Counter-Strike 2

Counter-Strike 2

csgo_bloodgulch
Hrairoo 21 Dec, 2015 @ 5:34pm
Feedback
Excellent recreation! I definitely felt like I was back in Halo: CE. Just two points of feedback.


1. I'm not sure why you've named your bombsites backwards. The bombsite at Blue Fort should be A, not B.

2. Most Halo maps work quite well with the Fight Yard gametype, because it forces players to move around the map more to find proper weapons. The long ranges and isolated areas of Halo maps don't tend to lend themselves well to CS's objective-based gameplay.
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Itzu  [developer] 21 Dec, 2015 @ 8:35pm 
Thank you for the feedback!

I don't actually play csgo-- I picked csgo to try out mapmaking in the newest available branch of the Source engine that works for first-person games. I'll look into bomb site rules and Fight Yard, since I didn't know about bomb site naming conventions or any non-stock game modes.
Hrairoo 21 Dec, 2015 @ 9:48pm 
Oh! Well, well done. Bomb sites are typically named in order of their proximity to the CT Spawn. :) Fight Yard is a community developed gametype that is used on gun game or deathmatch maps, where the spawns are filled with weapons to fight with. It's the closest pre-existing gametype to the old arena-shooters, so it's often used, but with weapons placed a little more strategically. Check out the custom game-mode on Hang 'em High for reference.
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