Europa Universalis IV

Europa Universalis IV

Zombie Invasion ET
Finwelf  [developer] 10 Dec, 2015 @ 11:09am
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Showing 1-15 of 37 comments
The_Avrowolf 10 Dec, 2015 @ 10:30pm 
No bugs so far on my end, just a ctd a few minutes after picking a nation (in the Cold War bookmark)
Last edited by The_Avrowolf; 10 Dec, 2015 @ 10:30pm
not really a bug, but in modern times whenever the zombies encounter a world power they end up losing a bit and then get gang banged by the entire world. its relaistic, but its not really fun. can you make them stronger?
Finwelf  [developer] 11 Dec, 2015 @ 1:50pm 
Sure, I thought the AI wasn't as bad as it really is
The_Avrowolf 11 Dec, 2015 @ 9:22pm 
Okay, so about the ctd, it occurs when I open up the production tab
ObanMark 12 Dec, 2015 @ 11:48am 
Originally posted by The_Avrowolf:
Okay, so about the ctd, it occurs when I open up the production tab
Is it specifically when you open the production tab, or when you mouse over buildings? Because that's when I crash.
The_Avrowolf 12 Dec, 2015 @ 2:04pm 
Originally posted by ObanMark:
Originally posted by The_Avrowolf:
Okay, so about the ctd, it occurs when I open up the production tab
Is it specifically when you open the production tab, or when you mouse over buildings? Because that's when I crash.
When I mouse over the buildings
Finwelf  [developer] 12 Dec, 2015 @ 2:17pm 
The diplo building mod is known, but it's hard to find literally any reason behind it. I will look at it tommorow for sure, but I don't promise miracles.
Finwelf  [developer] 12 Dec, 2015 @ 2:21pm 
I can't test it right now, but I may have found some sort of "solution" - can you copy two files from ET (from the extendedtimeline\common\technology folder, dip.txt and adm.txt if I recall correctly) and copy them to the same path but in the ZI mod? I think that it could be an issue with overwriting other files.
ObanMark 12 Dec, 2015 @ 2:35pm 
I copy/pasted the technology folder from ET, into the same folder in ZI. It didn't work, though, unfortunately. It's the same as before.

I've taken two pictures, one being the same as before, and one being a picture of the building menu. The grey boxes are diplomatic buildings past the level of 32, which make you crash if you scroll over them. The diplomatic buildings available before 32 are still able to built though, so they're not all broken. Don't know if that helps or not.

You should be able to see these by going to my profile, going to my game of EUIV, and looking at my picture or library, or something. I've not done this before!
Last edited by ObanMark; 12 Dec, 2015 @ 2:35pm
Finwelf  [developer] 12 Dec, 2015 @ 2:44pm 
It looks like it read the mil and adm techs as in mod, but the diplo ones as in vanilla... This shouldn't happen at all though.
ObanMark 12 Dec, 2015 @ 2:45pm 
What if I remove my vanilla diplo tech, and replace it with an ET diplo tech folder? I don't play vanilla anymore...
Finwelf  [developer] 12 Dec, 2015 @ 2:46pm 
You can try, but I can't do the same with the mod unfortunatly.
ObanMark 12 Dec, 2015 @ 2:54pm 
Okay, so there's a mod called "Slvrbuu's Cheat Mod" that makes it a lot easier to edit other nations while in-game. For some reason, there's a diplomatic tech text file in the common folder of that mod that only overwrites the diplomatic tech file of TE when ZI is also ticked.

So, I deleted the diplo tech that was in Slvrbuu's, so that when ZI was ticked with TE, TE's tech wouldn't be overwritten.

SO. Nothing wrong in your mod. Sorry about the mix-up. :D


Still weird that it would only overwrite the files if your mod is enabled, but not otherwise.

@The_Avrowolf Check your other mods, m8.
Found a logic error, Zombies shouldn't have access to tanks and guns and artillery, but they do.
Finwelf  [developer] 26 Dec, 2015 @ 2:32am 
It's probably something with ET or EU, because as far as I tried to reduce zombie technology research rate, they still spawned with 90 lvl techs. That's why all I really could do was giving +1000000% cav and art cost.
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