ARK: Survival Evolved

ARK: Survival Evolved

Building Xtras (200 + Buildables)
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Ertosi 3 Dec, 2015 @ 6:24pm
Engram Override Codes: Use to Disable Specific Items
Hi everyone,

I haven't had a chance to test these yet but the code should be as follows:

Constructor:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_BConstructor_C",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)

Kibble Vending Machine:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Vend_C",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)

Weapons Shop:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WeaponShop_C",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)

Cube Station:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CubeStation_Clipz_C",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)

Dave:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Dave_C",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)


Garden Station:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_GardenPot_C",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)

Egyptian Station:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_EgyptianVase_C",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)

Dog House Station:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_DogHouseStation",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)

Solar Panels:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SolarPanel_Clipz",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SolarPanelroof_Clipz",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)


Remember to put them in your game.ini file. If you haven't used it yet and its empty, make sure to put preced the override codes with the following line:
[/script/shootergame.shootergamemode]


Edits: Corrected the code to block the Thatch (tatch) Cubes from showing on player engram lists. Thanks Mastamind for the catch!
Edit: Added override codes for the garden and egyptian stations.
Edit: Added override codes for both solar panels and dog house station.
Last edited by Ertosi; 27 Dec, 2015 @ 9:11pm
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Showing 1-15 of 21 comments
Mr.A 3 Dec, 2015 @ 8:15pm 
the Fix for thatch Cube

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TatchCube_C",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)

Ertosi 3 Dec, 2015 @ 8:42pm 
Nice catch Mastamind! After seeing how the metal cube was structured, I must admit I just cut and pasted the others in assuming they'd be structured (and spelled the same). There were a few item spawn codes like that also on the other list (see the Christmas presents, or presants as they were called). lol

I'll fix the original post so no one gets confused.
Deadpool 3 Dec, 2015 @ 11:58pm 
we cannot remove the other items?
I mean can we remove the engrams from the constructor?
Ertosi 4 Dec, 2015 @ 2:54am 
No you cannot because they have no engram entities to disable. Its just how they were made in order to reduce engram spam on players learnable engram list.
Sundosia 4 Dec, 2015 @ 4:09am 
when i paste this here:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Vend_C",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)

i can onkly change the engram point costs or level... I cant disable this engram
Last edited by Sundosia; 4 Dec, 2015 @ 4:16am
FailoFishy 4 Dec, 2015 @ 5:17am 
Originally posted by TF Sundosia GER:
when i paste this here:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Vend_C",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)

i can onkly change the engram point costs or level... I cant disable this engram


if you read the code, it has the line "EngramHidden=True" i assume that "disables" it by not showing up on the learnable engrams list
v0nzander 4 Dec, 2015 @ 8:23am 
I entered in [/scripts/shootergame.shootergamemode] then copy and paste the codes you have listed into my ini, but they are not removed. is there something else I am suppose to do?
Sundosia 4 Dec, 2015 @ 8:26am 
i have entered in game.ini
[/script/shootergame.shootergamemode]
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Vend_C",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)

but not removed, he changed only level and costs

Last edited by Sundosia; 4 Dec, 2015 @ 8:26am
v0nzander 4 Dec, 2015 @ 8:45am 
I have the cost at 999 and level 999 and still only shows up as cost 0 and anyone could get it. I would suggest removing the cubes from this mod all together and make them into a seperate mod for those that dont want this to turn into jurassic minecraft.
Last edited by v0nzander; 4 Dec, 2015 @ 8:46am
v0nzander 4 Dec, 2015 @ 9:44am 
Took a couple server resets but after entering those codes into the Game.ini the cube engrams are gone, thanks.
Ertosi 4 Dec, 2015 @ 2:05pm 
Originally posted by Dragonshifty:
Originally posted by TF Sundosia GER:
when i paste this here:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Vend_C",EngramHidden=True,EngramPointsCost=999,EngramLevelRequirement=999,RemoveEngramPreReq=False)

i can onkly change the engram point costs or level... I cant disable this engram


if you read the code, it has the line "EngramHidden=True" i assume that "disables" it by not showing up on the learnable engrams list


Yes, that's correct and why I started upping the engram point cost and, more importantly, the engram level requirement. The engrams are still technically there on the learnable engram list, just unviewable and unselectable to the players. But I've had a few cases, usually when an unrelated mod has been updated on the client side but the server hasn't been caught up yet, where players can randomly see, learn, and use the hidden engrams. I'm hoping by setting the required level will help thwart players from using it in those circustances. It would work if only the "EngramHidden=True" part is being ignored but will not work if the whole line, or even the whole ini file is being ignored on the client side.
Sundosia 5 Dec, 2015 @ 4:01am 
on singleplayer i can change costs from engram and lvl but server not :D
FailoFishy 6 Dec, 2015 @ 3:43pm 
If you are running ark server manager make sure after you save your game.ini file you click the 'LOAD FROM .INI' button or it will not work!
Jambo 11 Dec, 2015 @ 5:29am 
I did this but if you have already learnt the engram, you can still make it
Ertosi 21 Dec, 2015 @ 3:58am 
Added the override codes for the Garden, Egyptian and Block Stations.
Last edited by Ertosi; 21 Dec, 2015 @ 2:25pm
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