Men of War: Assault Squad 2

Men of War: Assault Squad 2

S.T.A.L.K.E.R mod (STOPPED)
 This topic has been pinned, so it's probably important
Vadymo  [developer] 29 Apr, 2018 @ 3:58pm
Dev Diary
Yeah... It's been almost 2 years already since I've uploaded the first version of this Remaster mod with Intro mission. I know some of you were still waiting for the continuation, and I hope this small developer diary will entertain you for some time, before the release of the next version. So what was I doing all this time? Sadly, nothing connected with this mod. But! I've returned to work, and I have some details to share, so you would understand on what stage the mod is right now, and what should be done for a release.

New map
The next map, as said in description of this mod, is supposed to be Cordon.
This is almost a complete copy of the Cordon map from original game, and this is the first map Player encounters anomalies, and real enemies. Right now it includes around 9 quests, some of which are part of main quest line, and others are secondary.
Currently I've almost finished clearing the library of assets for this map, but some work still needs to be done with Skybox, and particles.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1373832731
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1373832769

Script
Right now script is untouched. This means it will case problems, and will take time to check and fix all bugs and errors. Something will be rebalanced, somethinh will be removed, and something will be added. Hell of a work to do.

Anomalies
Haven't tested the script yet, but visuals suffered from the transition, for some reason. Will have to dig into this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1373832796

Localization
As you may know originally this mod was all un Russian. Therefore it should be translated to English (or I should find out how to make both translations included in mod). No translations were done so far.

Inventory
All the items available in this mod were never meant to be seen by public in such condition. Previews in inventory are most of the time either strange, or completely blank. I've decided to change this, and make previews for all items to show them properly.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1373832697

That's it for now. I will try to post more of this stuff once I'll have enough of new interesting news. Keep in touch.
Last edited by Vadymo; 5 May, 2018 @ 3:48am
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Vadymo  [developer] 6 May, 2018 @ 11:38am 
06.05.18 dev update

I think I'll try to post these kind of small updates in the end of every week. So, what was done in this 1 week, and what should be done?

Intro mission
Yes, I've decided to rework Intro map as well. I've replayed it a few times, have watched couple of videos people playing it, and decided to give it an update. First of all almost every dialogue line was rewritten. Original lines appeared to be bold and empty, so I've added a character here and there, and some additional story. Some new small events will happen. Also a few lines were added while riding the car, in order to break an awkward silence. Small fixes and tweaks were done throughout script and map layout. I recommend to replay this mission after an update.

Cordon mission
All assets were transferred to AS2 format. Also all equipment for units were either transferred, or re-exported. Skybox was fixed, and all visual artifacts (which appeared to be broken particles) are removed. A lot of tweaking has been done to make the map look better, and to fix obvious problems. Currently the map is undergoing a final pass process.
As for script - I haven't yet tested the mission fully. This is the next step.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1379773222

New model of hood
The model of hood in the mod was the very first 3D model I have ever created, and I don't even remember the name of the Software I used for it. All I remember is that it edited PLY files directly. Anyway. This model looks awful in both game, and in inventory, so I've decided to replace it with a new one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1379757162
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1379757115

Anomalies
Glad to report that I've managed to transfer particles of anomalies into AS2 (that was quite an investigation). After that I've decided to delete them all and make new ones.... Alright, not all of them, particles for Elektra anomaly stayed almost the same :)
Anyway, I've decided to make a new particle for Gravy anomaly, since to create a visual of some sort of air distortion I was using tons of the same particle emitters in a single place, that still looked bad, and was eating a performance. I'm still working with a new particle to make it look good. Here are some screenshots, but be aware that they looked much better in action.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1379771772
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1379771822

Sound
All anomalies have Idle sound now. Also some new ambient sounds were added.

Localization
Intro mission dialogues were rewritten. Cordon mission dialogues are almost translated. A small part left without translation, which I'm not sure this mission really needs.

Inventory
All items available in Intro and Cordon missions are now have proper preview in inventory.
Also some items will include a small description in their name, to add some sort of lore.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1379774220
Last edited by Vadymo; 6 May, 2018 @ 11:39am
Vadymo  [developer] 13 May, 2018 @ 1:42pm 
13.05.2018 dev update

No so many interesting news today.

Cordon mission
Finished changing layout and started working on scripts. No so many changes so far, except for minor tweaks and fixes. However, as I proceed with the script, I understand how many ways player can choose in this mission, and that they are not supported by script. It plays like a real open world map, and player actually has tons of possibilities, and he can actually do whatever he wants. And this means I should support this, by adding new quest lines, and new ways for NPC's to react on certain things player has already done, but they, for example, wanted to ask about it later. This mission was in progress in 2010, and I was not thinking this far back than.
As for layout, I've added backroung places, that player won't be able to visit, but can get there with camera. There were empty spaces before, that was actually repeating how original map in STALKER game was done, but in Men of War you can move camer wherever you want, and I had to support this.
Before:
https://i.imgur.com/un72Iyt.jpg
https://i.imgur.com/7jntDUs.jpg
Now:
https://i.imgur.com/bG8J4Tp.jpg
https://i.imgur.com/11SRDJ7.jpg

Anomalies
All particles for anomalies in Cordon mission are placed and working. Just for you to understand — after optimizing these particles, the size of mission file (0.mi) rudeced twice (!) For example, I was using 291 entities (!!!) to make anomalies in this scene before, and right now there are only 30 of them.
Before:
https://i.imgur.com/JZVr6HD.jpg
Now:
https://i.imgur.com/54y0rXO.jpg
Also I've made a short video-clip showing these anomalies in motion:
https://youtu.be/UdMtZQs8EDA
Last edited by Vadymo; 13 May, 2018 @ 1:43pm
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