Team Fortress 2

Team Fortress 2

Little Tommy
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Weapon Stats!
In your description I noticed that you said "Fit perfect for self defense when your personal bubble has been entered." And so I figured that the stats may go around the lines of keeping your distance from an enemy.
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Showing 1-15 of 150 comments
Sarsaparilla Strap 16 Dec, 2015 @ 12:35pm 
For example:

+Bullets give a slight knockback to enemies.
+15% faster reload time.
+15% faster firing speed.

-20% less damage penalty
-No random critical hits.

Thats just one of my ideas. Let me know what you think. :D
JotaPe 16 Dec, 2015 @ 12:38pm 
Originally posted by adam_wolfe_tf2:
For example:

+Bullets give a slight knockback to enemies.
+15% faster reload time.
+15% faster firing speed.

-20% less damage penalty
-No random critical hits.

Thats just one of my ideas. Let me know what you think. :D

may you can add a +25% bigger clip
Hasband 16 Dec, 2015 @ 12:39pm 
if it would be like the natascha with a small knockback

Crits stunned enemies
+20% firing speed
+25% mag size

-15% damage penalty
-no random crits
Last edited by Hasband; 16 Dec, 2015 @ 12:41pm
Eslie 16 Dec, 2015 @ 12:40pm 
I´d probably do:

-Total Magazine of 35 Shot
-Damage is always the same (Range and that stuff :D)
-Silent

-No Random Critical Hits
-20% slower Reload

aye That´ll do.
Commander Muffler 16 Dec, 2015 @ 12:40pm 
Positives:
+25% more ammo
+20% damage bonus
+15% more acurate

Negatives:
+20% damage vulnerability while active
+10% slower reload
No Random Crits
Sarsaparilla Strap 16 Dec, 2015 @ 12:47pm 
Maybe also this:

+Bullets give a slight knockback to enemies.
+15% clip size.
+15% faster firing speed.
+15% more ammo capacity.

-20% less damage penalty.
-20% more knockback vulnerability on wearer.
-No random critical hits.

Maybe this is better. Im trying to see several ways one could keep a distance between you and the enemy.
Last edited by Sarsaparilla Strap; 16 Dec, 2015 @ 12:57pm
STANN.co  [developer] 16 Dec, 2015 @ 1:07pm 
keep em coming! You guys are way better at this than i am ha!
potpol 16 Dec, 2015 @ 1:13pm 
Ideas
Whe the weapon is active=
+20% damage
+30% secondary ammo
+15% clip size
-no random critical hits
-25% knockback vulneravillty
-10% all damage vulnerability
-5% movement speed
Johnny Longcock 16 Dec, 2015 @ 1:22pm 
Double magazine size
Double spread
Double reload time
fairly simple, I use the smg when scouts get too close to me to snipe, so I think it would be more effective to have a lot of bullets going at him just in desperation to hit him.
Having the magazine size doubled means you can just lay down fire & try to retreat toward your team, forcing the scout to hang back a bit.
Having spread doubled is both a negative & a positive depending on the situation, if you're just spraying bullets at people praying they hit, you're not concerned about accuracy & may benefit from a lucky shot hitting an enemy you weren't aiming at, as a negative, you aren't going to be able to hit as often, but you aren't getting headshots with your smg after all
Double reload time simply means you can't spray bullets at the same rate as the minigun. You should have more than enough bullets to retreat to a safe place, reload & keep on sniping.
Kuranosuke 16 Dec, 2015 @ 1:23pm 
I mean if there are no random crits, shouldn't there be a stat that enables crits on an enemy in a certain condition? Like crits on stunned enemies or crit when it will normally mini crit.
warrior712 16 Dec, 2015 @ 1:38pm 
My idea
Good atributes

+No need recharge(100 bullets)
+5% faster firing speed.
+10 damage resistance(When weapon is active)

Bad atributes

-50% less munition from Dispensers and Pickups
+10% bullet spread
-15% of damage
potpol 16 Dec, 2015 @ 1:40pm 
Originally posted by warrior712:
My idea
Good atributes

+No need recharge(100 bullets)
+5% faster firing speed.
+10 damage resistance(When weapon is active)

Bad atributes

-50% less munition from Dispensers and Pickups
+10% bullet spread
-15% of damage
It is actually a bit OP
Imagine this with the huntsman
warrior712 16 Dec, 2015 @ 1:47pm 
Originally posted by WashinWashon(BuyingVintage):
Originally posted by warrior712:
My idea
Good atributes

+No need recharge(100 bullets)
+5% faster firing speed.
+10 damage resistance(When weapon is active)

Bad atributes

-50% less munition from Dispensers and Pickups
+10% bullet spread
-15% of damage
It is actually a bit OP
Imagine this with the huntsman



You have other idea bro? :p
potpol 16 Dec, 2015 @ 1:59pm 
Originally posted by warrior712:
Originally posted by WashinWashon(BuyingVintage):
It is actually a bit OP
Imagine this with the huntsman



You have other idea bro? :p
I have already posted it, I am not saying your idea is bad.
DYBET 16 Dec, 2015 @ 2:11pm 
My idea:
+20% Damage
+50% Clip Size
-50% Fall Damage
+10% Health From Pickups and Dispensers
-10% Movement Speed
+60% Slower Reload Time
+20% Damage Taken From Explosives

I hope I helped (Even a little bit only).
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