Company of Heroes 2

Company of Heroes 2

Frontline '44: A Better CoH2
404 Not Found  [developer] 3 Dec, 2015 @ 2:52pm
Bug reports
Please post your bug reports here, and try to be as specific as possible!

Non-exhaustive list of things which I cannot fix: models/animations, sound/speech/music, interface, AI scripting

Relic bugs already fixed by my mod, in somewhat random order:
- Countless text strings updated for accuracy and/or grammar.
- Squads with construction abilities but without construction penalties now have them.
- Team weapon crew members will no longer be affected by veterency bonuses intended only for the team weapon itself.
- Team weapons with inconsistent values (e.g. between the weapon and the crew) have been normalized to match other team weapons of their type.
- Ambush Camouflage Hold Fire no longer applies to re-crewed HMGs (thus preventing them from firing)
- Removed inconsistent movement penalties for certain AT guns
- Added missing suppressed and/or pinned modifiers for several team weapons.
- Smoke visual effect no longer outlasts its shot-blocking and LoS mechanics.
- Infantry Sections, Panzer Grenadiers, Obersoldaten and Fallschirmjaegers no longer have increased reinforcement cost after capturing a team weapon.
- OKW weapon teams are able to pick up Sturmpioneer medpacks.
- Soviet and OKW booby trap abilities no longer spawn different objects with inconsistent weapon profiles.
- It is no longer possible to stack multiple Booby Traps on the same point.
- Demo Charge no longer does double damage if destroyed by weapons fire.
- Soviet Sandbag Fighting Position receives the same armor increase upon completion as other buildable sandbags.
- Flak and Bofors emplacements will no longer rotate to face an enemy prior to their construction being completed.
- Bofors Suppressive Barrage no longer continues if it loses its garrison bonus.
- Flame weapons no longer have three (!) sets of bonuses against British emplacements (just the two more logical ones now).
- Forward Observers no longer depends on the continued survival of a single rifleman.
- M36 will not get M10 weapons from using the HVAP vet ability.
- Pack Howitzer HEAT rounds no longer have worse area damage and scatter than the normal rounds.
- Units use the correct welding animation when repairing tank traps.
- Ranger and Paratrooper Mk.2 Fragmentation Grenades should no longer glitch out.
- Cover bonuses for Infantry Sections and Royal Engineers are now applied consistently.
- M5 halftrack quad .50 upgrade can properly receive a weapon destroyed critical.
- M7B1 Priest no longer strangely requires 4 men to crew
- Churchill Crocodile moving scatter penalty applied correctly to its tank gun.
- Assault Grenadiers' Sprint ability will activate for all selected squads just like the Conscipt "Oorah!" ability does.
- Soviet HQ no longer oddly disappears in the fog of war (showing only an ugly hole).
- Partisan build menu changed to the right type (infantry, as opposed to engineer)
- KV-2 spotter crewman only appears while in stationary mode.
- Timer highlighting now works for SU-85 Focus Sight and T-70 Recon abilities.
- M1937 45mm AT gun no longer has an absurdly low amount of hitpoints.
- Vickers HMG weapon team no longer uses squad formations intended for infantry.
- British Tank Commander upgrade experience bonus now working as intended.
- Bofors emplacement crazy MG-esque firing rate fixed.
- British M3 halftrack no longer receives its reinforcement radius bonus twice at vet 2.
- British Command Vehicle aura bonuses apply to vehicle main weapons at hardpoint 2.
- Sherman Firefly Tulip rockets will only apply their criticals to vehicles.
- Company Hammer's "Track Vehicle" is now only applied to enemy vehicles.
- Both mortars in the British emplacement do equal damage while barraging.
- Forward Observation Post call-in abilities are now on shared timers as in the descriptions
- Railway Artillery makes much larger craters, as you'd expect.
- Stuka Anti-Infantry Strafe flight pattern changed so that it actually fires consistently
- Stormtroopers use the correct large portrait image in the end-game stats.
- MG42 LMG upgrade uses the correct image (was using Bunker MG image).
- German Bunker excessively long sight range reduced to Fighting Position amount.
- Brummbar no longer incorrectly causes Crew Dazed critical against vet 5 Jagdtigers.
- Added missing Spotting Scopes upgrade to SdKfz 250 half-tracks.
- Command Tank symbol no longer shows a top MG mount.
- Ambush Camouflage now properly activates stealth at 1 CP.
- OKW Rocket Barrage no longer uses the wrong projectile.
- The Sturm Offizier's Target Them! ability now includes weapon bonuses for the target squad (the description says "they will fight more ferociously")
- AI can use all Prioritize Vehicles abilities instead of just the British one.
- Dispatch abilities have the correct required population value.
- Unarmed vehicles with destroyed weapon criticals have had those criticals removed.
- Vehicles with incorrect minimap icons have had the icon replaced with the correct one.
- Vehicles with engines in the front will receive engine damaged/destroyed criticals from the front now instead of the rear.
- Vehicle ice damage (when driving on ice) is now based on their actual weight.
- Large vehicles which slid too easily on ice no longer do.
- Ostheer tanks with brew-up animations available now make use of them.
- Problematic hairpin turn plan removed from jeep and motorcycle categories.
- Corrected veterency bonuses for several fixed and mobile artillery units.
- Artillery Officer Coordinated Barrage abilities have been updated to match the regular barrages (at least as far as number of shots fired).
- Burst duration multipliers corrected for USF, OKW and British vehicle MGs.
- Combat Engineers no longer move back after placing a demo charge.
- A couple missing speech lines added and at least one generic line replaced with a specific one (Sturmtiger dispatch in this case).
- A couple corrections to Relic "fixes"
Last edited by 404 Not Found; 17 Jun, 2018 @ 12:00pm
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Showing 1-11 of 11 comments
Super Mean Agent 4 Dec, 2015 @ 11:14pm 
here are some of the annoying bugs in coh2, see if you can fix them. Thanks and please respond back.

