ARK: Survival Evolved

ARK: Survival Evolved

Photon Sentry N Rifle
 This topic has been pinned, so it's probably important
YMD  [developer] 21 Jan, 2016 @ 12:10am
Sentry Damage Settings Explained Detailed
As you know, I have provided settings so admins can flexibly adjust the total damage per shot, Also to counter those insanely high health pets or bosses. This post will go into detailed examples on how server settings affect the Sentry's total dmg per shot.
  • By Comparison, the default Ark AutoTurret does 70 damage per shot every 0.35 sec, no additional bonus dmg. Thus it's rate is roughly 200 dps or dmg per sec.

  • By Default, Photon Sentry does 600 {Base} flat damage per shot, every 2.0 sec {Interval}, Plus extra {Bonus} dmg based on target's max health percentage, default 5%. Default setting is BonusTierDamage=1, and increments / decrements by 5% for every integer value.
  • Flat damage is multiplied higher with each filled battery slot in the Sentry inventory {Multiplier}, up to a max of 3 Stacks. Multiplier controlled by setting DamageMultiplier=1.0 default means 100% extra dmg per Stack.
  • BonusTierDamage increases by 5% with every additional battery stack inside the sentry, with the exception that setting "1" starts at 0%, 0%, 5%. Setting "2" will be 0%, 5%, 10%. Setting "3" will be 5%, 10%, 15%. And so forth.
  • You may adjust all dmg calculation via server settings to find the total result per shot.
At default BonusTierDamage=1 (0%, 0%, 5%), e.g. shooting a Gigant with 100,000 Max Hp:
  • 1 Stack: Result = 600 + (0% x 100,000) = 600 Dmg per 2 sec.
    Or 300 DPS.
  • 2 Stack: Result = 600 x (1x2) + (0% x 100,000) = 1,200 Dmg per 2 sec.
    Or 600 DPS.
  • 3 Stack: Result = 600 x (1x3) + (5% x 100,000) = 6,800 Dmg per 2 sec.
    Or 3,400 DPS.

At BonusTierDamage=3 (5%, 10%, 15%), e.g. shooting a Tanky Dino like Gigant with 100,000 Max Hp:
  • 1 Stack: Result = 600 + (5% x 100,000) = 5,600 Dmg per 2 sec.
    Or 2,800 DPS.
  • 2 Stack: Result = 600 x (1x2) + (10% x 100,000) = 11,200 Dmg per 2 sec.
    Or 5,600 DPS.
  • 3 Stack: Result = 600 x (1x3) + (15% x 100,000) = 16,800 Dmg per 2 sec.
    Or 8,400 DPS.

But if your server feels the damage is too powerful, probably due to low wild dino level cap:
E.g. Low Damage Setting: Disables {Bonus} dmg using BonusTierDamage=-1:
[JoanPhoton]
BaseDamage=500.0
DamageMultiplier=0.01
BonusTierDamage=-1
FireInterval=2.0

Then against Gigant with 100k Max Hp:
  • 1 Stack: Result = 500 + (0 x 100,000) = 500 Dmg per 2 sec. Or 250 dps.
  • 2 Stack: Result = 500 x (0.01 x 2) + (0 x 100,000) = 510 Dmg per 2 sec. Or 255 dps.
  • 3 Stack: Result = 500 x (0.01 x 3) + (0 x 100,000) = 515 Dmg per 2 sec. Or 257.5 dps.

Conclusion: Barely better than default Auto Turret of 200 dps. Consider adding Bonus HP% dmg, with low setting of BonusTierDamage=1. Thus 0%, 5%, 10% per Stack.
So versus 100k HP Giga:
  • 1 Stack: Result = 500 + (0 x 100,000) = 500 Dmg per 2 sec. Or 250 dps.
  • 2 Stack: Result = 500 x (0.01 x 2) + (0.05 x 100,000) = 5,510 Dmg per 2 sec. Or 2,755 dps.
  • 3 Stack: Result = 500 x (0.01 x 3) + (0.10 x 100,000) = 10,515 Dmg per 2 sec. Or 5,257.5 dps.

