Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Model C:/Users/Eric/AppData/Roaming/SpaceEngineers/Mods/566142426.sbm/Models/Cubes/Large/Piston1x1x1Subpart1.mwm - Unable to load collision geometry from file, default collision will be used !
2016-01-11 19:08:50.354 - Thread: 1 -> Model C:/Users/Eric/AppData/Roaming/SpaceEngineers/Mods/566142426.sbm/Models/Cubes/Large/Piston1x1x1Subpart2.mwm - Unable to load collision geometry from file, default collision will be used !
2016-01-11 19:08:50.357 - Thread: 1 -> Model C:/Users/Eric/AppData/Roaming/SpaceEngineers/Mods/566142426.sbm/Models/Cubes/Large/Piston1x1x1Subpart3.mwm - Unable to load collision geometry from file, default collision will be used !
2016-01-11 19:08:51.545 - Thread: 1 -> Checkpoint.CameraAttachedTo: 129149338408398550
2016-01-11 19:08:51.547 - Thread: 1 -> CameraAttachedTo: Entity
2016-01-11 19:08:51.561 - Thread: 1 -> MySession.Static.LogSettings - START
2016-01-11 19:08:51.561 - Thread: 1 -> Name = Star System Pegasus (37)
2016-01-11 19:08:51.561 - Thread: 1 -> Description =
2016-01-11 19:08:51.561 - Thread: 1 -> GameDateTime = 01/11/2081 02:17:38
2016-01-11 19:08:51.561 - Thread: 1 -> Password =
2016-01-11 19:08:51.561 - Thread: 1 -> CurrentPath = C:\Users\Eric\AppData\Roaming\SpaceEngineers\Saves\76561198051435429\Star System Pegasus (37)
2016-01-11 19:08:51.561 - Thread: 1 -> WorkshopId =
2016-01-11 19:08:51.562 - Thread: 1 -> CameraController = Models\Characters\Astronaut\SE_astronaut.mwm
2016-01-11 19:08:51.562 - Thread: 1 -> ThumbPath = C:\Users\Eric\AppData\Roaming\SpaceEngineers\Saves\76561198051435429\Star System Pegasus (37)\thumb.jpg
2016-01-11 19:08:51.563 - Thread: 1 -> Settings:
2016-01-11 19:08:51.564 - Thread: 1 -> GameMode = Survival
2016-01-11 19:08:51.564 - Thread: 1 -> MaxPlayers = 4
2016-01-11 19:08:51.564 - Thread: 1 -> OnlineMode = PUBLIC
2016-01-11 19:08:51.564 - Thread: 1 -> AutoHealing = False
2016-01-11 19:08:51.564 - Thread: 1 -> WeaponsEnabled = True
2016-01-11 19:08:51.564 - Thread: 1 -> ThrusterDamage = True
2016-01-11 19:08:51.564 - Thread: 1 -> EnableSpectator = False
2016-01-11 19:08:51.564 - Thread: 1 -> EnableCopyPaste = False
2016-01-11 19:08:51.564 - Thread: 1 -> MaxFloatingObjects = 56
2016-01-11 19:08:51.564 - Thread: 1 -> CargoShipsEnabled = False
2016-01-11 19:08:51.564 - Thread: 1 -> EnvironmentHostility = SAFE
2016-01-11 19:08:51.564 - Thread: 1 -> ShowPlayerNamesOnHud = True
2016-01-11 19:08:51.564 - Thread: 1 -> InventorySizeMultiplier = 10
2016-01-11 19:08:51.564 - Thread: 1 -> RefinerySpeedMultiplier = 3
2016-01-11 19:08:51.564 - Thread: 1 -> AssemblerSpeedMultiplier = 3
2016-01-11 19:08:51.564 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
2016-01-11 19:08:51.564 - Thread: 1 -> WelderSpeedMultiplier = 5
2016-01-11 19:08:51.564 - Thread: 1 -> GrinderSpeedMultiplier = 5
2016-01-11 19:08:51.564 - Thread: 1 -> ClientCanSave = False
2016-01-11 19:08:51.564 - Thread: 1 -> HackSpeedMultiplier = 0.33
2016-01-11 19:08:51.564 - Thread: 1 -> PermanentDeath = True
2016-01-11 19:08:51.564 - Thread: 1 -> DestructibleBlocks = True
