Black Mesa

Black Mesa

Shephard in Lambda Core
Music
As of now, this mod isn't compatible with the end credits 1 mod and so I have to choose one or the other. It's funny that I said that the music in your Tentacles in Surface Tension didn't work for that level, yet I want music for this map.

I actually agree with others that end credits 1 works with this scene and even improves it. The scene is a climactic last stand moment preparing Gordon to leave everything behind. Plus, the song isn't used in the game anymore, so it currently doesn't have a home. I feel it works best here.

If you're worried that the music would distract people from noticing shephard, I'm pretty sure the song would be done when that moment comes and might even be a good cue for those doors to open.

Also, someone else commented about wanting Shephard to appear midjump. I disagree with that, however that was actually the only way to make it work for me. I waited for his reveal, but only when I ran down the ramp did the doors open, and so I had to look behind me to see him and it kind of ruined the moment of the jump. If there was anyway to fix that, like making the doors open when Gordon approaches the ramp, rather than when he runs across it, that would be swell.

Thanks for your amazing contribution! : )
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Showing 1-11 of 11 comments
¤ CCG: Juuzou Suzuya  [developer] 28 Jun, 2020 @ 5:11pm 
Hello! MiracleSpectrum.

Thank you again for the nice suggestion.



Most of times I decline the offer to make the addon compatible with one another. However, for that one, I just might make one, because it is incredibly easy to do so.

I can make the addon and sorely distribute it to you. I probably will not distribute such extension of modifications publicly.

However, please be aware that when I make such external addon, you just might be limited to further updates, in case you do not continue to download it again—you will be locked out from automatic downloads from Steam.



Regarding mid jump, that is what I had in mind. Previously in this map, I made so that Shephard would appear when you ran down the stairs. However, this made result that you had to look back to see him. Also, Shephard would never open his gate at all if players would just long–jump to the portal without using the ramp—Completely defeating the purpose of downloading the addon.

My line of thinking was: “If people are subscribing to this addon, then they are conscious of his existence in the level—eager to see his appearance before Gordon’s departure. There’s no need to further hide Shephard’s appearance—as if I would make him an easter–egg. This is a Workshop addon that people downloaded willingly to see him. Thus, he would be seen more clearly.”

The change in the next addon will make so that he will open the door and come out when the portals are open (e.g. when Alien Grunts spawn in.) You can continue to give suggestions, ofc, it is always open to improvements.



Note: I’m attatching the changelog for June 2020 Revision for the addon below regarding topic of mid jump, for a reference.
Last edited by ¤ CCG: Juuzou Suzuya; 29 Jun, 2020 @ 10:17am
¤ CCG: Juuzou Suzuya  [developer] 28 Jun, 2020 @ 5:12pm 
Shephard in Lambda Core—June 2020

  • Shephard will now always open his gate when the portal is ready, even if the player did not use the stairs. (Previously, Shephard only appeared when you approached the portal stairs.) This allows players to witness Shephard much more easily and more frequently.
  • Slight design improvements to the Shephard’s Lair—made the health chargers higher, and *actually* removed ugly buttons.
  • Fixed a potential bug regarding Shephard’s AI where he may fight with the aliens.
  • Added a shot gun to the Shephard’s Lair.
  • Shephard will now instantly know the location of the player when he spawns in.
  • This map will now appear from the Workshop subscription list in–game, and can be played from there.
  • Fixed misc bugs.
MiracleSpectrum 30 Jun, 2020 @ 1:48am 
Wow, thank you for the thoughtful reply! This is good news to me. I'm not exactly sure what you mean by being locked out of automatic downloads, but I would be totally fine with having the music addon merged with this mod being sent to me privately, but only if it's no trouble to you. I always feel a little weird making suggestions to modders because I know none of this is easy at all, and people have to have a certain kind of passion to come this far at all, so I do appreciate your openness and willing to listen. : )
¤ CCG: Juuzou Suzuya  [developer] 30 Jun, 2020 @ 3:02am 
Originally posted by MiracleSpectrum:
I'm not exactly sure what you mean by being locked out of automatic downloads


Hello.


First, I also thank you for the compliment. I rarely receive one for this kind of mods I make. The mods I make are generally not known and not famous, so not many people know about it. So they mean especially a lot more to me.

Making compatibility with another mods are very hard because you need to get permission from the author, and get their assets and so on. However, I decided to make this one for you, because it is very easy, (no custom assets - just Black Mesa music) I would assume the author would be okay because the mod was simply adding a single music and I won’t distribute it publicly, and since you have been constantly keeping shown support even though my mods are not great stuff and not very famous.


And about the next thing. What I am saying is only hypothetical as I have not tested.

If I make another version of this addon and distribute it to you, then you most likely have to install it manually within your Steam\common\Black Mesa\bms folder. (Many people seem to call this the “custom” folder installation, although that isn’t how it is called neither how it should be named nor the approved way of installing mods. So I won’t go into that.)

But (hypothetical part starts) since the game will priortise anything in such folder more than what you have in the Workshop files, if you were to put the addon manually into bms folder, then the Workshop file and so the subscription also would stop working because the game would like to priortise to load the files what you have on bms folder. (hypothetical part ends) Obviously, there will not be any harmful effects to your *other* addons, only this will be affected.