On the other hand, let's say you feel the damage is too weak for your server, maybe because you use the Difficulty+ Mod and your dinosaurs are max level 1020.
E.g. High Damage setting: with 40% {Bonus} (highest possible BonusTierDamage=8):
[JoanPhoton]
BaseDamage=600.0
DamageMultiplier=3.0
BonusTierDamage=8
FireInterval=4.0

With above setting, versus a Giga with 1 Million Max Hp:
  • 1 Stack: Result = 600 + (0.4 x 1,000,000) = 400,600 Dmg per 4 sec. Or 100,150 dps.
  • 2 Stack: Result = 600 x (3.0 x 2) + (0.45 x 1,000,000) = 453,600 Dmg per 4 sec. Or 113,400 dps.
  • 3 Stack: Result = 600 x (3.0 x 3) + (0.50 x 1,000,000) = 505,400 Dmg per 4 sec. Or 126,350 dps.

Conclusion: This may be abit overboard but is just an example. You don't have to use the maximum highest HP% setting like BonusTierDamage=8.
Even just a value of 3 or 4 is quite high already.
It is up to you to decide, but most servers should stick to recommended BonusTierDamage 1 or 2.
Last edited by YMD; 6 Mar, 2017 @ 2:42am
< >
Showing 1-15 of 23 comments
YMD  [developer] 21 Jan, 2016 @ 2:39am 
Rifle Torpor Settings:
Default value is RifleTorpMultiplier=5.0 does 2000 Torpor.
For example, changing this to 1.5 = 600 Torpor.
Changing to 10.0 = 4000 Torpor, and so on.
Every 1.0 increment / decrement will change Torpor by 400.
Last edited by YMD; 24 Feb, 2017 @ 3:10pm
Guy Fawkes 28 Feb, 2016 @ 2:07pm 
can you maybe help me i dont know why the mod isnt working when i install it on my server
YMD  [developer] 28 Feb, 2016 @ 4:09pm 
@SyZ NjaHoe I'll need more info than that
DADDY 11 Mar, 2016 @ 2:26am 
Do you put this under [ServerSettings] or where in the GameUserSettings.ini?
YMD  [developer] 11 Mar, 2016 @ 5:52am 
read the mod description its stated ther
DADDY 11 Mar, 2016 @ 5:07pm 
I see it there but when i put it at the end nothing happens. I have it under game user Settings.ini and all the way on the bottom. Still nothing
DADDY 11 Mar, 2016 @ 5:40pm 
I got it to work, It has to be above other mods in the game user ini list. Thanks
OldManWilly 29 Mar, 2016 @ 6:42am 
Any way to tone down the % health damage below 10% for 3 charges of ammo in the turret? What happens if you set it to 0 or 0.5 maybe? Trying to find a good balance on my server with either taking out the % health damage of making it do way less % health. Thank you!
YMD  [developer] 29 Mar, 2016 @ 8:18am 
@Nodfire BonusTierDamage=1 will make it start from 0%
undefined 6 Apr, 2016 @ 6:29pm 
Is there anyway to turn odd BonusTierDamage. I want the turrets to do 10k with 1 stack, 15k with 2 stacks, and 20k with 3 stacks. Is there anyway of doing this? Thanks
Morphen 1 Jun, 2016 @ 8:07pm 
In the Gigant Example with 100k HP, will this:

[JoanPhoton]
BaseDamage=600.0
DamageMultiplier=0.2
BonusTierDamage=0.2
FireInterval=2.0
DisableTribeAlert=false
BlockPlatformBuild=false
RifleTorpMultiplier=15.0
ShieldPlayers=false

equal to something around 3.000 Damage shot every 2 secs. (1,500 dps)?
YMD  [developer] 2 Jun, 2016 @ 2:20am 
@Walker BonusTierDamage has to be an integer.
Lumpy 24 Jun, 2016 @ 6:34pm 
what changes were made to the ai? Do turrets still targets rafts?
Last edited by Lumpy; 24 Jun, 2016 @ 6:38pm
frentraken 18 Nov, 2016 @ 8:42pm 
Was trying to turn your rifle into a super torp rifle to combat some of this ACA nonsense these days, however when I jacked the rifle torp setting up the rifle started doing insane damage as well. Any fix for this?
DCerebrado 17 Dec, 2016 @ 7:04am 
Hola nesesito alluda yo soy nuevo en estoy y juego en un sólo jugador en ark. Intale este nos por q me pareció buenísimo pero sólo quito 150 de daño algien me puede explicar bien como aumentar el daño por favor
< >
Showing 1-15 of 23 comments
Per page: 1530 50