2016-01-11 19:08:51.564 - Thread: 1 -> EnableScripts = True
2016-01-11 19:08:51.564 - Thread: 1 -> AutoSaveInMinutes = 0
2016-01-11 19:08:51.564 - Thread: 1 -> SpawnShipTimeMultiplier = 0
2016-01-11 19:08:51.564 - Thread: 1 -> ProceduralDensity = 0.25
2016-01-11 19:08:51.564 - Thread: 1 -> ProceduralSeed = 1493251940
2016-01-11 19:08:51.564 - Thread: 1 -> DestructibleBlocks = True
2016-01-11 19:08:51.564 - Thread: 1 -> EnableIngameScripts = True
2016-01-11 19:08:51.564 - Thread: 1 -> ViewDistance = 15000
2016-01-11 19:08:51.564 - Thread: 1 -> Battle = False
2016-01-11 19:08:51.564 - Thread: 1 -> Voxel destruction = True
2016-01-11 19:08:51.564 - Thread: 1 -> MySession.Static.LogSettings - END
2016-01-11 19:08:51.585 - Thread: 1 -> Session loaded
2016-01-11 19:08:51.585 - Thread: 1 -> RunLoadingAction - END
2016-01-11 19:08:51.586 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
2016-01-11 19:08:53.070 - Thread: 1 -> Importing asset failed Models\Characters\Animations\sncncwoodenbenchanim
2016-01-11 19:08:53.088 - Thread: 1 -> Exception occured: System.ArgumentNullException: Value cannot be null.
Parameter name: input
at System.IO.BinaryReader..ctor(Stream input, Encoding encoding, Boolean leaveOpen)
at VRage.Import.MyModelImporter.ImportData(String assetFileName, String[] tags)
at Sandbox.Common.MyModel.LoadAnimationData()
at Sandbox.Engine.Models.MyModels.GetModelOnlyAnimationData(String modelAsset)
at Sandbox.Game.Entities.Character.MyCharacter.Preload()
at Sandbox.Game.Gui.MyGuiScreenGamePlay.LoadData()
at Sandbox.Graphics.GUI.MyScreenManager.AddScreenNow(MyGuiScreenBase screen)
at Sandbox.Game.Gui.MyGuiScreenLoading.Update(Boolean hasFocus)
at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)
at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass2.<Run>b__1()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.RunInternal(String[] args)
at SpaceEngineers.MyProgram.Main(String[] args)
2016-01-11 19:08:53.089 - Thread: 1 -> Hiding window
2016-01-11 19:08:53.093 - Thread: 1 -> Network readers disposed
2016-01-11 19:08:53.406 - Thread: 1 -> Hiding window done
2016-01-11 19:08:53.406 - Thread: 1 -> Showing message
2016-01-11 19:08:53.419 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
2016-01-11 19:08:53.419 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
2016-01-11 19:08:53.419 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
Importing asset failed Models\Characters\Animations\sncncwoodenbenchanim
Try removing whatever mod has the above in it and try the world again.
The unable to load geometry-- aka collision meshes is ok as it decides to use the game's version of it.
The SCNC or w/e mod. :)
2016-09-09 12:08:15.022 - Thread: 1 -> Model C:/Users/Minda/AppData/Roaming/SpaceEngineers/Mods/566697769.sbm/Models/Cubes/Large/Piston1x1x1Subpart2.mwm - Unable to load collision geometry from file, default collision will be used !
2016-09-09 12:08:15.025 - Thread: 1 -> Model C:/Users/Minda/AppData/Roaming/SpaceEngineers/Mods/566697769.sbm/Models/Cubes/Large/Piston1x1x1Subpart3.mwm - Unable to load collision geometry from file, default collision will be used !
