ARK: Survival Evolved

ARK: Survival Evolved

Photon Sentry N Rifle
db 19 Aug, 2016 @ 5:19am
Independently Change Structure Resistance Multi?
Hi, been doing some testing on our server today with the structure res multi on vanilla structures. We finally got it to a balanced level and decided to test out the Cannon to make sure it was taking the same damage. To our horror, the Cannons were greatly different from the vanilla turret HP. Compared to 3-4 RPGs on a Vanilla turret, the Photon Cannon would have taken over 300 RPGs.

Is there anyway to adjust this setting in the ini for your mod?
Last edited by db; 19 Aug, 2016 @ 9:10am
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Showing 1-13 of 13 comments
YMD  [developer] 19 Aug, 2016 @ 7:25am 
i dun think so, but ill lower the health by about half
db 19 Aug, 2016 @ 7:41am 
That would still mean it would take 150 odd RPGs to take one of these things out, compared to 3-4. The fragile, high tech electronic device has the same amount of strength as a solid metal wall at the moment. And for a structure that deals a high amount of damage, this is far from balanced. I have to remove the mod from our server tonight if we can't adjust these settings and lose all of these full, pin-coded, set to high turrets :'(

Do you think there might be a way to implement the script for our customisation? Something to the likes of the scaling you have achieved for the damage dealt per shot etc? Or is it because its in the metal tier, and that its considered a structure, that the devs don't allow for the adjustment of that variable?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=747462821
Last edited by db; 19 Aug, 2016 @ 7:43am
YMD  [developer] 19 Aug, 2016 @ 8:10am 
i dont think so, those settings cant be changed runtime
YMD  [developer] 19 Aug, 2016 @ 8:11am 
The difference between ark normal turrets and these are that ark ones are actually stone tier, not metal, so they take more explosive damage. even gigas can destroy those. photon sentries are the only true metal tier.

Anyway most servers I know use modded weapons that can blast a sentry down in 2-3 shots when at ascendant quality. So it's quite hard to balance this for those servers.
Last edited by YMD; 19 Aug, 2016 @ 8:13am
db 19 Aug, 2016 @ 8:16am 
Yeah I figured as much. I appreciate your response anyway, Pegi. At least now its certain that there's unfortunately nothing we can do.

While I have you I may as well bring to your attention the problem of some Photon Canon firing sounds when flying around in the environment near no structures / bases, and no visible rouge turret placed in the wild - all on a fresh server. I'm not exactly sure what is going on there, but I thought I'd let you know.

Cheers, mate. Thanks for your time.
db 19 Aug, 2016 @ 8:19am 
Yeah we are going for a different feel to those "come in and be max level in a min" servers. We want that official feel, with more benefits. And as much as we wanted this mod to be a part of that experience, it seems the script is out of our hands.

Keep up the great work!
Last edited by db; 19 Aug, 2016 @ 8:19am
db 19 Aug, 2016 @ 8:28am 
Just a thought... Perhaps a copy of this mod, but in Stone Tier, released as a standalone download for less extreme server settings? Would that be a viability?
Last edited by db; 19 Aug, 2016 @ 8:28am
db 19 Aug, 2016 @ 8:51am 
This is for your information man, as there was a bunch of testing going on tonight and it could be of use to you.

1 RPG on our settings (0.03 structure res multi) was doing 800 damage to the 3000 health of the vanilla turrets with a primitive Launcher. 4 hits and its gone. Ascendant was in 2-3.

Juxtapose this with the Photon Sentry which has 20,000 health and considered a metal structure, where metal takes on x10 less damage than Stone.

This means 80 damage per direct hit to the Sentry off 20000HP, equating to 250 *direct hits* with RPGs to bring just one of these bad boys down.

For a structure that deals roughly 2x damage (adjustable) compared to the vanilla turrets, you would expect maybe a Stone Tier of about 5000-8000HP to be applied to such a deadly device on these settings, absolute tops.

EDIT : Heck, I'd even go insofar as to say they wouldn't be a bad structure if they were weaker than the vanilla turrets, as they can pack one hell of a punch if you want them too. And I guess therein lies your problem. Balancing an alterable variable against a static one. To balance it properly, probably wont be possible across the whole spectrum due to that.
Last edited by db; 19 Aug, 2016 @ 9:31am
YMD  [developer] 19 Aug, 2016 @ 9:32am 
this sentry only has 6k hp. where did u see 20k hp from? is your server settings changing something?
db 19 Aug, 2016 @ 9:38am 
Serious? lol... Not that I am aware, and I have altered almost every aspect of the scripts. Metal walls are still 10K, doors = 6200 etc.. All the same. How the hell did that happen then lol... Is it even possible to change those settings?
Last edited by db; 19 Aug, 2016 @ 9:38am
db 19 Aug, 2016 @ 9:39am 
I thought those prerequisites etc were only changeable in the ARK Dev Kit
Last edited by db; 19 Aug, 2016 @ 9:39am
db 19 Aug, 2016 @ 9:41am 
It's 3am, Pegi. I'm messing up my words and having to edit them after I've posted them. I will take another look at all this tomorrow and report back here. Thanks again, mate.
Last edited by db; 19 Aug, 2016 @ 9:43am
db 19 Aug, 2016 @ 9:44am 
I am pretty damn certain that it's 20K though. Whatever it is I'll screenshot it
Last edited by db; 19 Aug, 2016 @ 9:44am
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