Invisible, Inc.

Invisible, Inc.

Advanced Guard Protocol
[Bug Report] Game breaks with a hacking augment
When there is an agent that has an augment that triggers upon hacking a mainframe device (such as Prism or Net Downlink augment) the game freezes for a moment and it becomes impossible to hack the device that was tried to hack.

Log: https://pastebin.com/X8QiWZSG
Savefile (I just started a Prism game to immediately get the bug): https://pastebin.com/UWPy1ZjF

The important part from the log is probably:

Jan 07 10:05:42 -- Sim returned:
workshop-580661011/strict.lua:17: variable 'AUGMENT_TXT_COLOR' is not declared
stack traceback:
workshop-580661011/strict.lua:17: in function <workshop-580661011/strict.lua:15>
workshop-569390373/mainframe.lua:70: in function 'runBreakIceAugments'
workshop-569390373/mainframe.lua:97: in function 'breakIce'
game/sim/abilities/mainframe_common.lua:269: in function 'executeAbility'
workshop-580661011/simactions.lua:11: in function '?'
game/sim/engine.lua:2100: in function 'applyAction'
game/client/states/state-game.lua:362: in function <game/client/states/state-game.lua:359>

stack traceback:
[C] in function 'assert'
workshop-580661011/strict.lua:17 in function <workshop-580661011/strict.lua:15>
workshop-569390373/mainframe.lua:70 in function 'runBreakIceAugments'
workshop-569390373/mainframe.lua:97 in function 'breakIce'
game/sim/abilities/mainframe_common.lua:269 in function 'executeAbility'
workshop-580661011/simactions.lua:11 in function '?'
game/sim/engine.lua:2100 in function 'applyAction'
game/client/states/state-game.lua:362 in function <game/client/states/state-game.lua:359>
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Showing 1-1 of 1 comments
cyberboy2000  [developer] 7 Jan @ 11:24am 
Thanks for the report, should be fixed now.
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