1. Wehrmacht half track front mg. gun with no flash! while mg start shooting there is no fire coming out of its muzzle.

2. Jagdpanzer not fully aiming at target when shooting. when it shoot enemy tank or whatever its gun barrel is not exactly pointing towards target.

3. British announcer have no voice for blizzard incoming or when blizzard is happening. the soviet guy talking for British. its quite sad that how relic is so lazy that they didn't even put the British announcer voice in game for blizzard. same goes for american.

4. Rangers says nothing when they are selecting to capture points. i mean when you click to move them on area to capture it they say nothing... please fix it.

5. What is wrong with my unit voices?! why they are all slow after British patch? is it even a bug? btw i'm using window 10 is that problem with voices?? what exactly should i do?

6. Hetzer is a medium or light tank! when you losing it the announcer guy says WE HAVE LOST A HEAVY TANK!! please fix it relic. and of course hetzer voice is nothing special all the things that developers done is copy pasting voices. hetzer tank has nothing to tell about himself

7. please remove that dialogue for announcer voice when they say Units ready! or we have a new units!! they should actually call their name i mean name of the units or at least says tanks or infantry.

8. Brits AI don't use so many other abilities!! they are always going for bofors not armored car!! and they don't make 17 pounders, or some other abilities in commanders!

9. AI volks don't throw incendiary grenade. they used to threw the hand grenade at my troops but after incendiary grenade patch they have never used it.

10. hetzers and Pershing don't have specific voices. also the Pershing tank engine sound is as same as Jackson! and for hetzer engine sound is just like jagdpanzer!

11. make enemy AI stand still when they are fighting with our troops. they are usually moving and getting killed without even we losing any man also same goes for tanks they are always on move and misses their shots. make AI more harder to challenge us!

12.Usually tanks getting damage before AT gun\Tank hit them. For example, 17 pounder shoot, but enemy tank takes damage before actual round hit them. same goes for other AT guns and tanks.

13.Penetration bug. all tanks specially for British usually deal no damage to enemy tanks what so ever. Enemy tank got penetrated by shell, there is exploding, there is sound and even enemy tank shaked but took 0 damage. there is a also another bug when your tanks shoot other objects or enemies tank, their shot disappeared and you never see them where they hit.

