Invisible, Inc.

Invisible, Inc.

Advanced Guard Protocol
Battlewaffles 19 Feb, 2017 @ 10:15pm
[Bug Report] Vanishing HUD renders mission unplayable
I want to start off by saying how much I love this mod and can't play without it. I really appreciate the time and effort you put into AGP. It makes my game even more enjoyable.

I've stumbled onto a problematic bug, however. During a mission my HUD (everything except for the agent portraits and their inventory) will vanish from the screen and I'm unable to finish the mission. I can't move my agents, hack anything, etc., because the option to do so vanishes from the game. I end up having to save, exit, and load my file. When I do, the game informs me there is an error and regenerates a new level.

Here is the error I receive: http://i.imgur.com/VvMyi9N.jpg
And here is what the bug itself looks like in-game: http://i.imgur.com/olaPhYZ.jpg

If I press continue as suggested, the HUD error happens again on my next turn like before. I always have to regenerate the level. I'm not really sure what's causing it. I don't know much about modding, but I'm not using any mods/scripts that alter guard behavior.
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Showing 1-7 of 7 comments
Athetos 27 May, 2017 @ 11:21pm 
Yeah, I got this too. It happened when an agent was seen (and put on Overwatch) by a guard (It was a guard from the mod). The mission I got it on was an Omni mission in Endless mode (Had an Omni mission in endless as I had the DLC on, its the mission where you get the item for Incognita to survive)
cyberboy2000  [developer] 28 May, 2017 @ 3:36am 
Could you please go to Documents\Klei\InvisibleInc\logs and upload the file that is there to somewhere I can see it? If you could post your savegame as well (Documents\Klei\InvisibleInc\saves) that could also help.
Athetos 29 May, 2017 @ 2:26pm 
I already deleted the savegame, sorry. I have also launched the game and made a new save afterwards, so would the log still even be helpful? Not sure on this, but isn't the log just for the last time you launched the game? Meaning if I closed and launched the game and made a new save after encountering the bug, wouldn't the data on the bug be gone?
Last edited by Athetos; 29 May, 2017 @ 2:37pm
cyberboy2000  [developer] 29 May, 2017 @ 3:19pm 
Yes that's right. Unfortunately there's not much I can do in that case, you'll just have to remember to back up your saves and logs if you run into any more issues.
Athetos 29 May, 2017 @ 7:47pm 
Alright. If I run into the bug again, I will be sure to make a copy of the save and log so I can upload them somewhere for you. I rather like this mod (and the others you made) so it would be unfortunate if I had to remove it to play the game. Hopefully it doesnt happen again, but if it does I hope the log and save can help you fix it.
Zorxon 9 Feb, 2020 @ 5:50am 
@cyberboy2000
I just encountered this same issue and stored the logfile and the savegame file (which should launch with the error and, after pressing 'Continue' as suggested, reload the latest state which leads to this bug at the end of the turn).

Please let me know how to submit the files to you so you can investigate that issue :-)

In order to run the savefile, the mods Generation Options+ and +Loading Screens might be necessary.

Edit: Just ran into the bug again, this time it was in FTM instead of OMNI, when a guard related to the Advanced Guard Protocol (the one that boosts armor of other guards nearby and spawns a daemon when KO'ed) was supposed to enter the Alert Stance after being KOed, but instead the above-mentioned bug occured, technically forcing to recreate the level.
I'll keep the log and savefile of this one, too. Hopefully that'll help to track down the issue.
Last edited by Zorxon; 9 Feb, 2020 @ 1:43pm
cyberboy2000  [developer] 10 Feb, 2020 @ 4:41am 
Thanks for the report, that last one should be fixed now.
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