2016-09-09 12:08:16.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:08:16.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:08:31.273 - Thread: 1 -> GC Memory: 1,645,022,896 B
2016-09-09 12:08:36.269 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14C777806BE1AE7
2016-09-09 12:08:36.434 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:08:36.434 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1FC9FEA208A73A0
2016-09-09 12:08:36.436 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:08:36.436 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 197B574D00304AA
2016-09-09 12:08:36.438 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:09:01.281 - Thread: 1 -> GC Memory: 1,664,023,136 B
2016-09-09 12:09:26.161 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:09:26.162 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:09:31.287 - Thread: 1 -> GC Memory: 1,696,194,744 B
2016-09-09 12:10:01.304 - Thread: 1 -> GC Memory: 1,702,442,176 B
2016-09-09 12:10:10.756 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:10:10.757 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:10:12.062 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:10:12.062 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:10:13.216 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:10:13.217 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:10:24.655 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:10:24.656 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:10:31.320 - Thread: 1 -> GC Memory: 1,724,801,536 B
2016-09-09 12:10:34.838 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 11F36F88EBFEE21
2016-09-09 12:10:35.083 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:10:35.083 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 144614D441EA8E0
2016-09-09 12:10:35.084 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:11:01.323 - Thread: 1 -> GC Memory: 1,759,818,856 B
2016-09-09 12:11:31.328 - Thread: 1 -> GC Memory: 1,770,287,344 B
2016-09-09 12:12:01.339 - Thread: 1 -> GC Memory: 1,620,872,488 B
2016-09-09 12:12:08.191 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:12:08.192 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:12:16.021 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:12:16.022 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:12:31.353 - Thread: 1 -> GC Memory: 1,668,973,712 B
2016-09-09 12:13:01.362 - Thread: 1 -> GC Memory: 1,668,298,392 B
2016-09-09 12:13:24.576 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:13:24.577 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:13:31.372 - Thread: 1 -> GC Memory: 1,620,118,360 B
2016-09-09 12:13:50.417 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:13:50.418 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:14:01.381 - Thread: 1 -> GC Memory: 2,010,316,912 B
2016-09-09 12:14:05.722 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1F558469013CE13
2016-09-09 12:14:06.502 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:14:31.384 - Thread: 1 -> GC Memory: 2,041,057,256 B
2016-09-09 12:15:01.392 - Thread: 1 -> GC Memory: 2,044,109,560 B
2016-09-09 12:15:31.402 - Thread: 1 -> GC Memory: 1,661,679,552 B
2016-09-09 12:15:55.100 - Thread: 1 -> Updating stopped.
2016-09-09 12:16:02.080 - Thread: 1 -> Updating continues.
2016-09-09 12:16:02.081 - Thread: 1 -> GC Memory: 1,668,134,408 B
2016-09-09 12:16:02.213 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:16:02.214 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:16:32.090 - Thread: 1 -> GC Memory: 1,676,380,200 B
2016-09-09 12:16:59.679 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:16:59.680 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:17:02.107 - Thread: 1 -> GC Memory: 1,669,818,784 B
2016-09-09 12:17:32.117 - Thread: 1 -> GC Memory: 1,718,104,160 B
2016-09-09 12:18:02.126 - Thread: 1 -> GC Memory: 1,775,366,256 B
2016-09-09 12:18:32.136 - Thread: 1 -> GC Memory: 1,642,063,496 B
2016-09-09 12:19:02.144 - Thread: 1 -> GC Memory: 1,657,686,568 B
2016-09-09 12:19:32.154 - Thread: 1 -> GC Memory: 1,698,237,256 B
2016-09-09 12:19:34.323 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:19:34.324 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:19:59.028 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 18C95B3A4C4B5DE
2016-09-09 12:19:59.363 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:20:02.163 - Thread: 1 -> GC Memory: 1,743,530,720 B
2016-09-09 12:20:32.171 - Thread: 1 -> GC Memory: 1,674,954,112 B
2016-09-09 12:20:44.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:20:44.674 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:21:03.304 - Thread: 1 -> GC Memory: 1,720,176,288 B
2016-09-09 12:21:03.338 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:21:03.339 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:21:26.028 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 11135FC96AD5D2C
2016-09-09 12:21:26.554 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.554 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 175DB1D574CA141
