Team Fortress 2

Team Fortress 2

Little Tommy
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Shallex 17 Dec, 2015 @ 1:48pm
Animation is poor and doesn't fit TF2.
In my opinion.

Edit: No offense
Last edited by Shallex; 18 Dec, 2015 @ 2:43pm
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Showing 1-15 of 41 comments
hallowhato 18 Dec, 2015 @ 2:23am 
Shut up!This gun have a future!(68%/100%)
Shallex 18 Dec, 2015 @ 2:52am 
No.
76561198194027943 18 Dec, 2015 @ 3:03am 
it have a future
Agent of Fortune 18 Dec, 2015 @ 3:29am 
Mh,it Looks Nice but not for TF2.
STANN.co  [developer] 18 Dec, 2015 @ 4:12am 
i will take any feedback. If you can try to go in detail to how you would want the animations to look. i am all ears. I am working on improving animations as we speak, as well as making third person animations
Goblin Atreides 18 Dec, 2015 @ 6:32am 
I'm not sure about the firing animation tbh, but the reload looks saxxy
Hue Balue 18 Dec, 2015 @ 9:41am 
I think the gun looks great and fits TF2, the animation could use a little more detail though. Making the animation stand out by have to put in the clip, and then hit it once to push it in all the way would be good in my opinion. Keep up the great work.
Cpt Kzsh 18 Dec, 2015 @ 10:11am 
Don't be a pleb
MOVED 18 Dec, 2015 @ 10:49am 
shat ap its best anim ai evurr sin
MOVED 18 Dec, 2015 @ 10:49am 
why do word shut is censored
Last edited by MOVED; 18 Dec, 2015 @ 10:49am
dies 18 Dec, 2015 @ 10:58am 
The firing and reload animations feel too stiff and robotic, make it looks like the mag has some weight to it when he reloads it, and make the gun really look like it's kicking back when it fires. Make the Sniper's arm bend more and make him look like he is actually fighting against the recoil.
Shallex 18 Dec, 2015 @ 2:30pm 
Originally posted by STAN:
i will take any feedback. If you can try to go in detail to how you would want the animations to look. i am all ears. I am working on improving animations as we speak, as well as making third person animations
To me it just looks inconsistent with the style of all the other weapons in TF2, which are generally smooth and slick, if you will, while this one is stiff and robotic, like Wubbles said.
The Fat Scout 18 Dec, 2015 @ 2:42pm 
The space the weapon takes up might be a problem...
Stomo 18 Dec, 2015 @ 5:38pm 
Originally posted by STAN:
i will take any feedback. If you can try to go in detail to how you would want the animations to look. i am all ears. I am working on improving animations as we speak, as well as making third person animations


I don't know about the others when they said it's "Unfitting" It seems fine to me in terms of design, however the animation is probably the big thing, as it's rather stiff; Sniper's arm moves almost robotically when reloading and when firing it seems more like he's having a small seizure than experiencing recoil with how overly-jerky and quick it is.
Allen Scott 18 Dec, 2015 @ 5:57pm 
That grip makes no sense, where its located it should pop back with every round fired.
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