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so long as it just that 1 mod and maybe like 4 more but that the max mods i will use
especially with the spawn in drop pods since they only have atmo thrusters for breaking which dont become active untill near the ground'
I would suggest making heat shielding very fragile that way combat damage will be more likley to cause issues durring reentry and make damage controll more important
What you said about the atmospheric lander starting ship is a very good comment but my first guess is that you will reach a terminal velocity under the compression heating threshold and if you do start to take on heat the blocks probably won't heat up enough to actually take damage. I'll test this out in my developmental version with Re-Entry effects
I think you may have to, Heavy armor Is just pure metal. You'd have a tough ship that Resists Heat too, And requires ONLY metal for some reason ...
Having a heat shield, It could require like Silicon, and be fragile to hits, Making it not usable as armor, so that people don't just coat their ship in the stuff, Because Otherwise Reentry Heating almost doesn't matter if we can just add a few metal plates and It goes alright.
I agree with this statement here.... i feel like your silicon heat sheild idea is brilliant. i am also envisioning a coolant system using ice to make water, and basically lowers the heating factor on the overall ship.... costing many parts (or using a conveyor system, or being a massive block) will ensure that designing a dropship will become more realistic. from this, you could design seperate cooling sytem tiers, which would decrease the heating factor more and more.
touching on the heat sheild system again, it would be annoying to do because of how many blocks would need to be made (its like armour blocks, so variation is key) but it would be wworth it in the end because if you wanted to create a ship that is to leave and enter atmosphere consistantly (drop ship, mining/resource transfer) then it would likely need alot of hydrogen, plus alot of water, plus alot of silicon heat sheilds.... making survival much more difficult.from here, maintaining the weak heat sheild blocks would be another task, and i gotta say, i love maintenence in this game.... its stupid without it. its one of the only true survival aspects that it offers
P.S. with the addition of water generators to the game.... would people design life support systems requiring water to survive!?!?!?!!!!
i've been beta testing with comfyfutons, and i can tell you that glowing is not an option and this current time. visible effects are present, but hopefully he will find a new method to make the effect a little bit better.
This eary on, and with the progress he has made so far, even just in hip drag exeeds any other development expectations in my mind
I am reading and considering all your suggestions but need to think hard about what I want to do here... I feel like some of that will be best placed as a seperate mod. I really don't want to make this mod too bloated. Also, I am not a model editor or graphic designer and I think this would be best accomplished by a modder with experience adding models. However this is not a final decision it all depends on what I have time for.