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Is there any way you can fix this?
The water vending machine and the orange juicer seem to be effected thus far... Is there any way to fix this? I'm also letting the creator of that mod know of my findings as well ^^ So no pressure, just a weird finding that can hopefully be fixed.
Anyway, there are a couple of issues preventing this mod from being as awesome as possible. I'm not sure if it's even possible to fix these things with the mod system, but I'll mention them anyway, just in case.
1) Despite there being a total of ten lanes open for cargo, two of which are also open for prisoner intake, vehicles still seem to arrive only one at a time. I'm currently looking at a prison which was supposed to receive 30 prisoners at 8 AM. It's now 10:38 AM and they still haven't arrived, because apparently a near-endless line of supply trucks were queued in front of them.
In other words, despite the vastly improved "bandwidth" potential, vehicles aren't taking advantage of it.
2) Cargo trucks seem to get immensely confused when you have three roads and a delivery zone next to each. This one is kind of hard to explain, but I'll do what I can. The bottom of my three delivery zones were at Y positions of about 50, 98, and 100 (give or take). Trucks from all three roads would stop at Y=50 and carry their cargo halfway across the map to the zone at Y=50, despite there being a much closer zone. I wound up working around this problem by "linking" the two zones at Y=50 and Y=100 with a pathway of delivery zoning, so it wound up being a single zone consisting of two large areas linked by a "path".
This caused all trucks to instead stop at Y=98 and take all their cargo there instead, ignoring the new double-zone I created. I wanted to link this one up too in order to make one mega-zone, but it was on the other side of the default road, which I can't zone on. Instead, I tried extending the zone so it reached down to Y=100. This worked; now trucks were stopping at Y=100 and dropping off at the nearest zone, except that the ones that are supposed to drop off at Y=50 drive all the way down to Y=100.
This I managed to fix by putting up a road gate near the Y=50 area. The temporary stop causes the truck to unload there.
I have noticed a two bugs that manifest themselves when your mod is active.
1. Cargo trucks can travel through Staff doors, even if the second half of the road is blocked by a Perimeter wall. :/
2. Cargo trucks in custom lanes will be stopped by small gates (duh) but do not request for a guard\servo to open the gate so they may pass. Trucks can remain stuck indefinitely short of user intervention/NPC attempting to pass through.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626104292
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626103982