Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
You can call it effective hp or damage. Example if a godling normally has 150k hp, but you lower its resistance by half to 0.50, then its effective hp is actually 75k.
Remember to factor in that godlings dont equip saddle armor bonus like other pets.
(As of current version March '16, Godlings drago = 110k hp, and blackheart = 140k hp base)
Reminder: it has to go into the Game.ini file, NOT the GameUserSettings.
[JoanGodMod]
DinoClassDamageMultipliers=(ClassName="DragoGodling_Character_BP_C",Multiplier=1000)
DinoClassDamageMultipliers=(ClassName="BlackHeartGodling_Character_BP_C",Multiplier=1000)
DinoClassDamageMultipliers=(ClassName="CryoGoddess_Character_BP_C",Multiplier=1000)
DinoClassDamageMultipliers=(ClassName="ElderDragoGodling_Character_BP_C",Multiplier=1000)
DinoClassDamageMultipliers=(ClassName="ElderBlackHeartGodling_Character_BP_C",Multiplier=1000)
DinoClassDamageMultipliers=(ClassName="ElderCryoGoddess_Character_BP_C",Multiplier=1000)
DinoClassDamageMultipliers=(ClassName="DragoGod_Character_BP_C",Multiplier=1000)
DinoClassDamageMultipliers=(ClassName="BlackHeartGod_Character_BP_C",Multiplier=1000)
TamedDinoClassDamageMultipliers=(ClassName="DragoGodling_Character_BP_C",Multiplier=1000)
TamedDinoClassDamageMultipliers=(ClassName="BlackHeartGodling_Character_BP_C",Multiplier=1000)
TamedDinoClassDamageMultipliers=(ClassName="CryoGoddess_Character_BP_C",Multiplier=1000)
TamedDinoClassDamageMultipliers=(ClassName="ElderDragoGodling_Character_BP_C",Multiplier=1000)
TamedDinoClassDamageMultipliers=(ClassName="ElderBlackHeartGodling_Character_BP_C",Multiplier=1000)
TamedDinoClassDamageMultipliers=(ClassName="ElderCryoGoddess_Character_BP_C",Multiplier=1000)
TamedDinoClassDamageMultipliers=(ClassName="DragoGod_Character_BP_C",Multiplier=1000)
TamedDinoClassDamageMultipliers=(ClassName="BlackHeartGod_Character_BP_C",Multiplier=1000)
and BTW. its only thing in my game.ini
What's the issue?
You must not write [JoanGodMod], that one only belongs in gus.ini, not game.ini.
Suggest you google how to edit ark creature damage in game.ini, its not a setting from my mod, its actually from official ark.
"Game.ini
The following options can only be set in the [/script/shootergame.shootergamemode] section of Game.ini"
The multiplier adjustment also wont show a change in your pet stats. But if u test on practice dummy, u will see the difference.