So when I publish a new version of this addon to Workshop, unless you manually replace the new version into the bms folder again, you may not benefit the updates that exist in the Workshop version.


Alright, I hope everything made sense.
Last edited by ¤ CCG: Juuzou Suzuya; 30 Jun, 2020 @ 6:52pm
MiracleSpectrum 30 Jun, 2020 @ 6:33pm 
Oh wow! Well actually I install everything always into my bms custom folder, to ensure it all works. So far it has worked for me.

As for whether or not it might work. I actually have tested this out on my own with some music mods I made that I haven't uploaded, so it should work. I only know how to replace existing music with other music, but not how to add music to places where there normally aren't any. If you know how to do that (like with this lambda map), you could explain or show me how to do that, because I've been trying to figure that out for a while. I have been wanting to reimpliment unused BM tracks back into the game.

I'm not sure why your mods might not be as well known as some others, but they are intuitive and add a lot to the BM experience in my mind. I'm one of those guys that likes to fill in as many holes as there are in the game to make it as "Definitive" as I believe it should be.

And yeah, I'll add you on Discord. So we can talk more about it.
JackelZXA 11 Mar, 2022 @ 1:32am 
I'd love to also have that version of the Shepard in Lambda Core with Music mod, if either of you are still around.
I'd also like the music plus Shephard map file. Though I extracted the Forget about Freeman wave with GCF Scape and renamed it. Which would be a better version to upload to the Workshop IMO. Make the final Earth-side battle more epic.
Last edited by Valvatorez(Cox Cable = awful ISP; 16 Mar, 2022 @ 2:14am
¤ CCG: Juuzou Suzuya  [developer] 16 Mar, 2022 @ 4:13am 
Originally posted by JackelZXA:
I'd love to also have that version of the Shepard in Lambda Core with Music mod, if either of you are still around.


Originally posted by Valvatorez:
I'd also like the music plus Shephard map file. Though I extracted the Forget about Freeman wave with GCF Scape and renamed it. Which would be a better version to upload to the Workshop IMO. Make the final Earth-side battle more epic.

Hi. Thank you so much for showing interest for my works.

I still do have that files. I believe it will still work, as the game has not been updated significantly since I made the last update. So I just decided to put the links here.

You will need to install the vpk file in the custom folders as you do with other mods. Also, if this workshop mod ever receives an update, you will need to manually update the file as well to ensure the map plays correctly.

Download URL: (29.6 MB)
aHR0cHM6Ly9kcml2ZS5nb29nbGUuY29tL3VjP2lkPTFYQmlwaTROQ2U0dk1ZdTRTb2l6RnU1RWdEREpPWGJLbSZleHBvcnQ9ZG93bmxvYWQ=

(You must decode the download link at base64decode.org.)
Last edited by ¤ CCG: Juuzou Suzuya; 21 Apr, 2022 @ 1:47am
The same thing is happening to me. Shepard in lambda core won't work but also barney in apperhension isn't working. But man, If only this got updated making it compatible with other mods.
Last edited by Osgood-Schlatter's disease; 15 Jan, 2023 @ 2:38pm
¤ CCG: Juuzou Suzuya  [developer] 21 Mar, 2023 @ 2:51am 
Originally posted by DirtyDan76λ:
The same thing is happening to me. Shepard in lambda core won't work but also barney in apperhension isn't working. But man, If only this got updated making it compatible with other mods.

It is likely not possible. A source mod can only load one map at one times.

If else, there is a way to load separate packets of the maps using lump files. But that is quite extremely limited. I don't even know if BM supports .lmp files.

I might try this approach if the situation permits, but I am not sure.
Last edited by ¤ CCG: Juuzou Suzuya; 21 Mar, 2023 @ 3:02am
granite 8 Jun @ 5:07pm 
Originally posted by ¤ CCG: Juuzou Suzuya:
Originally posted by JackelZXA:
I'd love to also have that version of the Shepard in Lambda Core with Music mod, if either of you are still around.


Originally posted by Valvatorez:
I'd also like the music plus Shephard map file. Though I extracted the Forget about Freeman wave with GCF Scape and renamed it. Which would be a better version to upload to the Workshop IMO. Make the final Earth-side battle more epic.

Hi. Thank you so much for showing interest for my works.

I still do have that files. I believe it will still work, as the game has not been updated significantly since I made the last update. So I just decided to put the links here.

You will need to install the vpk file in the custom folders as you do with other mods. Also, if this workshop mod ever receives an update, you will need to manually update the file as well to ensure the map plays correctly.

Download URL: (29.6 MB)
aHR0cHM6Ly9kcml2ZS5nb29nbGUuY29tL3VjP2lkPTFYQmlwaTROQ2U0dk1ZdTRTb2l6RnU1RWdEREpPWGJLbSZleHBvcnQ9ZG93bmxvYWQ=

(You must decode the download link at base64decode.org.)
So sorry to bother you, but could you please put the link back up?
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