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Hmm... I have a vague idea of what might be causing that problem, but I'm not sure how it got into that state. Just so I'm clear - does the exit dialogue pop up when you click on the door, or does nothing happen? Do you remember which order you did the missions in?
It would help if you could send me your current save game file. Please follow the steps above and upload your .sav and .srt file to a file-sharing site and post the link here, or email directly to me - my name at gmail dot com. Thank you!
If the problem is what I think it is, I should be able to release a quick update to 0.4.2 and get you unstuck while I track down the root cause.
I've made an update to version 0.4.2 which will allow you to progress and should also patch the problem that got you into that state in the first place. Restart Hong Kong to get the update; you can confirm your version by clicking on Content from the main menu. You'll need to restart the last Halferville level to get the fix, but then should be able to progress normally.
Good luck! Let me know if you encounter any other bugs.
1) It's a recurring issue in pretty much all maps, but if Reznik uses his Bear Totem, often times the effect radius fails to vanish after using the skill. It's sometimes useful for calculating position for his next use, but is distracting if that combat ends and it's time to explore, but it's still hanging around. It's happened to me on three separate occasions.
2)During the submarine segment, when you finally solve the mystery and tell the spirit what happened, the camera zoomed in for the dialogue and I couldn't get it to back out afterward. It made combat and navigation after combat ended very awkward.
I'll look into #2 more - I think I saw something similar to this after another zoom-in, I might need to un-stick the camera afterwards. Cheers!
Edit: Fixed!
The recruitment misson for persi under the tide section.
Did everthing I could with the terminal, serched up the two crew members, asked the question option it gave, even had sable to hack the terminal, up to that point nothing else happen. I have explored the area and have spoken to the ghost. Am I just blind as bat and mising something or was something suppose to happen?
my keyboard is a bit "special"
F5 quicksave is conflict with other functionalities, so I uploaded the save games files
here they are
http://s000.tinyupload.com/?file_id=17410678004160497269
http://s000.tinyupload.com/?file_id=35489575212363641790
hope it helps re Persi
Started playing the campaign, feels very good. Excellent work!
Some feedback:
- In the initial mission, when I had the choice to save the ganger or kill him, I walked towards him, spending both of my action points. Rafik then became neutral, and used up his consumables (elemental fetish and medkit both). Should that be happening?
- In the initial mission, Rafik has Blur spell in inventory, but not in combat.
- On first arrival in Rafik and Kora's place, I have to select which mission I want to do next as part of the conversation (i.e. which of the three companions I should pick up). It would be better to move the choice to the "Exit" button, similiar to how official campaigns work - you don't have to choose the mission until you go on it.
- Mission Items from the Submarine did not disappear from my list after the mission was over.
- The rigger girl's Doberman seems to have lost its accurate shot ability after her mission was finished (it only has basic attack in the next mission).
Many thanks, and hope this helps!
I'll have fixes for these in the next patch:
- Rafik won't take combat actions while you're deciding Streez's fate.
- Rafik will be able to cast Blur during the first mission.
- Mission items from the Submarine will properly disappear upon returning to the apartment.
I was able to reproduce the bug with the Doberman, but I'm not sure yet what's causing it. It might be an engine bug, in which case I won't be able to fix it. I'll do some more digging and see if there are any solutions.
Thanks again!