch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x000000013f992b7a) + 5 bytes [e:svn_arkenginesourceruntimelaunchprivatewindowslaunchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x000000013f992ca8) + 8 bytes [e:svn_arkenginesourceruntimelaunchprivatewindowslaunchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x0000000141567b91) + 21 bytes [f:ddvctoolscrtcrtw32dllstuffcrtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000779059bd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077b3a2e1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077b3a2e1) + 0 bytes [UnknownFile:0]
I have tried everything to fix the crashes, next I'm going to remove PG Gods and see if that fixes it. Will post results.
Not a single hiccup since then.
No great loss, the Gods are boring, removing the mod had nearly zero affect on the players of my server (no sudden loss of buildings or crafted items like the removal of other mods would). The only thing about PG Dragon Gods that will be missed is the Midas Touch, which gave grinding out kills at least some semblence of progression.
I am not going to be reinstalling. During previous troubleshooting over the last four days, I had completely removed and reinstalled every mod on the server, and that didn't fix it. Server works, players are happy, I'm not taking any unneccessary risks.