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One other note - a few enemies are specifically immune to mental attacks like Mind Wipe and Confusion. This includes most bosses, plot-critical characters, and non-living enemies like drones. In these cases, you'll see the text "Immune" when you cast, and they won't get the "Mind Wiped" status effect.
I think I got one
Bug occured on a run The academic-industrial complex
it was a combat with gargoyle but their models were like statues
here's link to the screenshot
here [imgur.com]
think saw a tiny typo while reading dev commentary on the 1st council
3rd line of the screenshot
"are" doubled
here goes the screenshot[imgur.com]
My computer is fairly old (2010 Macbook Pro, 2.4 ghz dual core, 4 gigs ram, NVIDA GeForce 256mb graphics), but again the core game runs great. Any thoughts?
If that doesn't help, please let me know which specific scene(s) you've been getting the slowdowns in, and whether it's constant or if it seems to be triggered by certain events (e.g. visiting a certain area of the map, reloading a saved game, etc.).
The song I used for the promotional trailer is "Overdrive" by Invocation Array. There's a bandcamp[invocationarray.bandcamp.com] for that, too!
I'm here to report a bug i'm finding with Persi....when Persi has her shotgun selected and you click the portrait of an ally to switch control to that ally, instead it acts as targeting and Persi performs friendly fire against that ally with her shotgun. And she is damned deadly with that shotgun...I've reloaded many a quick save for this :)
If you're in the middle of a run, you might see her drone abilities disappear, but she'll get them back at the start of the next run. Cheers!