14. sturmpioneer and some other units with smg when they want to shooting at target aiming down i mean ground instead of target on front. its like they firing but their gun pointed at the ground.

15. sometimes happens that when a group of infantry throw grenade, that grenade disappear and never blow up anything. you cant see grenade on ground either.

16.Kubel wagon dont have anything to say when you order them to capture points, like they say nothing just like rangers.

17.Since the bazooka and BAR weapon rack unlocks were merged into one single upgrade, the weapon racks for those weapons no longer "open" graphically on the USF base. its a bug and would be better to get fixed. at first it was look like this : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=275470686&insideModal=1

and now after some patches its look like this:
http://images.akamai.steamusercontent.com/ugc/646625824528044150/689104BB3763A39A72B4E46A517B14173E6F64B0/

http://images.akamai.steamusercontent.com/ugc/646625824528040263/ACF5AF887B4B23634068267BF328CB5B60F63104/
Last edited by Super Mean Agent; 5 Dec, 2015 @ 1:04am
404 Not Found  [developer] 5 Dec, 2015 @ 9:42am 
1, 2 - I'm pretty sure these are things I'd need the (as yet unavailable) object editor to fix.
8, 11 - These would require changes to AI scripts (as opposed to attribute settings), which you can't currently do in a tuning pack.
3, 4, 6, 7, 10, 16 - Relic has apparently stopped recording any new voice lines for the game.
14 - Most likely a model animation issue.
13, 15 - Definitely things Relic will need to look at.
12 - Relic listed a fix to this effect in the patch this week. Are you sure it's not fixed?
5 - No idea on this one; might be grounds for contacting Sega customer support?

So I'm sorry I can't do anything about those, but #17 on the other hand was a ridiculously easy fix and will be in my next patch update:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=569336478
Edit: Forgot to mention, I already fixed #9 prior to releasing my mod. AI should use whichever version of the Volks grenade is currently available.
Last edited by 404 Not Found; 5 Dec, 2015 @ 2:38pm
LeepriesT  [developer] 5 Dec, 2015 @ 1:04pm 
The flares for the new OKW doctrine are not set up when you pick the doctrine.
404 Not Found  [developer] 5 Dec, 2015 @ 3:04pm 
Just fixed this - tested and working.
Super Mean Agent 5 Dec, 2015 @ 10:06pm 
alright thank you.
404 Not Found  [developer] 22 Dec, 2015 @ 8:13am 
- Upon choosing certain British commanders, the announcer will say something like "The ability is ready" - this is a result of the hack necessary to alter the abilities of these commanders (which is not required for non-British commanders).
- Partisan grenades are not working right now.
Last edited by 404 Not Found; 6 May, 2018 @ 2:02pm
General Shyguy 5 Feb, 2019 @ 4:46am 
For the russians, the troops that come with the lend lease doctrine scout car can't equip bazookas because of the smgs they already have and does the fuel airdrop always come from the other teams spawn? Seems like it'd just get killed by an okw players base aa all the time.
404 Not Found  [developer] 5 Feb, 2019 @ 12:07pm 
Thanks for noticing the Guards Assault Troops bug. It should be fixed now. What happened was that Relic made the slot item which adds the PPSh icon take up a slot (it didn't used to), thus preventing the Bazooka upgrade. As for Allied Supply Drop, we haven't changed how it works. I believe Relic wanted there to be "counter-play" (if it came in from the nearest side of the map, it would always be automatic fuel, I guess?).
General Shyguy 7 Feb, 2019 @ 9:59am 
105mm Sherman bulldozer is unable to create barricades, no idea if that's just the icon not appearing though.
General Shyguy 2 Aug, 2019 @ 2:30am 
Wehrmacht Panzergrens no longer seem to be able to equip Panzerschreks, clicking on it to try and equip them just causes it to remove it from the equipment queue, no idea when this began.
Miku 13 Jan, 2022 @ 11:39am 
Originally posted by General Shyguy:
Wehrmacht Panzergrens no longer seem to be able to equip Panzerschreks, clicking on it to try and equip them just causes it to remove it from the equipment queue, no idea when this began.
This is still a problem almost 2 years later.
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