Counter-Strike 2

Counter-Strike 2

de_gelu
Master Chief 15 Dec, 2015 @ 12:40pm
Balance
As of the first match I played against expert bots, I had a feeling that the map felt a bit T-sided. The rotation between A and B sites for CT's, took some getting used to as it isn't a straight forward path. It feels like the rotation times between A and B could be a bit shorter in length for CT's. I started on CT side and lost the first half 11-4, to then come back 11-16 on T side. It felt like T's have a lot of advantage on the chokepoints in the map, via rushing mid having the height advantage, and apps to run back through to A, and the fast route to B if CT's are stuck over at A. The sites and detailing of the map is overall A+. I feel that once the bomb is planted, T's do have a harder time defending them, but winning the map via killing the other team before planting, T's definately have the upper hand due to how the map is designed.
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Showing 1-3 of 3 comments
shotgun spooki 16 Dec, 2015 @ 5:29pm 
I would like to add, plaze reduce useless passsages t-side, such as the passage split by the building on the way to a. It really reduces the competative opertunitys
DucktorLarsen 17 Dec, 2015 @ 2:42am 
Yeah it take's alot time to rotate, you lose masive time.
jbSlash  [developer] 17 Dec, 2015 @ 9:41am 
Thanks for your feedback guys. I need more constructive comments, so i can gather up them all, and do something.
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Showing 1-3 of 3 comments
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