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This mod appears to be half-cooked and needs some tuning.
Things like drones early on are kind of cool since they legitimately add something new to the early game that isn't just "they shoot a gun and then you die".
Unfortunately most things after drones -gunners, najas, sidewinders, whatever- are reskinned gundudes with overtuned stats that don't really make things more interesting and feel more like filler, especially visually. You can barely tell the viper variants apart.
The Shawdow chamber preview is worrying now. lol
I tried playing this "vanilla" XCOM soldiers. No perk mods, squad cap increase, new weapons, etc. Just playing on Veteran, too. On average I was losing a soldier every two missions, and I don't just mean rookies and squaddies, either. Finally around the time I started researching tier 3 weapons, a sniping viper and a giant cryssalid killed three of my best soldiers in a single mission (two of those killed from full health in a single turn by a single enemy) and I gave up. So I guess what I'm saying is, this mod is definitely a buff for the aliens, not just "variety." I recommend it only to those willing to also use mods to buff XCOM, or to masochists.
When using Vanilla Team XCOM, some of the aliens just seem absurdly unfair, what with one-shotting your soldiers while they're in full cover, or stunning them for two full turns. The stuns I was able to deal with until that last mission, but the assassinations ... yeesh.
No one could have won that, at least without sacrificing the device, which really isn't an option if you want a chance in hell to win Legend. This is beyond ridiculous difficultly at mission #2.
The LW mods seem to not only increase difficulty and variety of aliens but also add more of them. I think that a starting squad of six is mandatory for this setup unless you are playing non-ironman or bronzeman. In addition, some buffs are also required like 'Shotguns for all Classes'.