2016-09-09 12:21:26.556 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.556 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1545CCAA68A7D10
2016-09-09 12:21:26.557 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.557 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 13365A27F461029
2016-09-09 12:21:26.558 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.558 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1AEBC752AEE0CE1
2016-09-09 12:21:26.559 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.559 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 166264688778459
2016-09-09 12:21:26.560 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.560 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1069D66DB6539BD
2016-09-09 12:21:26.561 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.562 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 12089A4440307F7
2016-09-09 12:21:26.607 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.607 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1557ADC60BCD2AF
2016-09-09 12:21:26.640 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.640 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1A53FC19B48EFE8
2016-09-09 12:21:26.644 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.644 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 176EB2A2B725EE3
2016-09-09 12:21:26.668 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.669 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1D71D4613353DB1
2016-09-09 12:21:26.670 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.670 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1B2FD1DBCBA5F85
2016-09-09 12:21:26.671 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:26.671 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 12AD0A4465304FD
2016-09-09 12:21:26.673 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:21:33.319 - Thread: 1 -> GC Memory: 1,794,171,912 B
2016-09-09 12:22:03.329 - Thread: 1 -> GC Memory: 1,729,609,336 B
2016-09-09 12:22:33.336 - Thread: 1 -> GC Memory: 1,729,896,568 B
2016-09-09 12:23:03.345 - Thread: 1 -> GC Memory: 1,730,573,568 B
2016-09-09 12:23:33.356 - Thread: 1 -> GC Memory: 1,722,603,888 B
2016-09-09 12:24:03.364 - Thread: 1 -> GC Memory: 1,726,061,632 B
2016-09-09 12:24:33.374 - Thread: 1 -> GC Memory: 1,725,740,160 B
2016-09-09 12:25:03.385 - Thread: 1 -> GC Memory: 1,728,218,728 B
2016-09-09 12:25:33.394 - Thread: 1 -> GC Memory: 1,722,590,344 B
2016-09-09 12:26:03.403 - Thread: 1 -> GC Memory: 1,725,196,584 B
2016-09-09 12:26:33.411 - Thread: 1 -> GC Memory: 1,727,147,616 B
2016-09-09 12:27:03.423 - Thread: 1 -> GC Memory: 1,723,498,808 B
2016-09-09 12:27:04.317 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:27:04.318 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:27:25.989 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:27:25.990 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:27:29.905 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
2016-09-09 12:27:29.906 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
2016-09-09 12:27:33.437 - Thread: 1 -> GC Memory: 2,106,669,272 B
2016-09-09 12:28:03.447 - Thread: 1 -> GC Memory: 2,149,070,712 B
2016-09-09 12:28:33.456 - Thread: 1 -> GC Memory: 1,771,588,128 B
2016-09-09 12:29:03.465 - Thread: 1 -> GC Memory: 1,771,549,392 B
2016-09-09 12:29:33.475 - Thread: 1 -> GC Memory: 1,771,525,872 B
2016-09-09 12:30:03.484 - Thread: 1 -> GC Memory: 1,771,520,968 B
2016-09-09 12:30:33.494 - Thread: 1 -> GC Memory: 1,771,285,528 B
2016-09-09 12:31:03.503 - Thread: 1 -> GC Memory: 1,771,286,008 B
2016-09-09 12:31:33.512 - Thread: 1 -> GC Memory: 1,771,230,688 B
2016-09-09 12:32:03.522 - Thread: 1 -> GC Memory: 1,771,250,832 B
2016-09-09 12:32:33.530 - Thread: 1 -> GC Memory: 1,771,194,720 B
2016-09-09 12:33:03.540 - Thread: 1 -> GC Memory: 1,771,167,624 B
2016-09-09 12:33:09.740 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1AAF3655E50AD46
2016-09-09 12:33:13.276 - Thread: 1 -> Status: Exists(True) InScene(True)
2016-09-09 12:33:33.550 - Thread: 1 -> GC Memory: 1,881,662,336 B
2016-09-09 12:34:03.574 - Thread: 1 -> GC Memory: 1,885,059,104 B
2016-09-09 12:34:33.577 - Thread: 1 -> GC Memory: 1,910,461,984 B
2016-09-09 12:34:35.598 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
2016-09-09 12:34:35.598 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
2016-09-09 12:34:35.598 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
2016-09-09 12:34:35.944 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
2016-09-09 12:35:03.587 - Thread: 1 -> GC Memory: 3,106,530,760 B
2016-09-09 12:35:33.595 - Thread: 1 -> GC Memory: 4,502,629,072 B
2016-09-09 12:36:03.613 - Thread: 1 -> GC Memory: 6,040,881,752 B
2016-09-09 12:36:33.621 - Thread: 1 -> GC Memory: 7,444,648,424 B
2016-09-09 12:37:13.322 - Thread: 1 -> GC Memory: 8,703,270,832 B
2016-09-09 12:37:43.326 - Thread: 1 -> GC Memory: 10,226,137,504 B
2016-09-09 12:38:59.249 - Thread: 1 -> GC Memory: 10,630,281,272 B
After this, the PC ran out of hardware resources to continue writing and the game froze. It eventually used up 14.8 GB of my ram trying to load it before the PC shut the program down automatically.